RPG Addicts | We Know You're Hooked

Not a member yet? Why not Sign up today
Create an account   Login to account




  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5


Out of Charges (OOC thread)
Ding ding ding.

And I think he gets what's comin.' Not that I've seen the show since that episode.
Quote this message in a reply
Ok...looking for just a bit more activity guys. Are we still alive here?
Quote this message in a reply
Still here, just at a kloss activity wise myself about what comes next.
Quote this message in a reply
I was waiting for you. At now I'm a little bit busy with my work and personal life. I hope I can post in this weekend.
Quote this message in a reply
I don't believe knowledge skills can be used untrained.  Personally I don't really agree with this stance.  For example, why do I need Knowledge Nature to know what a Blue Jay or a sparrow looks like?  In my game I usually allow players to attempt a knowledge check for a DC or 10 or lower or 5 for Knowledge skills like Planes or Arcane because information in those skills aren't really skills that come up in daily conversation for most medieval people unless maybe you're playing a Puritan campaign.
Quote this message in a reply
((I actually agree with you, to some extent, but the average Joe Schmo is not going to be able to tell what plane he is on if it's anything but prime, and even then there are ways to shield or trick that.  Same goes for magic/psionics/etc.  But I do believe that knowledge(nobility) shouldn't necessarily require training.))
Quote this message in a reply
When I mentioned Knowledge Arcane for a Puritan campaign, I was thinking that commoners might know common wards like garlic and incense.  Or in the case of Puritans and the Planes, they may know folklore about heaven and Hell or even the names of more well known entities like Mephistopheles or Beelzebub.
Quote this message in a reply
All of that is info that can be gleaned by taking 10, even though that's something that can't be done untrained anyway. I should probably clarify which skills I'm going to caveat away the "must be trained" for. I'm thinking nobility and local are the obvious ones. Don't have to be scholastically versed to know or find out what's going on in local communities and kingdoms that one visits. If you roll poorly on one of those rolls, it just means that you've never/rarely been there and didn't have to time to talk to people.
Quote this message in a reply
Gee... I didn't realize that all the male characters were going to have demeaning views of women. Maybe I should have played a man.
Quote this message in a reply
(02-20-2017, 10:56 PM)U OAndra Petrescu Wrote: Gee... I didn't realize that all the male characters were going to have demeaning views of women. Maybe I should have played a man.

Vidar is a dragon, he looks down on everyone ;Wink and he doesn't get along with nobility, being a noble's bastard.
Quote this message in a reply

Digg   Delicious   Reddit   Facebook   Twitter   StumbleUpon  




Users browsing this thread:
1 Guest(s)

Forum software by © MyBB - Custom theme © iAndrew 2014 - All Material and Content © artCain, HJCain, and RPGAddicts 2009 - 2015
     
ABOUT US
A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.