Wyrd
NAME: Neva Mack | SUPERHUMAN TYPE: Psion | ORIGIN PATH: - Suburbia: Was orphaned at a young age, but grew up in Yellow Springs, a college town with an intellectual culture. |
ASPIRATION: To understand the supernatural / telluric aspects of the universe. | ARCHETYPE: Mystic | ROLE PATH: - Mystic: Neva strives to understand the hidden and open worlds of Telluric Reality. |
DEFENCE: 2 | EXPERIENCE TOTAL: 361 | SOCIETY PATH: - Aeon Society: Works with the most respected and established organization for superhuman affairs in the world. |
ARMOR: 1 | APPROACH: Force | POWER: Tier 3: Base Target Number = Base Target Number = 7 (Base 8, -1 for High PSI) |
PSI: * * * * * * | PSI POOL: 60 / 60 | HEALTH: (Bruised -1): 1 / 1 | (Injured -2): 2 / 2 | (Maimed-4): 1 / 1 | Taken Out | DEAD | |
ATTRIBUTES |
Intellect: * * * * * * * | Universal Intellect, Supercomputer processing. | Might: * * | Average Human, can lift 375 lbs. | Presence: * | Weak, you have trouble speaking around more than 1 or 2 people |
Cunning: * * * * * * | Heroic Perception and Wit. Able to react instantaneously. | Dexterity: * * | Average Human accuracy and speed. | Manipulation: * | Weak, Wallflower. Smart enough to stay quiet most of the time. |
Resolve: * * * | Skilled, Tained to finish the mission no matter what. | Stamina: * * * | Skilled Durability, trained in resisting bodily stresses. | Composure: * * * | Skilled, you don't freak out easily. |
SKILLS |
Aim: * * * * * | (Spec: Powers, Energy Attacks) |
Athletics: * * * | (Spec: Endurance) |
Close Combat: * * * | (Spec: Martial Arts) |
Command: | - |
Culture: * * | - |
Empathy: * * | - |
Enigmas: * * * * * | (Spec: Noetic and Supernatural Situations) |
Humanities: * * * * * | (Spec: Illustration and Writing) |
Integrity: * * * | (Spec: Resist Fear.) |
Larceny: | - |
Medicine: | - |
Persuasion: | |
Pilot: | - |
Science: * * * * * | (Spec: Noetic and Supernatural / Telluric Phenomenon) |
Survival: * | |
Technology: * * |
PATH-EDGES |
Artistic Talent: 3 | Gains 3 Enhancement when creating, explaining, or showing her artwork and stories. |
Striking: 1 | Attractive. Gains 1 Enhancement to any Social Attempts that benefits for their appearance. |
Minion: 5 | Inherited a Super Science Device. Bio-Armor and Weapon. |
Legendary Minion: 3 | Artifact is a century or more beyond current capabilities. |
Danger Sense: 1 | Reflexive Survival + Cunning roll to detect immediate harmful threats. |
Well Informed: 3 | Gains 3 Enhancement when researching, studying or gathering information. |
EDGES |
Precise Martial Arts: 3 | Ignore 2 points of Targets armor. Increase the Difficulty of their attack by +1. Gains 2 Soft Armor or 2 Enhancement to Defense vs Grappling. |
Tough Cookie: 2 | Gains 1 Soft Armor, this armor rating is always active and always stacks with other armor. |
STORY POINTS |
Attributes: Starting: +25 | 9/5/7 | Force: 3 | Bonus: (Intellect 1) |
Skills: +27 | Starting: 6 | Starting Path Skills: 9 | Awarded Path Skills: 12 |
Edges: +14 | Starting Path Bonus: 6 | Awarded Path Edges: 8 |
Paths: 7 | Starting Path 3 / Awarded Path Levels 4 |
Starting Psi: 3 |
Starting Mode: Fluctuation, Probably Control 1 |
EXPERIENCE EXPENDITURE |
Attributes: 3 / Exp cost 30 |
Mega-Attributes: 3 / Exp cost 48 |
Skills: + 9 / Exp costs 45 |
Skill Tricks: / Exp costs |
Edges: 5 / Exp costs 15 |
Path Edges: +2 / Exp Costs 4 |
Power: +3 / Normal Exp cost 24 / Ascended Exp Cost 24 |
Primary Aptitude: +15 | Exp cost 90 |
Secondary Aptitudes: +6 | Exp cost 48 |
Advanced Primary Aptitude: +2 | Exp cost 24 |
Spent Exp: 352 Unspent: 9 |