12-07-2020, 09:50 PM
12-13-2020, 05:17 AM
Casaspace (also known as Bralspace or Spiralspace)
http://forums.rpgaddicts.com/showthread.php?tid=676
Spheres With Direct Connections to Casaspace
Caz-Adar
Connects To/From: Ytherik, Casaspace, Elysak, Pheoite
Planets and Ports: Main planet is Aldazar aka Garweeze Wurld, 15 other worlds
This sphere is one of the most heavily populated spheres in Known Space, with every known sentient race (and some unique to the planets of the sphere) represented.
The Dead Shell - Rumors indicate that there is a Flow river between Casaspace and the Dead Shell, but exactly where this river is is a mystery to most.
Connects To/From: Casaspace
Planets and Ports: Two voidworlds
According to spacer legend the primary of this sphere is a dark maw of hunger and unyeilding gravity that will consume anything that comes to close. Only the sullen red ring of light marks the boundary of the annihilator. Two lifeless and airless void worlds are supposed to be the last things left in the sphere.
Herdspace
Connects To/From: Casaspace, Glowrings
Planets and Ports: Many ports, but no planets
Herdspace is a very different Crystal Sphere. It has no planets; instead, the inside of the sphere itself is the ‘ground’. This provides it with more living space than any other sphere. It is dominated by ‘mega fauna’, planetary scale creatures that walk through the sphere (the footprint of at least one mega fauna was measured at 130 miles long!). Portals from the phlogiston are actually gates so ships entering the sphere do not disturb the ‘ground’. The sphere likely has everything imaginable somewhere in it, but spelljamming-aware rastipedes and falmadaraatha have been confirmed to live within it. The gnomes of Ironpiece and the Elven Imperial Navy have both visited the sphere more than once. It is renowned as the home of the Fal known as 169. It has a sun at its center, the atmosphere doesn’t extend all the way to the center, after two hours plus of upward flight wildspace is reached. The sun of the sphere is dark over half, so that day and night do exist in the sphere.
Pheoite
Connects To/From: Ashspace, Banesunspace, Casaspace, Caz-Adar, Hykulespace, Pearlspace, Songspace, Tyrspace
Planets and Ports: Dethwulf (many port cities), Creon (one main port), Rad (primarily orc and goblin port), Grand Teton (large asteroid port), Shiver (undead world)
This small star system has five worlds orbiting Pheos, a bright golden sun. A broad asteroid belt divides the inner and outer worlds. The sphere is very active with spelljamming traffic and trade, and most standard races and creatures can be found in it, especially dwarves, elves, orcs, and humans. Pheoite is a gateway to an entire group of spheres called the Mal'E Struum
Refuge
Connects To/From: Casaspace, Pirtel, Realmspace
Planets and Ports: Below, Refuge, Welcome
This is an Arcane controlled and one of the greatest ports in the Spheres. Refuge is both the name of the sphere and the primary port. Refuge is a moon, it orbits a large planet called Below that is off-limits to travelers. The outermost planetoid is a small asteroid known as Welcome, where ships must first stop before heading onto Refuge. This sphere is the primary source of Arcane spelljamming helms and vessels. It is also part of the ‘the Arcane Inner Flow’.
Therospace
Connects To/From: Casaspace, Caz-Adar
Planets and Ports: Theros (no ports, no spelljammer civilizations), Olympia (one port city), Zeus' Bolts (asteroid cluster, several small ports)
This sphere does not have much spelljamming traffic as the main planet does not have any active spelljamming civiliations and the very actively engaged gods of this sphere discourage spelljamming contact with much of the societies within the sphere. Some small pirate ports have been established in Zeus' Bolts, and Olympia has one city that the gods allow trade to occur in.
