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RE: OoC thread - GM Marvel - 04-29-2017

(04-29-2017, 02:37 AM)Forge Wrote: Knowing about the language skills now, I would like to save 2 skill points to learn a new language.  As you say, Common isn't so common all the time.
Subtracted 1 point each from Climb and Swim if that's okay?

You only need 1 skill point to upgrade common to this world's dialect which is called Ragamoll.  Bards may Upgrade 2 pidgin languages for 1 skill point because they're just that good!  

But I suggest that you wait to update other languages until you know if that race even exists on this world.  This is a very non-traditional world.


RE: OoC thread - Nacesh - 05-02-2017

Thanks for being generous with lending that xp. :humble: Maybe if you could lend 3k more? Wink

HP for level 3 [1d4] = 1 +2 Con so +5hp for a grand total of 16
+1 Fort +1 Ref. Will and BaB don't change.
Feats: +1 feat ... pondering...
Skills: 2 class +2 Int +1 human = 5 = +2 Balance (cross-class but able learner), +1 Concentration, +1 Arcana, +1 Spellcraft
Spells known: +1 level 1 ... please remind me can I use Spell Compendium or similar sources? I like Ice Dagger, for example. Ranged, scales up, has some splash, and matches my draconic bloodline.


RE: OoC thread - GM Marvel - 05-02-2017

For everyone's information, you may use feats, classes, prestige classes, Skill Tricks, spells, weapons, or anything else you can find as long as it comes from a book that WotC put out.  Including rules from any of the Worlds they have created.  

The only thing I would like you to consider is not mish-mashing all these options from the various worlds.  If you have picked a class or feat at 1st level that came from Forgotten Realms then it is likely that your character is from Faerun and shouldn't start picking feats from Eberron.  It can happen but I would like you to explain how it happened.  In certain places like Cantus it will be fairly easy to find someone to teach you.  But you're on a different world right now so it would be very difficult to pick up a feat from Dragonlance.  But that does place you in a position to learn new feats from this world.  More about that later.

So yes Nacesh can pick up Ice Knife and you may even become exposed on this world to completely new spells that you might end up liking better.  That's why I allow people to retrain feats, spells, skills and even classes.  But it's not free.  It could cost you coin or something else.

Most new feats on this world are Exotic Weapon feats for weapons that you will likely be exposed to during your short stay.  As for spells, I don't want to go into it too much right now because I don't want to spoil any surprises.  But this world does have a unique take on magic.  For example, in regular D&D worlds magic is split up into different schools such as Evocation, Illusion, etc.  In this world magic is split up differently.  Some categories are simple such as this Frog-man's Watercraeft (water magic) while others may be a little less recognizable...


RE: OoC thread - GM Marvel - 05-02-2017

(05-02-2017, 01:44 PM)Nacesh Wrote: Thanks for being generous with lending that xp. :humble:  Maybe if you could lend 3k more? Wink

HP for level 3 [1d4] = 1 +2 Con so +5hp for a grand total of 16
+1 Fort +1 Ref. Will and BaB don't change.
Feats: +1 feat ... pondering...
Skills: 2 class +2 Int +1 human = 5 = +2 Balance (cross-class but able learner), +1 Concentration, +1 Arcana, +1 Spellcraft
Spells known: +1 level 1 ... please remind me can I use Spell Compendium or similar sources? I like Ice Dagger, for example. Ranged, scales up, has some splash, and matches my draconic bloodline.

Re 3k more Experience points:  Ummm... no.   Tongue

Do not forget to add another skill point for your favored class.  Whenever you pick Sorcerer as your class when you level up, you get a skill point.  

I think you misunderstand what the Able Learner feat does for you...

Quote:Able Learner:  All skill ranks cost 1 skill point for you to purchase, even if the skill is cross-class for you. The maximum number of ranks you can purchase in a cross-class skill remains the same. This feat does not affect the skill point cost to learn a language or to gain literacy (for a barbarian or other illiterate character).

Normal:
Cross-class skills cost 2 skill points per rank.

