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Bones and Ashes
#31
Merika growls at the ghouls in disgust. The lizardfolk monk strikes out over and over with his claws his moves feel almost feral. Holding his wolf stance he keeps low to the ground.


Actions: 
1: Flurry of Blows:  Flurry 1: 1d20+11=29  Flurry 2: 1d20+7=16   Damage: 1d8+4=10
2 Attack: Attack 2: 1d20+3=8
3 Attack: Attack 3: 1d20+3=9
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#32
Benji squeezed out of the entrance tunnel and jumped into the thick of battle, the rotten stench of ghoul flesh barely registering for the kobold at all. Hells, he had smelled fouler creations before in a cheese festival's outhouse. He put a finger to his snout in a hushing motion and began to weave his magic. They says ghoulies are smart undead, but I still sees the same dum-dum zombie behavior. Always going "BRAINZ" and "GUTZ" immediately; no "hi Benji! Nice day Benji! May I chew your butt please Benji?".

You needs to relax a little, yeah?


Save vs Stench: 1d20+8 26
Action 1: Stride
Action 2+3: Casting Calm (10' burst, DC 20 Will save)

(OOC: casting Calm on whatever area catches the most enemies in the spell)
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#33
"Bluugh! These creatures are foul!", exclaims Robsen as he retches the taste of bile while he shakes their stink from his nose, before quickly regaining his concentration, raising his bow firing two arrows into the closest ghoul (#7) moving in on Aquila.

Actions:
1. Recovery Retching Action: Fort Save =[1d20 +10]=19+10=29 (Recovered!)
2.Move Action: Move 17' south to see ghouls.
3. Precise Comp Longbow Shot Attack Action: Precise Comp Longbow Attack =[1d20+11]=9+11=20 (Hit!), Precise Comp Longbow Damage =[2d8+1]=10+1=11 Damage.

[OoC:, Robsen will target the ghouls starting with the closest he can see with his low light vision with his bow attacks, moving when necessary to get a shot or to stay out of melee]
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#34
Cutter ducks spins to the side then thrusts his hand out at the ghoul he just stabbed, sending a bolt of force into his chest blowing a hole completely thru it. Then in one fluid movement the elf dives past the ghoul along side him, turning mid dive he again drives his rapier into one of the retched creatures. His strike is true his rapier going in the back of the ghouls skull and out its throat dropping it on the spot. Come on lets finish these nasty creatures.


Actions
1 cast force barrage at ghoul 8
2 tumble thru ghoul
3 hit with rapier


(Damage Force Barrage 1d4+1=2)dead
(Tumble thru ghoul 2, DC 19 1d20+12=27)success
(To hit ghoul 8 AC 15 1d20+11=13)miss
           Hero point reroll
(To hit ghoul 8 AC 15 1d20+11=27) crit
(Damage 3d6+4=10x2=20)dead
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#35
Cutter casts a quick spell on the ghoul he stabbed and destroyed it then rolled past a ghoul trying to grab him and puts his back to a flat 2' high rock with bones on it as he comes around and slashes through the chest of the ghoul he just passed. It crumbled to the ground, its unlife gone. Chip pointed out to Robsen what Cutter was doing excitedly.

Eloric moved up and considered what to do...and as he was, he realized all the Ghouls were Goblins. Which he found curious. He considered what that meant. He couldnt find anything when he considered what he knew regarding the Occult or Religion...but magic wise, knowing that Nualia had employed Goblins in her assault...They must have been cursed with undeath for their failure....maybe to continue her vengeance? He expressed his thoughts.

Cade scowled at how hurt Aquila looked and he focused his connection to his primal connection and sent a burst of vitality into the Raptor Most of its wounds healed quickly. He knew he would have to spend 10 minutes meditating to reestablish that connection, but for now.. He gave the Raptor a command to continue to attack the undead.

Aquila Sanpped at the ghoul shed bitten before, but it pulled back away from her. so she jumped forward slashing with her leg talons but she slipped on the shale on the floor and missed, almost falling over. 