Yethrik
Connects To/From: Casaspace, Caz-adar
Planets and Ports: Karakos, Charax, Onozuki, and Huatepec
All four planets are gas giants with extensive habitable moon systems, and each has become the haven for a different pantheon (Greek, Sumerian, Japanese, and Aztec, respectively). The four pantheons are locked in a vicious religious war. Neogi and Mind Flayers travel the system buying slaves taken in the religious wars. Human, elf, dwarf, gnome, orc, and more live on the moons, but the racial pantheons have no hold here.
http://forums.rpgaddicts.com/showthread.php?tid=676
Spheres With Direct Connections to Casaspace
Caz-Adar
Connects To/From: Ytherik, Casaspace, Elysak, Pheoite
Planets and Ports: Main planet is Aldazar aka Garweeze Wurld, 15 other worlds
This sphere is one of the most heavily populated spheres in Known Space, with every known sentient race (and some unique to the planets of the sphere) represented.
The Dead Shell - Rumors indicate that there is a Flow river between Casaspace and the Dead Shell, but exactly where this river is is a mystery to most.
Connects To/From: Casaspace
Planets and Ports: Two voidworlds
According to spacer legend the primary of this sphere is a dark maw of hunger and unyeilding gravity that will consume anything that comes to close. Only the sullen red ring of light marks the boundary of the annihilator. Two lifeless and airless void worlds are supposed to be the last things left in the sphere.
Herdspace
Connects To/From: Casaspace, Glowrings
Planets and Ports: Many ports, but no planets
Herdspace is a very different Crystal Sphere. It has no planets; instead, the inside of the sphere itself is the ‘ground’. This provides it with more living space than any other sphere. It is dominated by ‘mega fauna’, planetary scale creatures that walk through the sphere (the footprint of at least one mega fauna was measured at 130 miles long!). Portals from the phlogiston are actually gates so ships entering the sphere do not disturb the ‘ground’. The sphere likely has everything imaginable somewhere in it, but spelljamming-aware rastipedes and falmadaraatha have been confirmed to live within it. The gnomes of Ironpiece and the Elven Imperial Navy have both visited the sphere more than once. It is renowned as the home of the Fal known as 169. It has a sun at its center, the atmosphere doesn’t extend all the way to the center, after two hours plus of upward flight wildspace is reached. The sun of the sphere is dark over half, so that day and night do exist in the sphere.
Pheoite
Connects To/From: Ashspace, Banesunspace, Casaspace, Caz-Adar, Hykulespace, Pearlspace, Songspace, Tyrspace
Planets and Ports: Dethwulf (many port cities), Creon (one main port), Rad (primarily orc and goblin port), Grand Teton (large asteroid port), Shiver (undead world)
This small star system has five worlds orbiting Pheos, a bright golden sun. A broad asteroid belt divides the inner and outer worlds. The sphere is very active with spelljamming traffic and trade, and most standard races and creatures can be found in it, especially dwarves, elves, orcs, and humans. Pheoite is a gateway to an entire group of spheres called the Mal'E Struum
Refuge
Connects To/From: Casaspace, Pirtel, Realmspace
Planets and Ports: Below, Refuge, Welcome
This is an Arcane controlled and one of the greatest ports in the Spheres. Refuge is both the name of the sphere and the primary port. Refuge is a moon, it orbits a large planet called Below that is off-limits to travelers. The outermost planetoid is a small asteroid known as Welcome, where ships must first stop before heading onto Refuge. This sphere is the primary source of Arcane spelljamming helms and vessels. It is also part of the ‘the Arcane Inner Flow’.
Therospace
Connects To/From: Casaspace, Caz-Adar
Planets and Ports: Theros (no ports, no spelljammer civilizations), Olympia (one port city), Zeus' Bolts (asteroid cluster, several small ports)
This sphere does not have much spelljamming traffic as the main planet does not have any active spelljamming civiliations and the very actively engaged gods of this sphere discourage spelljamming contact with much of the societies within the sphere. Some small pirate ports have been established in Zeus' Bolts, and Olympia has one city that the gods allow trade to occur in.
Yethrik
Connects To/From: Casaspace, Caz-adar
Planets and Ports: Karakos, Charax, Onozuki, and Huatepec
All four planets are gas giants with extensive habitable moon systems, and each has become the haven for a different pantheon (Greek, Sumerian, Japanese, and Aztec, respectively). The four pantheons are locked in a vicious religious war. Neogi and Mind Flayers travel the system buying slaves taken in the religious wars. Human, elf, dwarf, gnome, orc, and more live on the moons, but the racial pantheons have no hold here.