RPG Addicts | We Know You're Hooked

Not a member yet? Why not Sign up today
Create an account   Login to account




  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5


Escape from the Mines (Shunna Maza , Ubi Sunt & Callie)
[OoC oops lol my bad  ]

The Imperial pilot holsters his firearm and  then steps forward and opens rthe bulkhead door on the cockpit.

The droid gives a moaning sound in consternation.

"it is alright. They will treat us fairly."
Quote this message in a reply
[OoC: I have another question.  Since the droid is attached to the ship and can't move, can I just attack the scomp?  I'd rather not destroy a perfectly good droid.   Oh well... Maybe Zero or one of the NPC's can put him back together.]

"Yes, I will treat you fairly," Shunna says to the droid.  "I will allow you to function as long as you disconnect with the ship and go sit by the pilot."

[Ready Action] To shoot the Astromech if it doesn't immediately disconnect from the ship.]
Quote this message in a reply
(01-14-2020, 07:25 PM)Shunna Maza Wrote: [OoC: I have another question.  Since the droid is attached to the ship and can't move, can I just attack the scomp?  I'd rather not destroy a perfectly good droid.   Oh well... Maybe Zero or one of the NPC's can put him back together.]

"Yes, I will treat you fairly," Shunna says to the droid.  "I will allow you to function as long as you disconnect with the ship and go sit by the pilot."

[Ready Action] To shoot the Astromech if it doesn't immediately disconnect from the ship.]
Attacking the droid 's scomp is just like attacking any other creature' s hand. In game mechanic you are just attacking the droid. Attacking the data port is easier, though kinda like attacking the keyboard to prevent someone from typing.

Is your lightsaber out and ignited? Or still tucked away?

Sent from my SM-N950W using Tapatalk
Quote this message in a reply
[OoC:  The last time Shunna posted about her lightsaber was here....

http://forums.rpgaddicts.com/showthread....5#pid37275

While running down the hall to get to this room, Shunna had her lightsaber ignited and ready to deflect.   She hasn't put it away.  So the answer would be a yes, the lightsaber is ignited and ready to carve up the droid.]

[OoC2: As an interesting side note... That post was made Jan 17th, 2019 (almost a full year ago and we still haven't gotten out of this room yet!!)   Confused  ]
Quote this message in a reply
Round 11 (cont)


Initiatives
20.0 Dez
19.04 Station Security A (Guards A-F)
18.08 Zero
16.04 Station Security B (Guards I-L)
15.14 Imperial Pilot
14.099 Shunna
14.098 Callie
14.097 Ubi
14.096 Njon
14.090 'the Zabrak'
14.02 Imperial astromech
8.03 aqualish tech

Callie continues to cut away the remaining docking clamp.
Callie - attack with shoto lightsaber [1d20+6] = 7+6 = 13; Damage [2d6+4] = 11+4 = 15

Ubi almost casually moves over to H50 and gently lobs the stun grenade over he low wall, into the square F49.  The grenade goes of with a crackling bang, rendering the guard [6.D] unconscious.
Ubi: stun grenade [1d20+6] = 17+6 = 23; Damage [4d6+2] = 12+2 = 14 stun

Njon slides past the Imperial pilot and into the co-pilot seat, where he flips a few switches and the boarding ramp begins to lower.

The zabrak fires at the guard in front of him again, missing, then shoves the aqualish tech 5'further down the steps. 
[/url][url=http://unseenservant.com/default.asp?do=showone&id=192555&macid=0]Zabrak: blaster pistol [1d20+6] = 5+6 = 11; Damage [3d8+4] = 9+4 = 13

The Imperial astromech reluctantly withdraws its scomp link into it's body.

The aqualish, sensing an opportunity attempts to break free from the zabrak.  He pulls away and up the stairs back into the main control room.

[Image: xjfJY8jm.jpg]

Round 12


Initiatives
20.0 Dez
19.04 Station Security A (Guards A-F)
18.08 Zero
16.04 Station Security B (Guards I-L)
15.14 Imperial Pilot
14.099 Shunna
14.098 Callie
14.097 Ubi
14.096 Njon
14.090 'the Zabrak'
14.02 Imperial astromech
8.03 aqualish tech

@Dez's turn
Quote this message in a reply
Dez realizing the zabrak needs a path cleared Braces and targets the repeating blaster at guard 6.J. 

Light repeating blaster point blank braced autofire [1d20+4] = 18+4 = 22; Damage [3d8+3] = 12+3 = 15
Quote this message in a reply
Even with the guards cover Dez hits, dropping guard 6.J (who was already wounded)
Quote this message in a reply
[Image: SRHAMojm.jpg]

Round 12


Initiatives
24.09 H1-MK2
20.0 Dez
19.04 Station Security A (Guards A-F)
18.08 Zero
16.04 Station Security B (Guards I-L)
15.14 Imperial Pilot
14.099 Shunna
14.098 Callie
14.097 Ubi
14.096 Njon
14.090 'the Zabrak'
14.02 Imperial astromech
8.03 aqualish tech

MK hears the blaster fire outside the storage locker he is tucked into, and then the voices seem to change to a calmer demeaner. Though he has trouble making out what is being said.

MK's turn
Quote this message in a reply
H1-MK2 bides his time in the locker, tuning his audio sensors to attempt to make out what is being said. He doesn't mind being locked up too much, as its a free ride off of this Rock.

Quote:Initiative: [1d20+9] = 15+9 = 24
Perception: [1d20+12] = 8+12 = 20
Quote this message in a reply
Round 12


Initiatives
24.09 H1-MK2 (delaying)
20.0 Dez
19.04 Station Security A (Guards A-F)
18.08 Zero
16.04 Station Security B (Guards I-L)
15.14 Imperial Pilot
14.099 Shunna
14.098 Callie
14.097 Ubi
14.096 Njon
14.090 'the Zabrak'
14.02 Imperial astromech
8.03 aqualish tech

Guard 6.A backs up 5' down the stairs and fires upon the zabrak., missing. 
Guard A attack Heavy Pistol [1d20+6] = 7+6 = 13; Damage [3d8] = 15


Edit: 
sorry not Shunna's turn yet.. Zero's turn.  Shunna still has to make a Perception roll though.

On his turn : 
The Imperial pilot calmly states, "I am coming out" and moves past Shunna and Zero into the passenger area beyond them where he sits down in the bench seating.
Quote this message in a reply

Digg   Delicious   Reddit   Facebook   Twitter   StumbleUpon  




Users browsing this thread:
6 Guest(s)

Forum software by © MyBB - Custom theme © iAndrew 2014 - All Material and Content © artCain, HJCain, and RPGAddicts 2009 - 2015
     
ABOUT US
A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.