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Character Creation and Resources
#1
CHARACTER CREATION

Use 5th edition Character Sheets on ( http://www.myth-weavers.com ) Make sure you give editing permissions to Spiral.
Choose Starting Level - 1st
Choose Ability Scores.  Ability scores are on a point buy system.  See chart below. 

Quote:Point buy chart
Abilities - 30 point buy ....base 10 
 
11- 1pt 12- 2pts 13 - 3pts 14 - 4pts 15 - 6pts 16 - 8pts 17 - 11pts 18 - 14pts
 

Allowed Races - All basic 5e races from wizards source books.

Allowed Classes - All basic 5e classes from wizards source books. If it's a strange one, you can run it by me, but if its official it's probably okay.

Backgrounds - We are starting in the Forgotten Realms, so any books, backgrounds, or lands from the Forgotten Realms can be used or referenced in your background. This will also apply to feats, powers, spells, character options, etc.
#2
Druid



Circle of Balance

Wild Growth 
Replaces Wild Shape. 
2nd - Regenerates the druids Wisdom Modifier in hit point for allies for a number of rounds equal to druid level in a 20 foot radius. 1/rest.
8th - Regenerates the druids Wisdom Modifier in hit point for allies for a number of rounds equal to druid level in a 30 foot radius. 2/rest.
16th - Regenerates the druids Wisdom Modifier in hit point for allies for a number of rounds equal to druid level in a 40 foot radius. 3/rest.

Spell Mastery
Replaces Beast Spells
At 18th level, you have achieved such a master over certain spells that you can cast them at will. Choose a 1st level spell and 2nd level spell that is in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. Casting the spells at a higher level expends them as normally. By spending 8 hours in study, you can exchange one or both of these spells you choose for different spells of the same level.

Archdruid
At 20th level, You can use Wild Growth and Blight simultaneously.  The druid can control which targets are affected.  The number of hit points restored are equal to their Wisdom Modifier for a number of rounds equal to their druid level x2, and the radius is increased to 100 foot radius.  This can done 5 times per rest. They can use this ability to instantly restore plant life causing it to grow and reach maturity at an rate of one minute for one year. Hence a large section of garden or forest can be restored or grown in moments. Conversely, they can use Blight to destroy large sections of crops or forests. If this power effects Animated Plants and Fey, they receive double healing from Wild Growth or double damage from Blight. 

Bonus Cantrip 
When you choose this circle at 2nd level, you learn one additional druid cantrip of your choice. 

Natural Recovery
Starting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with nature. During a short rest, you choose expended spells slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can have a combined level that is equal to or less than half your druid level (Rounded up), and none of the slots can be 6th level or higher. You can't use this feature again until you finish a long rest.

Circle Spells
Your Connection to the magic of nature infuses you with the the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected with nature and maintaining the balance of life and death. Once you gain access to a circle spell, you always have it prepared, and it doesn't count against the number of spells you are allowed to prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.



Druid LevelCircle Spells
3rdmisty step, gentle repose
5thhaste, counter spell
7thdimension door, death ward
9thteleportation circle, raise dead 


Biotic Arc
At 6th Level, any of the druids damage inflicting spells have a chance to blast some of the life force off a target into an ally.  When ever a druids spell successfully hits a target, that target must make a Constitution Save. Upon a successful save, the spell resolves normally, upon failure, some of the targets lost hit points transfer to an ally who is within 10 ft. of the target. The ally is healed for 1/2 the spell damage round down to a minimum of 1 hit point.)

Blight
At 10th level, the druid can reverse the effects of Wild Growth to inflict damage on their enemies instead of healing their allies.  They choose before each use which effect to utilize and like Wild Growth, they can choose which targets are effected. 

Perfect Balance
At 14th level, The druid learns how to focus their destructive and restorative magic more efficiently. With this they may add their Wisdom modifier to any of their damaging or healing spells. 





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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.