The Technomancer
NAME: Geros Magos | SUPERHUMAN TYPE: Primal Seradrim | ORIGIN PATH: - Foreigner. Refugee from the Fallen Galactic Federation. |
CONCEPT: Father and Pioneer of Technology | ARCHETYPE: Gadgeteer | ROLE PATH: - Inventor. To create technologies that aid and inspire Humanity can recover and fulfill its destiny. |
BASE DEFENCE: 2 | EXPERIENCE TOTAL: 300 | COLLEGE PATH: - Society of the Lion. Joined this order upon awakening. |
SOFT ARMOR: 0 | APPROACH: Force | TIER 2 POWER: Base Target Number = 8 |
INSPIRATION: ***** ** | MOMENTUM CAPACITY: 4 | INSPIRATION POOL: 17 / 17 (Regens 1 per scene. Flux zone 1 per 10 min. Gain 1 per Momentum.) |
HEALTH: (Armor): 0 / 0 | (Bruised -1): 2 / 2 | (Injured -2): 2 / 2 | (Maimed-4): 1 / 1 | Taken Out | DEAD | |
Destructive: 3
|
Intuitive: 3
|
Reflective: 3
|
ATTRIBUTES |
Intellect: ***** | I.Q. 300. One of the top minds on the planet. | Might: **** | Professional Bodybuilder. | Presence: **** | High Priced Lawyer or Speaker. |
Cunning: *** | You can handle Rush Hour. | Dexterity: ** | You can Walk and Chew Gum. | Manipulation: ***** | You can blend in just about anywhere. |
Resolve: ** | You can get off track sometimes. | Stamina: *** | Your job involves a lot of sitting. | Composure: **** | Tough Negotiations are Fun. |
Durability Scale: 2 | Leadership Scale: 3 | Mental Scale: 3 | Might Scale: 2 | Power Scale: 2 | Speed Scale: 2 |
SKILLS |
Aim: | - |
Athletics: ** | - |
Close Combat: *** | (Specialty: Spears) |
Command: | - |
Culture: **** | (Specialty: Adapting) |
Empathy: | |
Enigmas: ***** | (Speciality: Crafting) |
Humanities: | - |
Integrity: *** | (Specialty: Resist Fear) |
Larceny: | - |
Medicine: | - |
Persuasion: *** | (Specialty: Seduction) |
Pilot: | - |
Science: **** | (Specialties: SuperScience) |
Scientific Polymath | (Skill Trick: When creating an Invention, Spend 1 Momentum to ignore the requirement for a Science Specialty in developing that particular device.) |
Survival: * | |
Technology: ***** | (Specialty: NanoTech) |
EDGES |
Genetically Enhanced: **** | Biologically Altered to fight Eldritch Horrors and Survive. The characters Base Scale in all areas starts at 2 and their Defense Starts at 2 and they gain +1 Enhancement when resisting Flux powers directed at them. |
PATH-EDGES |
Weak Spots: * | Once per milestone, may re-roll a failed result or ignore 1 complication. |
Artifact: ***** | An Artifact or artifacts of ranks equal to the rating of the edge. |
Wonderous Item: ** | Prerequisite: Artifact *****. This character has access to a singularly powerful and truly impressive item. It bring an Artifact rating up to Rank 6 and each dot afterwards increases the artifacts rank further. This item is hundred perhaps even thousands of years beyond the current eras technology level. |
Speed Reading: * | Prerequisite: Cunning **. Reading for all texts is 20 times faster than normal. |
Polyglot: * | Able to pick up languages with astounding speed. Can learn a new language within a week. |
Library: ** | +2 Enhancement with researching a subject. |
Intense Focus ** | Once per session or every twenty posts, the character may choose to ignore all complications for a single action. This may not lower a targets Defense in any way. |
Striking: ** | Gains 2 Enhancement when dealing with social situations where his appearance would give him an advantage to those attracted to him. |
PATH STYLE-EDGES |
STORY POINTS |
Attributes: Starting: +26 | 9/5/7 | Force: 3 | Bonus: (Intelligence 1) | Inspired Bonus: (Manipulation 1) |
Skills: +27 | Starting: 6 | Starting Path Skills: 9 | Awarded Path Skills: 12 |
Skill Tricks: +1 |
Edges: +18 | Starting: 4 | Starting Path Bonus: 6 | Awarded Path Edges: 8 |
Paths: +7 | Starting Path 3 | Purchased Path Levels 4 |
Starting Inspiration 1 | Starting Facets 3 | Starting Gifts 4 |
EXPERIENCE EXPENDITURE |
Attributes: +7 | Exp cost 70 |
Skills: +9 | Exp costs 45 |
Specialties: +0 | Exp costs 0 |
Skill Tricks: +0 / Exp costs 0 |
Edges: | Exp costs |
Path Edges: +0 | Exp Cost: 0 |
Enhanced Edges: +2 | Exp Cost: 12 |
Facets: +6 | Exp Cost: 60 |
Path Gifts: +10 | Exp Costs: 40 |
Path Increases: +4 | Exp Cost: 72 |
Spent Exp: 299 | Unspent: 1 |