03-04-2018, 02:41 AM
CHARACTER CREATION
Use 5th edition Character Sheets on ( http://www.myth-weavers.com ) Make sure you give editing permissions to Spiral.
Choose Starting Level - 1st
Gain a Bonus Feat: This feat is in addition to any feats you gain from your Class.
Allowed Races: Any in the Forgotten Realms setting.
Choose Ability Scores. Ability scores are on a point buy system. See chart below.
Allowed Races:
Any playable found in Forgotten Realms, except Monster Races.
Setting
Forgotten Realms (Sword Coast)
Backgrounds - We are starting in the Forgotten Realms, so any books, backgrounds, or lands from the Forgotten Realms can be used or referenced in your background. This will also apply to feats, powers, spells, character options, etc.
Use 5th edition Character Sheets on ( http://www.myth-weavers.com ) Make sure you give editing permissions to Spiral.
Choose Starting Level - 1st
Gain a Bonus Feat: This feat is in addition to any feats you gain from your Class.
Allowed Races: Any in the Forgotten Realms setting.
Choose Ability Scores. Ability scores are on a point buy system. See chart below.
Quote:Point buy chart
Abilities - 30 point buy ....base 10
11= 1pt | 12 = 2pts | 13 = 3pts | 14 = 4pts | 15 = 6pts | 16 = 8pts | 17 = 11pts | 18 = 14pts
Allowed Races:
Any playable found in Forgotten Realms, except Monster Races.
Quote: The alternate Human Ability bonuses are +2 to 2. One additional skill proficiency and an additional Feat.
Setting
Forgotten Realms (Sword Coast)
Quote:Additional Backgrounds
Exile
Skill Proficiencies: Stealth, Deception, Slight of Hand.
Languages: One of your Choice.
Equipment: You start with no equipment and no gold.
You must find, borrow or steal all that you need.
F e a t u r e : D i s c o v e r y
The quiet seclusion of your imprisonment or exile gave you access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of your seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of nature. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite history. It might be information that would be damaging to the people who or consigned you to exile, and hence the reason for your return to society. Work with your DM to determine the details of your discovery and its impact on the campaign.
Gladiator
Skill Proficiencies: Acrobatics, Performance
Languages: Two of your Choice.
Equipment: Travelers Outfit, 15 gold.
F e a t u r e : F a m e
As a gladiator, you were considered a hero and had many adoring fans. In any settlement of 500 people or more, there are 1d4 people who have heard of your accomplishments and fame per 500 people. In any settlement of 1,000 people or more, one of each of those is a very big fan and will accommodate whatever your wishes are. This can result in free services, housing, or other more esoteric requests depending on the fan.
Naturalist
Skill Proficiencies: Nature and Survival
Language: Dwarven, Halfling
Tools: Cartographer's Tools
Equipment: One set of traveler's clothes, A Scroll case stuffed full of notes from your studies, a winter blanket, Cartographer's tools, and 10 gold.
F e a t u r e : N a t u r a l R e s e a r c h e r
You can always make a Nature check to determine the location of a lost or forgotten ruin, grove or secret in the wild. As well, When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a lost library, ancient ruin or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
Gambler
Skill Proficiencies: Deception, Insight
Tool Proficiencies: One gaming set
Save Adjustments: May choose to replace one Save Proficiency with a Proficiency in Charisma saves.
Languages: Any one of your choice
Equipment: One gaming set, a lucky charm, a set of fine clothes, and a belt pouch containing 15 gp.
F e a t u r e : N E V E R T E L L M E T H E O D D S:
Odds and probability are your bread and butter. During downtime activities that involve games of chance or figuring odds on the best plan, you can get a solid sense of which choice is the best one, and which opportunities seem to good to be true, at the DM's determination.
Backgrounds - We are starting in the Forgotten Realms, so any books, backgrounds, or lands from the Forgotten Realms can be used or referenced in your background. This will also apply to feats, powers, spells, character options, etc.