GLACIER
NAME: Max Ryan | SUPERHUMAN TYPE: Psion | ORIGIN PATH: - Suburbia: Was orphaned at a young age, but grew up in Yellow Springs, a college town with an intellectual culture. |
ASPIRATION: Max is a protector of ideals and people. He strives keep those around him safe. | ARCHETYPE: Elemental | ROLE PATH: Combat Specialist: Joined the Marines and excelled at his combat training. |
DEFENCE: 1 | EXPERIENCE TOTAL: 214 | SOCIETY PATH: - Project Utopia: Was enlisted into Team Tomorrow. |
ARMOR: 1 | APPROACH: Resilience | POWER: Base Target Number = 8 |
PSI: * * * * * | PSI POOL: 50 / 50 | HEALTH: (Bruised -1): 2 / 2 | (Injured -2): 2 / 2| (Maimed -4): 1 / 1 | (Taken Out): 1 / 1 | DEAD | |
ATTRIBUTES |
Intellect: * * | Average Smarts, Every day guy. | Might: * * * * * | Champion, Potential World Record Holder. Can Lift 3 tons | Presence: * * | Average, People usually remember you. |
Cunning: * * * * * | Master, split second reaction time | Dexterity: * * * * * | Champion, Olympic Level Accuracy | Manipulation: * * | Average, you manage not to embarrass yourself Most of the time. |
Resolve: * * * * * | Master at staying the course. No detering you once your minds set. | Stamina: * * * * * | Champion Level Endurance | Composure: * * * * | Expert, Serial killers and madmen do not daunt you. |
SKILLS |
Aim: * * * * * | (Spec: Powers and Rifles) |
Athletics: * * * * * | (Spec: Dodging and Sliding) |
Close Combat: * * * | (Spec: Martial Arts) Deadly Strike: Mixed actions use maximum enhancement pool |
Command: * * | - |
Culture: * * * | (Spec: Pop Culture) |
Empathy: | - |
Enigmas: | - |
Humanities: | - |
Integrity: * * * * | (Spec: Resisting Fear) |
Larceny: | - |
Medicine: | - |
Persuasion: | |
Pilot: | |
Science: | |
Survival: * * * | (Spec: Spotting Ambushes) Versus Wild: Automatically find enough food and water for one person to survive one day in the wilderness. |
Technology: | - |
EDGES |
Small Unit Tactics: 2 | Gains 2 enhancements to use in combat maneuvers with his team. |
Always Prepared: 2 | Unaffected by losing an ambush check. |
Precise Martial Arts: 2 | Ignore 1 points of Targets armor. Increase the Difficulty of their attack by +1. Gains 1 Soft Armor or 1 Enhancement to Defense vs Grappling. |
Armor Expert: 2 | The Armor Expert gains +1 to any soft armor he dons. |
Striking: 2 | Attractive. Gains 2 Enhancement to any Social Attempts that benefits for their appearance. |
STORY POINTS |
Attributes: Starting: +25 | 9/7/5 | Resilience: 3 | Bonus (Stamina 1) |
Skills: +18 | Starting: 6 | Starting Path Skills: 9 | Awarded Path Skills: 3 |
Edges: +8 | Starting Path Bonus: 6 | Awarded Path Edges: 2 |
Starting PSI Rating: 3 |
Paths: 4 | Starting Path 3 / Awarded Path Levels 1 |
Starting Mode: Psychokinesis: Cryokinesis 1 |
EXPERIENCE EXPENDITURE |
Attributes: +10 / Exp cost 100 |
Mega-Attributes: +0 / Exp cost |
Skills: +7 / Exp costs 35 |
Skill Tricks" +2 / Exp costs 6 |
Edges: +2 Exp cost 6 |
Path Edges: Exp costs |
Mega-Edges: / Exp Cost |
Psi: +2 / Normal Exp cost 24 |
Aptitudes: +7 / Exp Costs 42 |
Spent Exp: 213 Unspent: 1 |