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[IC] A Stolen Land
Vidar gives chase in the direction of the nearest kobold. He yells something in Skald.
 "Little devil, STOP!"
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The four kobolds run smack into the massive wall that is Happs. Looking up...and up...and up at him, they flinch, realizing that they are surrounded. Looking around, they throw their spears down and adopt the grumpy poses of petulant children who know they've been caught red-handed. Nexendia and Eran, by virtue of their experience with dragonkind, know that this is all just their way of being peaceable.
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Nexendia thanks Happs and then slowly moves toward the goblins.  She makes sure she seems as nonthreatening as possible.  Nex didn't want to add to their fear and make them want to run more than they already did.

Nex stops about 10' away from them and says in draconic,"I'm sorry but my friend didn't quite understand your words.  We don't want to hurt you.  We heard that there was something that was bothering the Sootscale and we came to see if we could help the situation.  Please tell me what has you all riled up?"
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Valdi moves up behind Nexendia, keeping behind her, but within reach that if any kobold moves to attack her he is quite capable of dealing with them with the large poleaxe [bardiche] he carries. He does not wave it around threateningly however, just stands steadfast as a wall of muscle behind her.
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The chattiest of the kobolds starts chittering in koboldish draconic about Shaman Tartuk and Chief Sootscale and how, though the context is difficult to entirely comprehend, full control of the tribe seems to be derived from ownership of some statue, which seems to be a kind of magical artifact of some sort. None of the kobolds seem to know what exactly it looks like as only the Chief and Shaman have ever been seen with it and they hide it very well.
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While they talk, Nexendia listens to what they say but at the same time she carefully reaches into her pouch to retrieve some rations. 

"You said something earlier and I was wondering what you meant."  

Nex cups a thin piece of hard tack between her hands and whispers a few words of magic and then brakes the now chocolate brown tack into five pieces.  

"You asked if we wanted to hurt your Chief?  Like Turtuk?  What did you mean by, like Turtuk?"  

Then with a wave of her hand four of the pieces float over to the Kobolds for them to take and to reassure them that the food was safe she will eat the fifth piece.  If they do, they find the food she offered tastes like sweet chocolate.

[OoC: Using prestidigitation to flavor and color the hard tack to make it taste like chocolate and then using it to also float the pieces (which are less than a pound) over to the Kobolds.]
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The kobolds taste the recolored hard tack and look at each other with shrugs. Apparently, either kobolds are so appalling that chocolate does not entice them, or they are sufficiently refined in their palate to recognize the real thing from something magicked up.

One of the kobolds is about to speak up but is quickly, and physically, silenced by his companions. One of the others says “He speak outta turn. Tartuk only want good for tribe. His ways just not so well-understood.”
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"His way? What do you mean by that?  Why would his way hurt your chief?" Nex asks.

[OoC: Sense Motive +2; Result 13]
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Valdi, for his part cannot understand a word of what is going on, so simply tries to stand behind Nex, looking imposing with his massive axe (bardiche).
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Vidar stands back as well but in a position that keeps them surrounded. As much as he liked swinging his axe into flesh, finding out more about these kobolds was more important.  "Are these the kobolds we are looking for?" Vidar asks Nexendia since he is unable to understand the yapping and yarking between them.
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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.