03-16-2016, 05:44 PM
I am leaning toward the arm being openly cybernetic. I think it would give her more character.
Character Concepts
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03-16-2016, 05:44 PM
I am leaning toward the arm being openly cybernetic. I think it would give her more character.
03-16-2016, 06:45 PM
I kindo assumed it when you said you were partially modelling her after Furiosa
03-16-2016, 08:24 PM
Yeah, but I don't see my character twisting off her cyber arm and tossing on the ground when she gets mad.
Finally found the pricing for the ion shielding to keep from getting zapped.
03-16-2016, 09:15 PM
I my searches I found an Optimized or Advanced Power Pack and a Quick Draw Holster, but now I cant locate them. Anyone know which books they are in?
03-16-2016, 10:05 PM
Sorry, I stuck to core only for now because I've never played SW Saga. I'd have to p-eruse the other books I have.
03-16-2016, 10:24 PM
I can't find anything for Saga edition on either item. Let's make a house ruling on special items, feedback welcome.
Quick Draw Holster - I'm thinking a holster is relatively cheap, 25credits, but this one duplicates a feat, would probably be at least a restricted item, is specialized for one weapon. I think 5x the cost is fair, so 125 credits and it grants the quickdraw ability for the holstered blaster. Advanced Power Pack - Not sure what this would do? Increase damage +1 or +2? Allow more shots before reload, which to me is just a DM call. "Hey Axle you've just fired 50 rounds it's time to reload that 9 shot pistol!" Again, probably a restricted or Military item.
03-16-2016, 11:10 PM
(This post was last modified: 03-16-2016, 11:31 PM by Eibon Black.)
Found the Improved Power Pack again. It costs 4,000 cr., doubles the shots to 100 and if the weapon it is in has been modified for increased damage (+2) it increases that to (+3). Unfortunately, to have this done would require 1 slot for the damage upgrade and 2 slots for the power pack upgrade. Not worth the trouble as most standard blaster pistols, carbines and rifles only have 1 free upgrade slot unless you want the extra weight that comes along with it.
I also found the Quick Draw Weapon (not holster) pg. 79 KotOR. It adds +10% to cost of the weapon, but only allows the quick draw if the wielder also has the Quick Draw Feat.
03-26-2016, 03:15 PM
(This post was last modified: 03-26-2016, 03:33 PM by Eibon Black.)
Second character for consideration.
Kurt Voydraker
Mutant, Force-User
(Scout 4)
Kurt Voydraker Race: Wroonian (Mutant) Homeworld: Wroona Age: 28 Gender: Male Height: 1.73 m. / 5 ft., 8 in. Weight: 67.1 kg. / 148 lbs. Eye Color: Yellow-Gold Hair Color: Blue-Black Skin Color: Blue Class/Level: Scout 4 Xps: 6,000 Force Points: 8 [8] (+1 bonus for Guardian Spirit talent) Dark Side Points: 0 Background: Event, Born Mutant Initiative: +9 , Senses: Perception +10 Languages: Basic, Wroonian Defenses: Ref 18 (16 Flatfooted), Fort 15, Will 18 (+2 racial bonus to Will defense) Hp: 36 (36) 24, 4, 4, 4 = 36 Threshold: 15 Second Wind: 10 Speed: 6 squares Melee: +4 (+4 Dire Vibro Rapier, 2d6+6, S/P) Ranged: +5 Base Attack: +3 Force Sensitive – Gain the Force Sensitivity feat as a racial bonus if Wis is 13+ Low-light Vision – Ignore concealment (but not total concealment) due to darkness Abilities: STR 12(+1), Dex 15(+2), Con 10(+0), Int 12(+1), Wis 16(+3), Cha 15(+2) (racial mods: -2 Con, +2 Dex) (+1 Dex, & Wis, 4th) Talents: (2) Damage Reduction 10, Guardian Spirit Guardian Spirit – When using Search your Feelings can consult with Guardian, +1 to Force Pts each day Feats: Force Sensitivity (Free), Force Training, Skill Focus (UtF), Skill Training (UtF), Weapon Proficiency (Advanced Melee Weapons), Weapon Proficiency (Pistol), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons) Trained Skills: (6+1) Acrobatics (Dex) +9, Endurance (Con) +7, Initiative (Dex) +9, Perception (Wis) +10, Pilot (Dex) +9, Stealth (Dex) +9, Use the Force (Cha) +12 Other Class Skills: Climb (Str) +3, Jump (Str) +3, Knowledge (all) (Int) +3, Mechanics (Int) +3, Ride (Dex) +4, Survival (Wis) +5, Swim (Str) +3 Background Bonus: Mutant – Swap out a racial ability for one related to mutation (Force Sensitive). Add a physiological bonus related to mutation (Low-light Vision). Add one skill to class skills (Acrobatics). Force Powers: (4) Cloak, Fold Space, Inertia, Negate Energy Carrying Capacity: 72.0 kg. (158.5 lbs.) Possessions: 9,000 cr – 1,700 Dire Vibro Rapier (1,200 cr., 1.8 kg, Improved Damage +2) Utility Belt (500 cr., 4 kg) Food capsules: 3 days Medpac Toolkit Power pack Energy cell Glow rod Comlink Liquid cable dispenser w/ grappling hook Credit Chip (100 cr., 0.1 kg) (contains -425 cr.) Total Weight: 7.6 kg Personality: Background:
Ok, at the moment I'm leaning toward: Scout 1/ Jedi 3 or Scoundrel 1/ Jedi 3 or Noble 1/ Jedi 3. It all depends how I want to play my character... Suggestions?
Human Str: 10 (cost 2) Dex: 14 (cost 6) Con: 12 (cost 4) Int: 12 (cost 4) Wis: 16 (cost 8) +1 stat bonus Cha: 16 (cost 8) +1 stat bonus |
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