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[IC] Chapter 2-5: You're whirling 'round...
[OoC: While Toot wears the helm he can understand the Elementals but they can't understand Toot.  So unless he wants to spend a move action giving the helmet to an elemental, telling him what to do (free action) then another move action to take it off the elemental; it would be just easier to learn the language. ]

Toot will hop back and forth from foot to foot while chanting his spell and shaking his mistletoe.  Suddenly a small seal-like creature madeof water pops its head from out of the pond.  Toot will plop the helmet on top of its head and tell the water elemental to quickly (90' swim speed x2) search the pond and waterfall for caves, treasure or anything else suspicious or interesting and then return to him before the end of the spell (So in about 13 rounds). Toot then takes back his helmet.

[OoC: Summon Nature's Ally 2 (Extend duration to 16 rounds); Note: Summoned creatures gain +4 str/ +4 Con due to Augment Summoning Feat.]

Elementals, especially small ones, weren't terribly bright (Int 4) but they were fairly clever (Wis 11) so Toot hoped the elemental wouldn't have too much problem following the simple task Toot had given it.

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RE: Chapter 2-5: You're whirling 'round... - by Toot - 04-10-2018, 02:10 PM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.