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[IC] Chapter 2-5: You're whirling 'round...
OOC - this particular duergar has so many scars (face and soul alike) that one more would actually make him look less ugly. I guess Smile
OOC2 - not that it matters but... Lugar I think your flat-footed AC is same as your full AC, due to uncanny dodge. Please revise your sheet + sig.
OOC3 - not sure about the entangled condition, -4 dex all right, but does it prevent uncanny dodge? see also below.

The secret door reacts offensively upon the feeble attempt of intrusion. What Lugar assumed to be some kind of point of origin for the trap, glows with a brief, pearly white light and spits forth a gooey blob that ensnares the dumbfounded deep dwarf! The gooey material all but holds him in place. (OOC - you gain the entangled condition: -2 penalty on all attack rolls and a -4 penalty to Dexterity. Attempts to cast a spell must make a Concentration check (DC 15 + the spell’s level) or lose the spell. I'm not sure if the goo being stuck to the floor qualifies as "the bonds are anchored to an immobile object")

As if on cue, the oval aura shimmers with the same pearly white light, and a draconid form, albeit wings too small to fly, appears right next to the door. It's pearly white, and has some shimmer as if it were polished smooth, or as if its surface would be covered by some kind of gelatinous material.
Catching the party on surprise, it moves in for the kill and slams hard into the dwarf's armor (OOC - hit AC17. Lugar's AC is now either 18 or 19, depending on uncanny dodge, but if we consider him being immobile and his effective dex score as 0, then it's actually 13 and it's a hit... I think it would make entangle even more powerful than it is already)

None of the spellcasters standing around have any clue of what the first spell was, but the second one is some kind of conjuration... whether summoning or creation, is too early to tell...

Roll for initiative!

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RE: Chapter 2-5: You're whirling 'round... - by DM Surranó - 06-16-2018, 07:28 PM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.