[IC] New Crobuzon & the World Beyond - Printable Version +- RPG Addicts | We Know You're Hooked (https://forums.rpgaddicts.com) +-- Forum: Fantasy Games (https://forums.rpgaddicts.com/forumdisplay.php?fid=6) +--- Forum: D&D 3rd Edition (https://forums.rpgaddicts.com/forumdisplay.php?fid=9) +---- Forum: The Company of Stalwart Adventurers (GM Marvel) (https://forums.rpgaddicts.com/forumdisplay.php?fid=65) +----- Forum: Adventures (https://forums.rpgaddicts.com/forumdisplay.php?fid=67) +----- Thread: [IC] New Crobuzon & the World Beyond (/showthread.php?tid=475) Pages:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
|
RE: New Crobuzon & the World Beyond - Crozar the Sunspot - 01-22-2021 Crozar moves forward {to I11}, drawing the long, scourge like whip on its belt. Dramatically, with a soft creaking from it's wooden joints and a stern look of deep concentration on its face, it spun the gnoscourge in a large circle over it's head and snapped it through the air, attempting to rip open a portal. {OOC: Summoning Concentration Check: [1d20+5] = 11+5 = 16, I can't actually find anything that defines what my DC would be for this. The Elementarii description says that it is dependent on the type of the elemental. I would be pulling a Luceate (Sun) elemental, hopefully is a flash of Sunshad's blessed glare.} RE: New Crobuzon & the World Beyond - Kubo - 01-22-2021 (01-22-2021, 01:48 AM)Kubo Wrote: [OoC: So am I correct that Kubo gt hit 4 times for a total of 25 dmg] If the above is correct kubo will be unconscious as he was at 24HP. RE: New Crobuzon & the World Beyond - GM Marvel - 01-22-2021 (01-22-2021, 01:48 AM)Kubo Wrote: [OoC: So am I correct that Kubo gt hit 4 times for a total of 25 dmg] [OoC: It was 23 damage BUT I totally forgot about your invisibility, and a couple of other things. So I will edit the post. Give me a few minutes.] [OoC2: Did you tell people you were still injured? Leaving camp without making sure you're healed, especially when you're in a dangerous area is kind of a no-no. ] RE: New Crobuzon & the World Beyond - Selina Parcellus - 01-22-2021 [[Especially since Selina would fall all over herself to make sure an injured ally was healed and is probably kicking herself for not asking.]] RE: New Crobuzon & the World Beyond - GM Marvel - 01-22-2021 (01-22-2021, 04:25 AM)Selina Parcellus Wrote: [[Especially since Selina would fall all over herself to make sure an injured ally was healed and is probably kicking herself for not asking.]] [[Yes, there are many people around who could see you're injured. So if someone wants to use a cure spell on him, I will allow it. But you have to tell people if you're injured. ] [[And Kubo had a horseshoe stuffed up his ass because the creatures missed all four attacks. Maybe you should think about getting out of there because as soon as you attack the invisibility spell vanishes. They know you're there because you walked through them [bad spot from you] and they're smart enough to notice your foot prints in the spongy ground. ]] Simon will mention that everyone should try to stay 5' away from them or be possibly diseased. Hold your breath and try to avoid it's claws. RE: New Crobuzon & the World Beyond - Betimi - 01-22-2021 Betimi heeds the fact that they are immune to electricity and is going to shoot at them with her crossbow. she will target teh one at I11, moving to H15 for a clear shot if she needs to. Croosbow attack [1d20+9] = 5+9 = 14; Damage [1d8+1] = 6+1 = 7; + Cold [1d6] = 4 Hits AC 14, for 7 piercing and 4 cold. "Get out of there Kubo!" RE: New Crobuzon & the World Beyond - GM Marvel - 01-22-2021 [OoC1: Despite the shrubbery, there is nothing on the map that blocks your sight or slows your movement. The water on the ground just shows the ground is wet and spongy. ] (01-22-2021, 05:13 AM)Betimi Wrote: Betimi heeds the fact that they are immune to electricity and is going to shoot at them with her crossbow. she will target teh one at I11, moving to H15 for a clear shot if she needs to. [FYI: Betimi moving to H15 is 25' movement. Also there is no creature at I-11. Were you talking about I-7?] RE: New Crobuzon & the World Beyond - Selina Parcellus - 01-22-2021 (01-22-2021, 04:47 AM)GM Marvel Wrote: Simon will mention that everyone should try to stay 5' away from them or be possibly diseased. Hold your breath and try to avoid it's claws. [[Lulz, Selina dun play da.]] RE: New Crobuzon & the World Beyond - Betimi - 01-22-2021 Oops, yes I meant i-7. And yes h-15 for the movement, trying to space ourselves out. Doesn't Simon need to be within 10' of nang or lose the prot from chaos? RE: New Crobuzon & the World Beyond - GM Marvel - 01-22-2021 (01-22-2021, 06:17 AM)Selina Parcellus Wrote:(01-22-2021, 04:47 AM)GM Marvel Wrote: Simon will mention that everyone should try to stay 5' away from them or be possibly diseased. Hold your breath and try to avoid it's claws. [OoC: The suffocation rules aren't particularly clear in 3.5e. The SRD says you can hold your breath for 2 rounds per point of Constitution. After this period of time, the character must make a DC 10 Constitution check in order to continue holding her breath. The save must be repeated each round, with the DC increasing by +1 for each previous success. Stormwrack says you can only hold your breath for a number of rounds equal to your Constitution. But then says to check out the rules for Suffocation on page 304 of the DMG which says it's 2 rounds per point of Constitution. The Swim SRD says, You can hold your breath for a number of rounds equal to twice your Constitution score, but only if you do nothing other than take move actions or free actions. If you take a standard action or a full-round action (such as making an attack), the remainder of the duration for which you can hold your breath is reduced by 1 round. (Effectively, a character in combat can hold his or her breath only half as long as normal.) After that period of time, you must make a DC 10 Constitution check every round to continue holding your breath. Each round, the DC for that check increases by 1. If you fail the Constitution check, you begin to drown. Quote:SO... |