Benji moved a few steps down the walkway and then fired off that familiar arc of electricity. The first saw it and ducked underneath it, though it still burnt his skin to a degree. The Second though did not see it coming.
Robsen spun and looked down on the barn floor firing three arrows into the more injured stalker. It was wavering on his feet when he was done.
Khaymen tried to timble into an advantageous position but twisted the wrong way and his blades hit nothing but empty air.
Merica rose to his feet and unsteady as he was, missed finishing off the wavering Stalker
Repeating his earlier actions Khaymen felt a calm come over him as some of his wounds healed, then he focused on causing mental damage to the Stalker the roguish warrior faced The creature looked stunned and grabbed his head...resisting, but it was enough to cause his brain to have an aneurysm and The Stalker fell to the ground.
Cutter followed the Stalker and stuck him in the back with his rapier.
Cade caused a vine to erupt from the ground wrapping around the creature to slow it and quickly moved away. Aquila without a command moved into positon to kill the Stalker hunting as a pack animal does., moving into flanking.
The Last Stalker turned to face the last one to hit him ...Cutter and struck out three times. Claw and Claw first hoping to get ahold of the slippery elf. but failed, only 1 hit...so it struck out with a third, which cutter avoided as well. The one claw pierced Cutters arm and shoulder.
Initiative
31 Benj
31 Robsen Tracking Arrows: 33/23 7 lost
29 Khaymen +2 vs Mental 10R
27 Merika +2 vs Mental 9R
26 Eloric Psi Shield Raised +1 AC
19 Cutter +2 vs Mental 8R
19 Chip
18 Cade Shield Raised +1 AC
18 Aquila
18 Stalkers (x2)
Inspire Courage Lingering Composition +1 to Hit, Damage and fear saves. will last 1r remaining
Its 7' from the walkway to the floor. If theres an object on the map, it makes that square Difficult terrain.
There is no room beneath the walkways
Benji Copperclaw AC:21 HP:42/42 Saves: FO:+7 RE:+11 WL:+8 Perception:+8 CDC:20 SDC:20
4th Bard (Maestro) M Kobold (Copper) Archetype: Sorcerer {Draconic}
Resistances: n/a Immunities: n/a Reactions: Eat Fire (fire resist 5), Counter Performance Hero Points: 1
Cade Fallenleaf AC:21 HP:30/42 Saves: FO:+9 RE:+11 WL:+12 Perception:+12 CDC:20 SDC:20
4th Druid (Animal Order) M Halfling (Wildwood) (Otherworldly Mission) Archetype: Geomancer Dedication
Resistances: n/a Immunities: n/a Reactions: Shield Block, Spore Shield Break Hero Points: 1
Aquila AC:20 HP:27/42 Saves: FO:+11 RE:+12 WL:+10 Perception:+10 CDC: n/a SDC: n/a
Mature Dromasaur Animal Companion
Resistances: n/a Immunities: n/a Reactions: n/a
Cutter AC:21 HP: 12/42 Saves: FO:+7 RE:+12 WL:+9 Perception:+9 CDC:20 SDC:19
4th Rogue (Thief) M Elf (Woodland) {Criminal} Archetype: Wizard {Battlemagic}
Resistances: n/a Immunities: n/a Reactions: Nimble Dodge Hero Points: 1
Chip AC:21 HP:20/20 Saves: FO:+7 RE:+12 WL:+9 Perception:+7
4th Familiar M Spider Monkey
Resistances: n/a Immunities: n/a Reactions: none
Eloric AC:18 HP:36/36 Saves: FO:+7 RE:+8 WL:+8 Perception:+6 +2 Initiative CDC:18 SDC:20
4th Psychic (Conscious: Distant Grasp/Sub: Wandering Reverie) M Human (Nephilim) (Dauntless) Archetype: Chronoskimmer Dedication
Resistances: n/a Immunities: n/a Reactions: Turn Back The Clock, Indomitable Act Hero Points: 1
Khayman AC:21 HP:26/52 Saves: FO:+9 RE:+12 WL:+9 Perception:+9 +2 to Initiative CDC:20 SDC:n/a
4th Rogue (Thief) M Human (Versatile) (Martial Disciple) Archetype: Gunslinger
Resistances: n/a Immunities: n/a Reactions: Nimble Dodge Hero Points: 1
Merika'arme AC:21 HP:19/48 Saves: FO:+8 RE:+11 WL:+9 Perception:+7 CDC:20 SDC:19
4th Monk M Lizardfolk (Frilled Lizard) (Discarded Duplicate) Archetype: Rogue
Resistances: n/a Immunities: n/a Reactions: Stand Still Hero Points: 1
Robsen AC:21 HP:26/54 Saves: FO:+10 RE:+12 WL:+10 Perception:+10 +2 to Initiative CDC:20 SDC: n/a
4th Ranger (Precision) M Elf (Woodland) (Hunter) Archetype: Archer Dedication
Resistances: n/a Immunities: n/a Reactions: none Hero Points: 0
vs
Stalker (x2) AC:21 HP: Dead, Dead, Dead, Dead, Dead, 20/60 Saves: FO:+9 RE:+9 WL:+12 Perception:+10 CDC:19
4 Aberration (Thug) Resistance: Bludgeoning 5 Immunities: +2 save to Auditory and visual saves.
Robsen spun and looked down on the barn floor firing three arrows into the more injured stalker. It was wavering on his feet when he was done.
