The character creation thread went the way of the dodo when we switched sites. But yes it was 4d6 drop lowest, reroll 1s. Roll 7 attributes and drop lowest.
Aside from GM Marvel needing to see the rolls, the attributes Forge has are not bad but how in the heck did you get 21 HP at 1st level?? Warforged do not get typical construct traits, so no bonus hp for being medium.
Creature Type Construct (living construct)
Advancement By character class
Size Medium
Ability Modifiers +2 Constitution, -2 Wisdom, -2 Charisma
Favored Class Fighter
Source Eberron Campaign Setting, pg. 20-24;
Races of Eberron, pg. 7-9
Racial Abilities
3.5 Edition
-A warforged derives its hit dice, base attack bonus progression, saving throws and skill points from the class it selects.
-Unlike other constructs warforged have a constitution score and do not have low-light vision or dark vision.
-Unlike other constructs warforged are not immune to mind affecting spells and abilites.
-Warforged are immune to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition and energy drain.
-A warforged cannot heal naturally.
-Unlike other constructs warforged are not immune to critical hits, non-lethal damage, stunning, ability damage, ability drain, death effects and necromancy.
-As living constructs warforged can be affected by spells that target living creatures as well as those that target constructs. Warforged can be healed by the Cure light wounds and Repair light damage spells however, they are vulnerable to disable construct and harm. However, spells from the healing sub-school and supernatural abilities that restore hit point damage or ability damage provide only half their normal effect.
-A warforged takes damage from heat metal, chill metal, repel wood, rusting grasp and Repel metal and Stone as if it were wearing metal armour.
-Strenuous activity does not risk further injury to a warforged that has dropped to 0 hit points.
-A warforged can be raised or resurrected.
-Warforged do not need to eat, sleep or breathe but can still benefit from consumable items.
-Warforged also receive a +2 armor bonus but cannot wear robes or armor though, a warforged can be enchanted.
-Light Fortification (EX) a warforged has a 25% chance of reducing the damage of a critical or sneak attack into a normal hit.
-Warforged have a natural attack that deals 1d4 damage.
Living Construct: Warforged are living constructs and do not need to eat, drink, sleep or breathe. Composed of stone, metal and wood; physically powerful; come in multiple sizes and designs; an iscription called ghulra can disable material controls and material spell damage
http://eberron.wikia.com/wiki/Warforged