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Escape from the Mines (Shunna Maza , Ubi Sunt & Callie)
Despite missing the Droid manning the repeating blaster, she's satisfied that at least the main target was crushed by her strength in the force.  Shunna hoped that from Zero's vantage point he could quickly put an end to the droid she missed.
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(09-25-2019, 07:15 PM)Shunna Maza Wrote: Despite missing the Droid manning the repeating blaster, she's satisfied that at least the main target was crushed by her strength in the force.  Shunna hoped that from Zero's vantage point he could quickly put an end to the droid she missed.

Zero cannot even see the droid she missed, it is below the ship and he is above it with those huge vertical stabilizers in the way.
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[OoC: Well I assumed, Zero would float out from his hiding spot and then take a shot.  He does move 40' every move action.]
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We'll see on Zero's turn, theother droids might be toasters by then. Zero needs Running Attack - https://swse.fandom.com/wiki/Running_Attack - (like D&D 3.5e Flyby attack, but not just for flyers) and Erratic Target - https://swse.fandom.com/wiki/Erratic_Target (oops missed me)

Will posrt the next actions tomorrow hopefully
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[OoC: Both are feats so it will be awhile before Zero will have the opportunity to pick up those.]
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Round Six (cont)



Initiatives
23.07 KX-Series Security Droids
19.04 Station Security A (Guards A-F)
18.08 Zero
16.04 Station Security B (Guards I-L)
14.099 Shunna
14.098 Callie
14.097 Ubi
14.096 Njon
14.091 Dez
14.090 'the Zabrak'
14.02 Lambda Shuttle Docking Gun
8.03 aqualish tech

Callie double moves to F40.

Captain Sunt moves closer to the window [j35] and fires (unable to aim due to move).  He misses the droid manning the  repeating blaster. 
Ubi - Heavy Pistol (point blank) [1d20+8] = 7+8 = 15; Damage [3d8+3] = 19+3 = 22

Njon goes, deciding to make a break for the bramp, then  ducks behind the blast wall at J48, directly opposite the low wall from the nearest droid.

Dez's turn

[Image: ntwSrUgm.jpg]
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Dez will run as far she can get uacross the facility and up the ramp (M48 unless she can cross the wall)
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Initiatives
23.07 KX-Series Security Droids
19.04 Station Security A (Guards A-F)
18.08 Zero
16.04 Station Security B (Guards I-L)
14.099 Shunna
14.098 Callie
14.097 Ubi
14.096 Njon
14.091 Dez
14.090 'the Zabrak'
14.02 Lambda Shuttle Docking Gun
8.03 aqualish tech

The zabrak continues to drag the aqualish forward, the aqualish slowing his speed to half. They reach G18

The lambda shuttleès docking gun does not fire, instead the boarding ramp under the nose starts to close.

[Image: kCzfHnOm.jpg] 

Ubi, spotting this from his vantage by the window sees the ramp starting to close. yells "Someone get in there quick!"


Round Seven

Initiatives
23.07 KX-Series Security Droids
19.04 Station Security A (Guards A-F)
18.08 Zero
16.04 Station Security B (Guards I-L)
14.099 Shunna
14.098 Callie
14.097 Ubi
14.096 Njon
14.091 Dez
14.090 'the Zabrak'
14.02 Lambda Shuttle Docking Gun
8.03 aqualish tech

The remaining two droids ignore the attackers, turning the repeating blaster on the landing clamps. They destroy the one clamp finally, leaving the second clamp still attached.

Guards A & D AIM [thanks for the reminder] and fire at the droid manning the repeating blaster.  Both miss
Guard A attack Heavy Pistol [1d20+6] = 4+6 = 10; Damage [3d8] = 14
Guard D attack Heavy Pistol [1d20+6] = 9+6 = 15; Damage [3d8] = 9




Zero's turn. (Note that Zero, having flown above the main stabilizer is  23 meters (15 squares) above the landing pad. The vertical stabilizer is actually taller than the ship is long. Also note that flying downwards doubles speed, so you can descend two squares for every one square of movement speed. This is a house rule, because movement rules in swse are sorely lacking)

Images to give sense of scale.
.
[Image: 57zUJD4m.png][Image: MkSW5CKm.jpg][Image: 5DjMZdlm.png][Image: csekZndm.jpg]
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Zero's life saving programming pretty much takes over.  The only way to survive the station's destruction is to get into the ship.  So Zero flies down and attempts to fly inside.  Hoping to surprise and shoot anyone who might be standing either inside the door or in the cockpit.
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Zero flies downward, around the far side of the ship and darts inside. Roll Stealth for me.
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