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Selene
#1
Creative Corner Stuff, Art, Music, Stories, Journals, etc.
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#2
Culture Specialty: Nightlife
Empathy Specialty: Reading the Room
Persuasion Specialty: Flirting

Gift Name: Velvet Vice
Description: (Persuasion and Momentary). Costs 1 Inspiration. You know how to wrap someone up in agreement so smoothly they don’t even realize they’ve committed until it’s too late. After a successful Persuasion roll in a social interaction, you may spend 1 Momentum to activate this trick.
On activation, your target becomes temporarily committed to the course of action you suggested—even if they don’t consciously realize it. They will subconsciously justify their compliance to others or themselves, giving you, +2 Enhancement to influence or negotiate with them in future interactions during this scene or the next, +1 Enhancement to an ally’s social roll involving the same person or topic. The effect fades if your target is directly confronted about their compliance or if it leads to obvious personal harm, but they may remain unsure why they ever went along with you in the first place.
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#3
Gift Name: Villainous Monologue
Description: (Momentary and Manipulation, Oracle.), Costs 1 Inspiration. The Oracle can compel another individual to launch into a lengthy and self-important monologue, extolling their virtues and diminishing their foes. The Character targets a person a person they can see. The target must make an Integrity + Composure roll to buy off a complication equal to the Characters Reflective Facet. On a failure, the target becomes compelled to deliver a monologue, as described above, for the duration of a scene. If the Target is attacked in any way, the power abruptly ends.
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#4
Gift Name: Blind Spot
Keywords: Momentary, Manipulation, Oracle, Ambrosia
Description: The Oracle can weave a mental veil over another individual, causing them to be unable to perceive or believe any negative information about a specific person, known as the "blind spot."
System: By spending a point of Inspiration and a drop of ambrosia, the Oracle targets a person within Medium Range. The target must make an Integrity + Resolve roll (Difficulty 7). On a failure, the target becomes incapable of perceiving or believing any negative information about the designated blind spot for the duration of a scene.
Special: This Gift requires a quiet, uninterrupted moment to perform, making it unsuitable for combat situations.
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ABOUT US
A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.