01-10-2018, 05:51 PM
(This post was last modified: 01-10-2018, 07:08 PM by Silent Giant.)
13.02 - Giant attacks his opponent
First attack - AC:15, dmg:7 (5roll+14-4penalty-1fatigued+1haste)
Second attack - AC:18, dmg:9 instead of 6 (13roll+14-4penalty-1fatigued+1haste-5second)
Haste attack - AC:21, dmg:8 (11roll+14-4penalty-1fatigued+1haste)
[OOC
Attack Your Opponent
You can make an attack with an unarmed strike, natural weapon, or light weapon against another character you are grappling. You take a -4 penalty on such attacks.
Armor Spikes
You can have spikes added to your armor, which allow you to deal extra piercing damage (see Table: Weapons) on a successful grapple attack. The spikes count as a martial weapon. If you are not proficient with them, you take a -4 penalty on grapple checks when you try to use them. You can also make a regular melee attack (or off-hand attack) with the spikes, and they count as a light weapon in this case. (You can’t also make an attack with armor spikes if you have already made an attack with another off-hand weapon, and vice versa.)
]
First attack - AC:15, dmg:7 (5roll+14-4penalty-1fatigued+1haste)
Second attack - AC:18, dmg:9 instead of 6 (13roll+14-4penalty-1fatigued+1haste-5second)
Haste attack - AC:21, dmg:8 (11roll+14-4penalty-1fatigued+1haste)
[OOC
Attack Your Opponent
You can make an attack with an unarmed strike, natural weapon, or light weapon against another character you are grappling. You take a -4 penalty on such attacks.
Armor Spikes
You can have spikes added to your armor, which allow you to deal extra piercing damage (see Table: Weapons) on a successful grapple attack. The spikes count as a martial weapon. If you are not proficient with them, you take a -4 penalty on grapple checks when you try to use them. You can also make a regular melee attack (or off-hand attack) with the spikes, and they count as a light weapon in this case. (You can’t also make an attack with armor spikes if you have already made an attack with another off-hand weapon, and vice versa.)
]