Ian Harnsworth
Male Human slayer 1 Archetypes Ankou's Shadow, Sniper,
Medium humanoid (human)
Init +5, Senses low-light vision; Perception +5
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DEFENSE
AC 14, touch 14, flat-footed 10 (+4 Dex, )
hp 9 ((1d10)-1)
Fort +1, Ref +6, Will +1
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OFFENSE
Speed 30 ft.
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STATISTICS
Str 12, Dex 18, Con 8, Int 14, Wis 12, Cha 8,
Base Atk +1; CMB +2; CMD 16
Feats Point-Blank Shot, Skill Focus (Stealth)
Skills Acrobatics +8, Knowledge (Geography) +6, Knowledge (Local) +6, Perception +5, Ride +8, Sense Motive +5, Sleight of Hand +7, Stealth +10-14/18, Survival +5, Survival (Urban) +9,
Traits Ambush Training, Blood of Dragons, Child of the Moon (Stealth), Ordinary,
Languages Common
SQ accuracy, focused study, heart of the slums, low-light vision, shadow double, weapon and armor proficiency, +1 trait (trait ~ ordinary),
Combat Gear
Other Gear 0.0 gp
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SPECIAL ABILITIES
-Accuracy (Ex) A sniper halves all range increment penalties when making ranged attacks with a bow, crossbow, or firearm.
-Ambush Training You gain a +1 trait bonus on initiative checks and a +1 trait bonus on weapon damage rolls during any surprise round in which you act.
-Blood of Dragons Long ago, your ancestors' blood mixed with that of dragons. Choose one of the following: gain a +1 trait bonus on Perception checks, gain low-light vision, or gain a +2 trait bonus on saving throws against effects that cause sleep or paralysis.
-Child of the Moon (Stealth) Your lunar gift becomes much more powerful when the moon is full. Choose either Climb, Stealth, or Swim. You gain a +1 trait bonus on checks made with the chosen skill. On dates during and after the first quarter of a lunar phase but before end of the last quarter (the half of the lunar cycle where the moon is fuller), this bonus increases to + 2. During the full moon, this bonus increases to +4.
-Focused Study (Ex) At 1st, 8th, and 16th level, gain skill focus in a skill of your choice.
-Heart of the Slums Humans who eke out a life in a city's teeming slums must be quick and clever. They gain a +2 racial bonus on Sleight of Hand and Stealth checks, and a +4 racial bonus on Survival checks in urban and underground settings. In addition, they may roll twice when saving against disease, taking the better roll.
-Language Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
-Low-Light Vision (Ex) You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.
-Ordinary The only thing extraordinary about your appearance is its ordinariness. You carry yourself in an understated way, and many people who see your face soon forget it. You gain a +4 trait bonus on Stealth checks whenever you attempt to hide in a crowd.
-Shadow Double (Sp) An ankou's shadow can take a full-round action to create a single, quasi-real, shadowy duplicate. This shadow double remains in his square, mimicking his movements as a single mirror image, except that it lasts until it is destroyed or he chooses to dismiss it as a swift action. This ability does not stack with the mirror image spell or with similar abilities, such as the copycat ability of the Trickery domain.
-Umbral Unmasking You cast no shadow whatsoever, or the shadow you do have is monstrous. Under normal lighted conditions, this is not hard to observe-but uncommon to notice. Creatures that succeed at a DC 15 Wisdom check notice it plainly (an additional Perception check may be required based on environmental conditions). This telltale sign of wickedness cannot be concealed, except those effects that also affect shadows (such as invisibility).
-Weapon and Armor Proficiency A slayer is proficient with all simple and martial weapons, as well as with light armor, medium armor, and shields (except tower shields).
-+1 Trait (Trait ~ Ordinary) GM awarded PC with +1 Trait.