So you never pay 2 skill points unless it's for language skills or to gain literacy.  You always just pay 1 point but your Maximum number of ranks in Cross-class skills is the same; half the maximum rank of your class skills.  So a 9th level Sorcerer who picks up Balance would add skill points on a 1:1 basis up to a maximum of 6 ranks which is half of what a class skill maximum would be which is 9+3=12 ranks.  Does that make sense?


RE: OoC thread - GM Marvel - 05-02-2017

(04-28-2017, 05:48 PM)Selina Parcellus Wrote: You okayed crusader and rkv yes?  I'll work on making those adjustments and decide between crusader and another level of cleric...second level spells...hmmm.

Crusader: Yes

Remind me what RKV stands for again?


RE: OoC thread - Selina Parcellus - 05-02-2017

Ruby Knight Vindicator. It's a PrC in the same book. I think we were working on an equivalent for Selune, or talking about it.


RE: OoC thread - Nacesh - 05-03-2017

(05-02-2017, 04:02 PM)GM Marvel Wrote: So you never pay 2 skill points unless it's for language skills or to gain literacy.  You always just pay 1 point but your Maximum number of ranks in Cross-class skills is the same; half the maximum rank of your class skills.  So a 9th level Sorcerer who picks up Balance would add skill points on a 1:1 basis up to a maximum of 6 ranks which is half of what a class skill maximum would be which is 9+3=12 ranks.  Does that make sense?

I got that; I just wrote that my two points spent on Balance are counted as 2 ranks. I don't mind spending both of these ranks on balance based on our past experience, and this makes life easier with MW sheet that doesn't know Able Learner Smile
+1 for favored class goes for Use Magic Device (Yaaay Smile ) ... or, if possible, can it for learning a local language / dialect.
Spell is Ice Dagger then.
Feat is Precise Shot -- guess it works with ranged touch like rays and ice dagger?


RE: OoC thread - Gilley - 05-03-2017

I dealt with Able Learner by leaving all the CC tickboxes blank, and editing each skill name that was CC to mark it as such.

For example:

Climb
Decipher Script (cc)

With Climb being in-class, and Decipher Script being cross-class.


RE: OoC thread - GM Marvel - 05-04-2017

(05-02-2017, 08:27 PM)Selina Parcellus Wrote: Ruby Knight Vindicator.  It's a PrC in the same book.  I think we were working on an equivalent for Selune, or talking about it.

I do recall mentioning that there likely wouldn't be a problem making a Ruby Knight for each deity.  Likely Selune's Knights would be called Silvery Knight Vindicator.  

There is a couple of issues, there should be a class ability that is traded for one that's more in line with each god or goddesses portfolio.  I'm not sure what yet.  It's something I will have to think about.  

Another issue is that you are on a different world.  There is no Selune here so picking up her Silvery Knight Prestige Class would be nearly impossible.  Thankfully you still have plenty of time to get home.  As for your spellcasting, most gods throughout the cosmos that have similar portfolios are friendly toward each other or at least allow plane hoppers to substitute their energy to power other cleric's powers.  It's sort of a courtesy for if one day one of their followers end up in the other Deities universe.  There are cases where gods with similar portfolios but have diametrically opposing alignments.  Like a LG Goddess who's a guardian of the dead and another CE god of the Dead who has no problem with exploiting corpses.  Obviously it's unlikely they would assist each other's clerics.  

The last issue I have is with one of the Knight's powers.  I need to do some reading regarding the Knight's Divine Impetus ability, such as how often can you use it in a round and if it needs some possible limiting.  From what I've read so far it can be easily abused.  The ability to burn all your Turn undeads in one round so you receive the same number of Swift actions is kind of scary.

(05-03-2017, 09:38 AM)Nacesh Wrote:
(05-02-2017, 04:02 PM)GM Marvel Wrote: So you never pay 2 skill points unless it's for language skills or to gain literacy.  You always just pay 1 point but your Maximum number of ranks in Cross-class skills is the same; half the maximum rank of your class skills.  So a 9th level Sorcerer who picks up Balance would add skill points on a 1:1 basis up to a maximum of 6 ranks which is half of what a class skill maximum would be which is 9+3=12 ranks.  Does that make sense?

