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[IC] Chapter 2-5: You're whirling 'round...
(03-23-2018, 12:08 AM)Lugar Wrote: "Bah, this isn't a gem!" Lugar complains.  "What do these dam things mean? Hunting pictures...Hmmm." Lugar eyes Toot, then the carvings, then back at Toot and his bear, then the carvings again.  "Hey SG, what were the remains of the creature we found earlier?  You know, the carcass in the grassland?"  He looks at Toot again.  "You can shape-shift right?"  

Ooc - Toot-dear = bait for dragon Smile

He? What? Remains? - He finishes the shower. - The fresh cold water is the best to awake totally. So remains... it was a ... a humanoid horse or something similar.

He fills his waterskin.

I'm ready. What's next?
OOC - a humanoid goat, actually. A satyr.

Actually, Lugar can't hear Giant and Giant can't hear Lugar while the orc is under the waterfall, even if he's on the inside perimeter, due to the constant deep rumbling. (I would guess that Giant won't stand in the middle where the water hits hardest. it's enough pounding to cross as quick as possible, under the water's surface. A direct hit would do physical harm)
OOC - You are right, it was a satyr not a kentaur. SG forgot it Smile

Without physical harm is good for him Smile
[OoC: If there is a waterfall would there also be a natural pool of water?]
indeed, it's not all dry up to the waterfall. The pool at the bottom of the waterfall gets steep deep at the point when the rushing water breaks its surface but part of the water protrude into the cave where the party is, in the approximate form of a semicircle about 15 feet in diameter. The other side of the waterfall, of course, is a much larger "pool". Most of the surface bobs and waves intensively as one would imagine at the bottom of a waterfall but the edge is calm enough to provide a decent picture if used as a surface for scrying.

OOC - I guess this is why you asked Smile I don't know if it's explicitly mentioned anywhere that the actual audiovisual feedback of the magical sensor is reflected by the mirror/font/pool (focus depending on class) or it's "just" a mere focus and the image is visible in your mind but it feels just right. My perception of how the Divination (scrying) subschool is described it should be the other way around (it's your extra sensory organ). Apart from that, it's not explicitly mentioned whether the image is visible (and voice is audible) for everyone like a figment or just for the caster like a phantasm. The spell says "you" which suggests a mental image. But I'm happy either way and not really concerned by the added value that multiple spectators' sensory capabilities may increase effectiveness (e.g. if the caster didn't have darkvision but someone else of the party did then the party as a whole could perceive more than the caster alone)

As a classical non-D&D example, Galadriel's mirror reflected the image Frodo saw (it wasn't a "mental image" in this sense) but she could not see the image. She just knew.
So presuming everyone's as clean and tidy as they desire.
Toot (probably) plans to scry on the beastie.
Merri plans to get back to Zelgadis' cage and proceed from there.
Lugar realised that the gemlike relief is just a relief.
Torin prepared for translations.

So...?
Nothing else from my side.
After Lugar got over his dashed dreams of an easy gem in the cavern wall he turned his attention back to the task at hand.  Finding the dragon... and surviving the dragon.  "Hmm... I think we are missing something here.  We don't really know what these signs mean on the wall or where the dragon is.  If only someone could turn the water off I could hear myself think." 

Ooc - What was Zelgadis up to with touching the wall and the pebble sound.  Did everyone observe the pebble sound?
OOC - the pebble sound was meant to indicate that when he touches stone it sounds like stone touching stone. Something the party might have guessed by the looks.
(thanks to Lugar's attention)

Indeed, Giant and Shanna think that, as far as they can recall, this noise the strange man is making resembles of the noise they heard first time through the waterfall.

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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.