FADE
NAME: Alice Dodgson | SUPERHUMAN TYPE: Ascended | ORIGIN PATH: - Child Prodigy: Alice had graduated college by the time she was fourteen and finished her 1st PHD by Sixteen. |
ASPIRATION: Do Gooder, Randy will always do what he thinks is right. | ARCHETYPE: Genius | ROLE PATH: - Scientist: Alice makes a point to uncover and pioneer new ways of enhancing the human condition. |
DEFENCE: 1 | EXPERIENCE TOTAL: 329 | SOCIETY PATH: - Aeon Society: Works with the most respected and established organization for superhuman affairs in the world. |
ARMOR: 1 | APPROACH: Force | POWER: Base Target Number = 8. |
POWER: * * * * * | POWER POOL: 50 / 50 | HEALTH: (Bruised -1): 2 / 2 | (Injured -2): 2 / 2 | (Maimed-4): 1 / 1 | Taken Out | DEAD | |
ATTRIBUTES |
Intellect: * * * * * * | Heroic Intellect, able to Pioneer fields of study. | Might: * * * | You go to the Gym regularly. Can lift 750 lbs. | Presence: * * * | Skilled Speaker. Able to deliver a good business presentation. |
Cunning: * * * * * | You react to things almost before they happen | Dexterity: * * * * | Champion, Dancer or Master of Sleight of Hand | Manipulation: * * * * * | Master Socialite, Can blend in anywhere. |
Resolve: * * * * * | Heroic Focus, Zen Master | Stamina: * * * * * | Astonishing, Durability of Titanium | Composure: * * * * * | Master Composure, Mass Murderers and Dictators don't ruffle you. |
SKILLS |
Aim: | |
Athletics: * * * * * | (Spec: Physical Resistance and Balance) |
Close Combat: * * * * * | (Spec: Martial Arts: Wing Chun) |
Command: * * | - |
Culture: * * * | (Spec: Business) |
Empathy: * | - |
Enigmas: * * * | (Spec: Crafting) |
Humanities: * | - |
Integrity: * * * | (Spec: Resisting Fear) |
Larceny: | - |
Medicine: * * * | (Spec: Anatomy) |
Persuasion: * * * | (Spec: Coercion) |
Pilot: | - |
Science: * * * * * | (Spec: PHD in Genetics and Chemistry) |
Survival: * | |
Technology:* * * * * | (Spec: PHD in Bioengineering and Genetic Engineering.) |
EDGES |
Striking: 2 | Very attractive. Gains 2 Enhancement to any Social Attempts that benefits for their appearance. |
Wealth: 5 | Each rank represents the overall wealth of a character from 1 being barely getting by to 5 being a C.E.O. or trust fund baby. |
Loaded: 1 | Requires Wealth 5: Can purchase anything. Gains 1 dot of Fame. Comes with the Government is watching Complication. |
Forceful Martial Arts: 3 | Attacks Gains Weighted tag. Gains the Brutal Tag. Gains 2 Enhancement to Defence. |
Precise Martial Arts: 3 | Ignore 2 points of Targets armor. Increase the Difficulty of their attack by +1. Gains 2 Soft Armor or 2 Enhancement to Defense vs Grappling. |
Iron Will: 3 | Gains 3 Enhancements to resist fear, torture, interrogation, mind-altering drugs, and even supernatural powers of cohesion, control and manipulation |
Photographic Memory: 2 | Trained mind, may add Photographic memory rating to any dice checks to recall information of any sort. |
Superior Trait: 2 | Able to boost Intelligence 1 above their normal maximum. |
STORY POINTS |
Attributes: Starting: +25 | 9/7/5 | Force: 3 | Bonus (Intelligence 1) |
Skills: +33 | Starting: 6 | Starting Path Skills: 9 | Awarded Path Skills: 18 |
Edges: +18 | Starting Path Bonus: 6 | Awarded Path Edges: 12 |
Starting Psi: 3 |
Paths: 9 | Starting Path 3 / Awarded Path Levels 6 |
Starting Mode: Vitakinesis, Algesis 1 |
EXPERIENCE EXPENDITURE |
Attributes: +15 / Exp cost 150 |
Mega-Attributes: +1 / Exp cost 12 |
Skills: +7 / Exp costs 35 |
Skill Tricks and Specialities: / Exp costs |
Edges: +2 / Exp costs 6 |
Enhanced Edges: +1 / Exp Costs 6 |
Mega-Edges: Exp Cost 0 |
Psi: +2 / Normal Exp cost 24 / Ascended Exp Cost |
Aptitudes: +16 | Exp cost 96 |
Advanced Aptitudes: / Exp Costs |
Spent Exp: 329 Unspent: |