I got that; I just wrote that my two points spent on Balance are counted as 2 ranks. I don't mind spending both of these ranks on balance based on our past experience, and this makes life easier with MW sheet that doesn't know Able Learner Smile
+1 for favored class goes for Use Magic Device (Yaaay Smile ) ... or, if possible, can it for learning a local language / dialect.
Spell is Ice Dagger then.
Feat is Precise Shot -- guess it works with ranged touch like rays and ice dagger?

Yes, you may use Point Blank Shot and Precise Shot for any spell that requires an attack roll for success.  

Shouldn't you have another Feat?  Everyone gets a Feat ath 1st and 3rd level but humans also get a bonus feat at 1st level.

(05-03-2017, 11:59 PM)Gilley Wrote: I dealt with Able Learner by leaving all the CC tickboxes blank, and editing each skill name that was CC to mark it as such.

For example:

Climb
Decipher Script (cc)

With Climb being in-class, and Decipher Script being cross-class.

Thanks for the idea for dealing with Able Learner.  I'm always open to hearing helpful hints to make life easier.


RE: OoC thread - Selina Parcellus - 05-04-2017

(05-04-2017, 01:58 AM)GM Marvel Wrote:
(05-02-2017, 08:27 PM)Selina Parcellus Wrote: Ruby Knight Vindicator.  It's a PrC in the same book.  I think we were working on an equivalent for Selune, or talking about it.

I do recall mentioning that there likely wouldn't be a problem making a Ruby Knight for each deity.  Likely Selune's Knights would be called Silvery Knight Vindicator.  

There is a couple of issues, there should be a class ability that is traded for one that's more in line with each god or goddesses portfolio.  I'm not sure what yet.  It's something I will have to think about.  

Another issue is that you are on a different world.  There is no Selune here so picking up her Silvery Knight Prestige Class would be nearly impossible.  Thankfully you still have plenty of time to get home.  As for your spellcasting, most gods throughout the cosmos that have similar portfolios are friendly toward each other or at least allow plane hoppers to substitute their energy to power other cleric's powers.  It's sort of a courtesy for if one day one of their followers end up in the other Deities universe.  There are cases where gods with similar portfolios but have diametrically opposing alignments.  Like a LG Goddess who's a guardian of the dead and another CE god of the Dead who has no problem with exploiting corpses.  Obviously it's unlikely they would assist each other's clerics.  

The last issue I have is with one of the Knight's powers.  I need to do some reading regarding the Knight's Divine Impetus ability, such as how often can you use it in a round and if it needs some possible limiting.  From what I've read so far it can be easily abused.  The ability to burn all your Turn undeads in one round so you receive the same number of Swift actions is kind of scary.

I was thinking something more along the lines of Moonstone Knight Vindicator, as Moonstones and Rubies are both gemstones, but whatever works best.

In terms of mechanics, Wee Jas is the LN Greyhawk god of Death, Magic, Vanity, and Law.  She sounds a little bit like a combination of Hades and Themis from Greek Mythology.  Selune is the CG Forgotten Realms goddess of the Moon, stars, navigation, navigators, wanderers, questers, and good and neutral lycanthropes.  In other words...they're pretty damn different.  The thing is...a few of the RKV's abilities don't really have much to do with any of Wee Jas's domains, but have a fair amount to do with Selune's.  Take Armored Stealth, for example.  Works with Protection right?  But not Death or Domination or anything of that sort.  Also, I don't see her picking up MKV (or SKV) anytime soon as she will need at least 5 or 6 levels before having the needed pre-requisites.

In terms of the different plane thing...I don't know.  I'm certain there are deities on this plane who fulfill similar portfolios to Selune.  The one problem there may be one of specificity.  She's devoted to Selune, but if she can't contact Selune on this plane, would she even try contacting any others?

In terms of Divine Impetus, yes it can be abused by players if the DM is not aware of its capabilities or lax in adjudicating on them.  But I'm certain you aren't, right?   Big Grin
In any case, DI is clearly the centerpiece of the PrC, so it's entirely up to you how to rule on it.