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[IC] Chapter 1-4: Cellars of Hate
After sounds hush up Giant tries to get the big (ENT) and small (DIN) keys at the same time with two hands and he is ready to jump again.
As he lifts the keys two bolts of energy surge forward! Both miss the agile barbarian by a camel's hair. He now has the two keys.
OOC - you lucky bastard Smile
Huuuuh, it was close. Let's go look around what is changed. But after we really must to eat something or will be a big hole in my stomach.
"It sounded far away, lets check the cellar door again."  Lugar heads back to the cellar to check the door.
The cellar door seem to be unchanged.

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Lugar curses in Dwarvish. He really hates water, especially the brown murky kind with stuff floating in it. He tries to open the door, pushing, pulling, keys. If that doesn't work he'll ask Giant to pick up the ARM key and reset it, to make sure the noise didn't come from the cellar door.
Dwarvish or duergarish? :-P

Means Lugar stays downstairs? the two of you may propose actions or stations for M&M as well. Unless otherwise requested they will stay in the cellar with the dwarf.
Yes, Lugar meant he would stay by the cellar door to see if it "clanked" when Giant resets the key again. He will ask Murkatos to stand in the kitchen so he can relay a message back to Maul, who could stand in the hall way outside of Merri's room to relay back to Giant. If that proves unrewarding they can continue the process around the domain until they locate the source of the noise.
Sounds like a plan. Giant?

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Giant agrees and he will pick the ARM key, but before he checks each rooms, places (including attic) is somewhere changed something. If nothing was changed then he stays face to face by the ARM key from 10-15 ft and tries to pick off the ARM key with his whip (please roll).

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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.