When the ghouls began their cry, Cutter sprang into action. He moved into the cavern, glancing around and picking out a target among the abundance of Ghouls, and moved towards it, forcing the feeling to retch down as he did a flip over its body to come up behind it and drive the rapier into its back. As he had done so, Chip had leaped from his shoulder to Robsens at Cutters mental command. The monkey crawled around and made soft noises near the Rangers ear.
Eloric saw Cutter move, and immediately brought a psionic shield up and looked around for a target. Not seeing any, he caused everyone around him to not notice him as much...he was just a memory.
Cade said something in a strange cooing voice to Aquila and moved past everyone to the entrance to the tunnel followed closely by the dinosaur. Cade steeled himself against the stench of a nearby ghoul and as Aquila moved in front it snapped at the ghoul and almost tore its arm off as its teeth connected with the undead.
A ghoul ran forward towards Aquila and its claws cut into the companions shoulder. A second ghoul crept around the cave wall and came up besides Cutter attacking with 2 claws The first slashed across his shoulder, and where expected to feel that paralytic toxin he was familiar with...he did not. These ghouls were different. He avoided the second. A third Ghould moved up on Cutters right flank and lashed out with a black taloned hand. The claws barely cut the knuckles of his sword hand.
A Ghoul ran across the stone floor and tried to grab the Hallfling with a clawed hand The Halfling avoided the grasp and then dodged another. Another Ghoul moved toward Aquila and struck out twice. One time it nicked her. A sixth ghoul came into view near Cade.
The Ghoul That had almost lost its arm to Aquila's attack struck out with claws and a snapping jaw. Only one of the claws connected, injuring the raptor further.
The Ghoul Cutter had stabbed, spun swinging wildly with a claw that the elf ducked, The second claw sank into his ribs and it tried to hold onto the elf, who twisted away from its grip. 3 more ghouls ran to converge on the tunnel entrance.
Robsen moved forward next to Cade and fired an arrow into the Ghoul threatening the halfling which went into its body up to the feathers. The other flew past it. The overpowering stench of the grave got to him and he felt the bile rise up in his throat and a gag reflex took over as he tried to function through the nausea.
Benji moved forard and in a deep voice that was not his normal speaking voice he began to chant...
Let the bodies hit the floor
Let the bodies hit the floor
Let the bodies hit the floor
Let the bodies hit the floor
Beaten, why for
Can't take much more
(Here we go, here we go, here we go now)
One, nothing wrong with me
Two, nothing wrong with me
Three, nothing wrong with me
Four, nothing wrong with me
and the group felt hope and a fervor rise in their chests...indeed...let the bodies hit the floor
Khaymen ran forward past Cade his Raper slashing out and sliced the head clear off the one that had attacked Cade. Then he slashed out again at the one to his right and bolstered by Benji's song, he cut into its chest. No blood just putrefied oozing flesh fell out. He cared not for the smell of the creatures.
Merika was next running forward past Cade side by side with Khaymen and with a flurry of scaled clawed hands it tore up the ghoul to his front. Dead flesh flying. Smelling the rotting flesh of his opponents, he snorted...hed smelled worse living among the Drow.
Round 2
Initiative
23 Cutter
23 Chip
23 Eloric Psi Shield +1 AC Concealed: Flat DC 5 to attack
23 Cade
23 Aquila
23 Ghouls (9)
22 Robsen Arrow Tracking 39/37 Sickened 1 condition ((-1 to all rolls unless try and remove it by retching- see below))
22 Benji
14 Khaymen
12 Merika
Rallying Anthem (+1 status bonus to AC and Saves, Damage Reduction 1 vs physical) 60 ft emanation lasts 3r after he stops singing.
The Ceiling height within the warren is 6' and treated as difficult terrain (2x movement and a -2 to attack) for those over 6 feet. It is total darkness within the warrens; except in the tunnel you are advancing down as the sunlight outside shows down the tunnel mouth. Cutter has a make-shift 'flashlight' that provides for dim light. All enemies within 20' (40' for Lowlight) of Cutter are considered 'concealed', needing a flat check of DC 5 to be able to attack them unless you have Darkvision.
