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[IC] The Old Sycamore
Happs nods and disappears down the slight decline. After about 5 minutes, he returns with a grim look and beckons with his hand, while keeping a finger pressed to his lips with the other. Then he slips back down the hallway. Anyone who follows hears the sound of tormented shrieking that seems to grow in volume the further they travel.
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Valdi follows as quietly as he can.
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(05-26-2021, 07:47 PM)DM Dougfan Wrote:   After about 5 minutes, he returns with a grim look and beckons with his hand,

Nona waits impatiently for him to return.  These tunnels didn't seem that extensive.  What could be taking so long?  Her familiar has low-light vision and Scent, so through their empathic link she directs her familiar, if something is close then come back to her.  She then gives him a treat of a piece of candy.

When Happs returns she whispers, "What took so long?"  She waves the question away but planned to return to the conversation later, when they were out of this place.

Nex then tippy-toes to the entranceway of the next room.  She hoped that whatever she lacked in grace would be muffled by their tormented shrieking and distance.

Stealth: [1d20+3]=6+3=9
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Happs holds a finger up to his lips. He then holds up 6 fingers to indicate the number of potential enemies in the next cavern, but something clearly has him agitated. The silence is punctuated by the occasional scream of apparent pain...followed closely by what you can now make out as...snickers. Someone is clearly being tortured, and the being or beings doing so are clearly having a good time with it.

[[Stealth and Perception checks from everyone. I have Nexendia's Stealth.]]
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Perception: [1d20+4]=18+4=22

Familiar:
Perception: [1d20+7]=11+7=18, Stealth: [1d20+11]=9+11=20; woot
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Tushou's stealth [1d20+1]=6+1=7
Tushou's perception [1d20+5]=13+5=18
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Stealth Check = [1d20-6]=11-6=5
Perception =[1d20+6]=4+6=10
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Vidar holds his breath while he tries to move stealthly
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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.