The First ghoul reached out to try and grab Aquila while staring at the succulent halfling. Its claws scraped across the scales of its shoulder but couldnt get a grip as the dinosaur twisted away. Then the ghoul tried to bite her, but only bit empty air.  The Ghoul that cutter had just flipped away from, followed him and two claws tried to get to him. one connected barely scraping his arm. Khaymen saw the ghoul he was fighting grab at him and avoided it, but walked into the other reaching claw that held him for a split second as it tried to bite him,  the teeth clacking together where he was as he moved away from it. A ghoul shifted to its right to attack Merika and did manage to sink one set of claws into the Lizardman's body. The Ghoul that had been injured by Aquila before backaed away and moved to a flat rock nearby and grabbed up the body of a dead person and chewed a chunk of flesh off and chewed it . swallowing it twice...and to your dismay you saw some of the flesh Aquila had torn off be replaced. Khaymen watched a ghoul move next to him and reach out to grab him, its claws slashing along his calf. but he jerked his leg away from its grasp. Cutter sensed more than saw the ghoul coming behind him and avoided one claw, but couldnt the other as it sunk its claws through his armor into his body and held on. He could feel a burning but more from the pain of the grasp than a toxin. 

Robsen vomited all over the wall and shook his head, then wanting to move forward he saw a Ghoul had moved into his sight, and he loosed a double arrow shot followed by a single arrow, that pierced the creatures eye socket and snuffed out its unlife force.

Benji slipped past Cade and moved against the wall as the song he had started continued without him 

One, something's got to give
Two, something's got to give
Three, something's got to give now


Let the bodies hit the floor
Let the bodies hit the floor
Let the bodies hit the floor
Let the bodies hit the floor
Let the bodies hit the floor
Let the bodies hit the floor



Then the lithe Kobold spoke some very calming words and he found 4 Ghouls stopped their aggression and just stared at him.  

Khaymen took advantage of it and cut the heads off've two of them and moved forward to help Cutter. 

Merika attacks the ghoul to Khaymen's left, slashing through its body, but not dropping it, and it snapped out of the calming effect of Benjis magic. Still one stood staring at the copper Kobold.














Initiative
23 Cutter Immobilized and off-guard because of grappled condition unless Escape. Make Unarmed attack vs DC 18 to escape. 
23 Chip
23 Eloric Psi Shield +1 AC Concealed: Flat DC 5 to attack
23 Cade
23 Aquila
23 Ghouls (4)
22 Robsen Arrow Tracking 39/34  
22 Benji
14 Khaymen
12 Merika

Rallying Anthem (+1 status bonus to AC and Saves, Damage Reduction 1 vs physical) 60 ft emanation lasts 2r .

The Ceiling height within the warren is 6' and treated as difficult terrain (2x movement and a -2 to attack) for those over 6 feet. It is total darkness within the warrens; except in the tunnel you are advancing down as the sunlight outside shows down the tunnel mouth. Cutter has a make-shift 'flashlight' that provides for dim light. All enemies within 20' (40' for Lowlight) of Cutter are considered 'concealed', needing a flat check of DC 5 to be able to attack them unless you have Darkvision.




Benji Copperclaw AC:21 HP:42/42 Saves: FO:+7 RE:+11 WL:+8 Perception:+8 CDC:20 SDC:20
4th Bard (Maestro) M Kobold (Copper)  Archetype: Sorcerer {Draconic}
Resistances: n/a Immunities: n/a Reactions: Eat Fire (fire resist 5), Counter Performance Hero Points: 2

Cade Fallenleaf AC:21 HP: 42/42 Saves: FO:+9 RE:+11 WL:+12 Perception:+12 CDC:20 SDC:20
4th Druid (Animal Order) M Halfling (Wildwood) (Otherworldly Mission) Archetype: Geomancer Dedication
Resistances: n/a Immunities: n/a Reactions: Shield Block, Spore Shield Break Hero Points: 1

Aquila AC:20 HP: 33/42 Saves: FO:+11 RE:+12 WL:+10 Perception:+10 CDC: n/a SDC: n/a
Mature Dromasaur Animal Companion
Resistances: n/a Immunities: n/a Reactions: n/a