Benji Copperclaw AC:21 HP:42/42 Saves: FO:+7 RE:+11 WL:+8 Perception:+8 CDC:20 SDC:20
4th Bard (Maestro) M Kobold (Copper) Archetype: Sorcerer {Draconic}
Resistances: n/a Immunities: n/a Reactions: Eat Fire (fire resist 5), Counter Performance Hero Points: 2
Cade Fallenleaf AC:21 HP: 42/42 Saves: FO:+9 RE:+11 WL:+12 Perception:+12 CDC:20 SDC:20
4th Druid (Animal Order) M Halfling (Wildwood) (Otherworldly Mission) Archetype: Geomancer Dedication
Resistances: n/a Immunities: n/a Reactions: Shield Block, Spore Shield Break Hero Points: 1
Aquila AC:20 HP: 16/42 Saves: FO:+11 RE:+12 WL:+10 Perception:+10 CDC: n/a SDC: n/a
Mature Dromasaur Animal Companion
Resistances: n/a Immunities: n/a Reactions: n/a
Cutter AC:21 HP: 32/42 Saves: FO:+7 RE:+12 WL:+9 Perception:+9 CDC:20 SDC:19
4th Rogue (Thief) M Elf (Woodland) {Criminal} Archetype: Wizard {Battlemagic}
Resistances: n/a Immunities: n/a Reactions: Nimble Dodge Hero Points: 1
Chip AC:21 HP:20/20 Saves: FO:+7 RE:+12 WL:+9 Perception:+7
4th Familiar M Spider Monkey
Resistances: n/a Immunities: n/a Reactions: none
Eloric AC:18 HP:36/36 Saves: FO:+7 RE:+8 WL:+8 Perception:+6 +2 Initiative CDC:18 SDC:20
4th Psychic (Conscious: Distant Grasp/Sub: Wandering Reverie) M Human (Nephilim) (Dauntless) Archetype: Chronoskimmer Dedication
Resistances: n/a Immunities: n/a Reactions: Turn Back The Clock, Indomitable Act Hero Points: 2
Khayman AC:21 HP: 52/52 Saves: FO:+9 RE:+12 WL:+9 Perception:+9 +2 to Initiative CDC:20 SDC:n/a
4th Rogue (Thief) M Human (Versatile) (Martial Disciple) Archetype: Gunslinger
Resistances: n/a Immunities: n/a Reactions: Nimble Dodge Hero Points: 1
Merika'arme AC:21 HP: 48/48 Saves: FO:+8 RE:+11 WL:+9 Perception:+7 CDC:20 SDC:19
4th Monk M Lizardfolk (Frilled Lizard) (Discarded Duplicate) Archetype: Rogue
Resistances: n/a Immunities: n/a Reactions: Stand Still Hero Points: 2
Robsen AC:21 HP: 54/54 Saves: FO:+10 RE:+12 WL:+10 Perception:+10 +2 to Initiative CDC:20 SDC: n/a
4th Ranger (Precision) M Elf (Woodland) (Hunter) Archetype: Archer Dedication
Resistances: n/a Immunities: n/a Reactions: none Hero Points: 2
vs
Ghoul Stalkers (x9) AC:17 HP: 16/16,16/16,16/16,16/16,6/16,2/16,2/16,16/16,16/16, FO:+4 RE:+9 WL:+5 Perception:+7 CDC:14 SDC:17
Undead 1 Stench: 10' FO DC 14 fail=Sickened 1 (Slowed 1 while sickened on Crit Fail)
Resistances: n/a Immunities: Bleed, Death Effects, Disease, Paralyzed, Poison, Unconscious.
Sickened 1 Condition: -1 to all checks (d20 rolls) and all your DC's (spell dc's class dc's etc) Cannot willingly ingest any potions or elixers.
Can try to recover by spending an action retching Get Fort Save (DC:14 in this case) Success removes 1 level of sickened. Crit success 2 ranks.
Slowed 1- removes 1 action.