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OOC
The question I have now is whether you need melee ability or healing ability more. You sortof have melee with the Magus, and sortof have healing with the Shaman. If I go healing and bring back Weyna, I'd want to redo her as either a Cleric, Oracle or Druid. Trying to do full-healing on a Psychic didn't turn out so good...
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If we level up a little and I get the discovery to make extracts I also can minor heal in the form of making potions of cure light on the spot. But very limited. so we may have healing covered in the form of 3 secondary healers Guragh (shaman), Reawyn (alchemist) and Weyna (psychic). However our mnelee ability is lacking because Pipi/Ursk is unresponsive.
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We do most likely need a melee type character more then a healer.  But if you wanted to still offer some healing you could always be a Paladin.  They are pretty cool in Pathfinder.
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What Level and how much cash?
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They are still 1st level.  Starting cash would be standard for whatever class you plan to be.
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Done!
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Can we assume the sale vale of mundane items = 50% ? If so i can calculate how many GP in treasure Cin, Eva, and Reawyn earned
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Yes.
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Gurkagh's character 'sheet' updated with his physical description. http://forums.rpgaddicts.com/showthread....1#pid37901
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I was sure I posted a map of Torch.  I will post a map thread to keep the maps all easily accessible in one spot.  For now, here is Torch...  I think all the numbers on the map correspond with the numbers listed in the Torch thread.  Some of the places you've already been are:

1)  Iven’s Livery Stable
5) The Copper Coin
9) The Weeping Pond
12) The Foundry Tavern
15) Town Hall
17) Temple of Brigh
19) Boarding House


[Image: yN1CExi.png]
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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.