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[IC] A Stolen Land
[OoC good thing we have horses so moving 40' (or 30' if we brought the mule)]
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((Anyone else posting before I advance?...))
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((Moving along, then...))

The sun seems to stroll by overhead, taking its leisurely trek across the canopy of blue, revealing the Greenbelt in all its pristine beauty. A sparrow twitters as it flutters by, a fox wanders out of its den to give you a sniff before retreating back into safety. Somewhere in the distance, a lone elk strolls about for a graze, raising its head to look in your direction, as if silently on-watch. For what it's worth, the Swordlords have tasked you with 'taming' this wilderness, but none of it looks particularly wild as of yet. As day merges into fringy dusk, and then to the inky blackness of night, the naturalness of this place is refreshing.

((You may take your shifts as you so desire, nothing seems to wish to attack you this close to safety.))
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Nighttime is not without its sights and sounds. The wind rustling the grass, twigs snapping from the approach of some unknown, grunting creatures...

Something is coming...

((Perception checks please))
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Perception [1d20+5] = 12+5 = 17
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Perception [1d20+1] = 7+1 = 8
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Nex's Perception +3= 21
Scarf's Perception +6= 13
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There is a rustling of tall grasses being pushed aside by hefty weights. More sniffing, more grunting, and then a squealing growl almost like an oversized pig on steroids marking its turf. Beady, little, bloodshot eyes stare back angrily above a mouthful of tusks.

((Initiatives please))
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Nexendia's Initiative +11= 25

Do familiars go on the same initiative as their master?

If not... Scarf's Initiative +3= 23  [Good boy!!  Tongue ]
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Init [1d20+4] = 15+4 = 19
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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.