Khaymen tried to timble into an advantageous position but twisted the wrong way and his blades hit nothing but empty air.
Merica rose to his feet and unsteady as he was, missed finishing off the wavering Stalker
Repeating his earlier actions Khaymen felt a calm come over him as some of his wounds healed, then he focused on causing mental damage to the Stalker the roguish warrior faced The creature looked stunned and grabbed his head...resisting, but it was enough to cause his brain to have an aneurysm and The Stalker fell to the ground.
Cutter followed the Stalker and stuck him in the back with his rapier.
Cade caused a vine to erupt from the ground wrapping around the creature to slow it and quickly moved away. Aquila without a command moved into positon to kill the Stalker hunting as a pack animal does., moving into flanking.
The Last Stalker turned to face the last one to hit him ...Cutter and struck out three times. Claw and Claw first hoping to get ahold of the slippery elf. but failed, only 1 hit...so it struck out with a third, which cutter avoided as well. The one claw pierced Cutters arm and shoulder.
Initiative
31 Benj
31 Robsen Tracking Arrows: 33/23 7 lost
29 Khaymen +2 vs Mental 10R
27 Merika +2 vs Mental 9R
26 Eloric Psi Shield Raised +1 AC
19 Cutter +2 vs Mental 8R
19 Chip
18 Cade Shield Raised +1 AC
18 Aquila
18 Stalkers (x2)
Inspire Courage Lingering Composition +1 to Hit, Damage and fear saves. will last 1r remaining
Its 7' from the walkway to the floor. If theres an object on the map, it makes that square Difficult terrain.
There is no room beneath the walkways
Benji Copperclaw AC:21 HP:42/42 Saves: FO:+7 RE:+11 WL:+8 Perception:+8 CDC:20 SDC:20
4th Bard (Maestro) M Kobold (Copper) Archetype: Sorcerer {Draconic}
Resistances: n/a Immunities: n/a Reactions: Eat Fire (fire resist 5), Counter Performance Hero Points: 1
Cade Fallenleaf AC:21 HP:30/42 Saves: FO:+9 RE:+11 WL:+12 Perception:+12 CDC:20 SDC:20
4th Druid (Animal Order) M Halfling (Wildwood) (Otherworldly Mission) Archetype: Geomancer Dedication
Resistances: n/a Immunities: n/a Reactions: Shield Block, Spore Shield Break Hero Points: 1
Aquila AC:20 HP:27/42 Saves: FO:+11 RE:+12 WL:+10 Perception:+10 CDC: n/a SDC: n/a
Mature Dromasaur Animal Companion
Resistances: n/a Immunities: n/a Reactions: n/a
Cutter AC:21 HP: 12/42 Saves: FO:+7 RE:+12 WL:+9 Perception:+9 CDC:20 SDC:19
4th Rogue (Thief) M Elf (Woodland) {Criminal} Archetype: Wizard {Battlemagic}
Resistances: n/a Immunities: n/a Reactions: Nimble Dodge Hero Points: 1
Chip AC:21 HP:20/20 Saves: FO:+7 RE:+12 WL:+9 Perception:+7
4th Familiar M Spider Monkey
Resistances: n/a Immunities: n/a Reactions: none
Eloric AC:18 HP:36/36 Saves: FO:+7 RE:+8 WL:+8 Perception:+6 +2 Initiative CDC:18 SDC:20
4th Psychic (Conscious: Distant Grasp/Sub: Wandering Reverie) M Human (Nephilim) (Dauntless) Archetype: Chronoskimmer Dedication
Resistances: n/a Immunities: n/a Reactions: Turn Back The Clock, Indomitable Act Hero Points: 1
Khayman AC:21 HP:26/52 Saves: FO:+9 RE:+12 WL:+9 Perception:+9 +2 to Initiative CDC:20 SDC:n/a
4th Rogue (Thief) M Human (Versatile) (Martial Disciple) Archetype: Gunslinger
Resistances: n/a Immunities: n/a Reactions: Nimble Dodge Hero Points: 1
Merika'arme AC:21 HP:19/48 Saves: FO:+8 RE:+11 WL:+9 Perception:+7 CDC:20 SDC:19
4th Monk M Lizardfolk (Frilled Lizard) (Discarded Duplicate) Archetype: Rogue
Resistances: n/a Immunities: n/a Reactions: Stand Still Hero Points: 1
Robsen AC:21 HP:26/54 Saves: FO:+10 RE:+12 WL:+10 Perception:+10 +2 to Initiative CDC:20 SDC: n/a
4th Ranger (Precision) M Elf (Woodland) (Hunter) Archetype: Archer Dedication
Resistances: n/a Immunities: n/a Reactions: none Hero Points: 0
vs
Stalker (x2) AC:21 HP: Dead, Dead, Dead, Dead, Dead, 20/60 Saves: FO:+9 RE:+9 WL:+12 Perception:+10 CDC:19
4 Aberration (Thug) Resistance: Bludgeoning 5 Immunities: +2 save to Auditory and visual saves.