Cutter AC:21 HP:  21/42 Saves: FO:+7 RE:+12 WL:+9 Perception:+9 CDC:20 SDC:19
4th Rogue (Thief) M Elf (Woodland) {Criminal}  Archetype: Wizard {Battlemagic}
Resistances: n/a Immunities: n/a Reactions: Nimble Dodge Hero Points: 0

Chip AC:21 HP:20/20 Saves: FO:+7 RE:+12 WL:+9 Perception:+7
4th Familiar  M Spider Monkey 
Resistances: n/a Immunities: n/a Reactions: none

Eloric AC:18 HP:36/36 Saves: FO:+7 RE:+8 WL:+8 Perception:+6 +2 Initiative CDC:18 SDC:20
4th Psychic (Conscious: Distant Grasp/Sub: Wandering Reverie) M Human (Nephilim) (Dauntless)  Archetype: Chronoskimmer Dedication
Resistances: n/a Immunities: n/a Reactions: Turn Back The Clock, Indomitable Act Hero Points: 2

Khayman AC:21 HP: 46/52 Saves: FO:+9 RE:+12 WL:+9 Perception:+9  +2 to Initiative CDC:20 SDC:n/a
4th Rogue (Thief) M Human (Versatile) (Martial Disciple)  Archetype: Gunslinger
Resistances: n/a Immunities: n/a Reactions: Nimble Dodge Hero Points: 1

Merika'arme AC:21 HP: 43/48 Saves: FO:+8 RE:+11 WL:+9 Perception:+7 CDC:20 SDC:19
4th Monk  M Lizardfolk (Frilled Lizard) (Discarded Duplicate)  Archetype: Rogue
Resistances: n/a Immunities: n/a Reactions: Stand Still Hero Points: 2

Robsen AC:21 HP: 54/54 Saves: FO:+10 RE:+12 WL:+10 Perception:+10 +2 to Initiative CDC:20 SDC: n/a
4th Ranger (Precision) M Elf (Woodland) (Hunter)  Archetype: Archer Dedication
Resistances: n/a Immunities: n/a Reactions: none Hero Points: 2

vs

Ghoul Stalkers (x4) AC:17 HP: 16/16, 9/16,16/16,6/16, FO:+4 RE:+9 WL:+5 Perception:+7 CDC:14 SDC:17
Undead 1 Stench: 10'  FO DC 14 fail=Sickened 1 (Slowed 1 while sickened on Crit Fail)
Resistances: n/a Immunities: Bleed, Death Effects, Disease, Paralyzed, Poison, Unconscious.


Sickened 1 Condition: -1 to all checks (d20 rolls) and all your DC's (spell dc's class dc's etc) Cannot willingly ingest any potions or elixers.
Can try to recover by spending an action retching Get Fort Save (DC:14 in this case) Success removes 1 level of sickened. Crit success 2 ranks.

Slowed 1- removes 1 action.
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#36
Benji maintained focus on the spell keeping one of the ghouls docile. He pointed a finger at another nearby ghoul as slivers of metal sloughed off of the dagger hanging from the kobold's belt and launched themselves at the enemy. In a stroke of luck, one dart managed to hit the undead straight through its eye.

Actions 1+2: Attacking Ghoul 10 (-1 hero point) Needle Darts: 1d20+10 16, Needle Darts reroll: 1d20+10 25 hit
needle darts damage: 4d4 11
Action 3: Sustain Calm (or striding closer to Cutter if it dies before Benji's turn)
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#37
Robsen takes a couple of steps to get a better view of the remaining targets, choises the healthiest one and takes a quick focusing breath and and fires 2 arrows into it. Both shots take the ghoul through the eyes.

Actions:
1. Move Action: Stride 15' to the sw.
2. Precise Comp Longbow Attack Action: Precise Comp Longbow Attack =[1d20+11]=9+11=20 (Hit!), Precise Comp Longbow Damage =[2d8+1]=12+1=13 Damage.
3. Comp Longbow Attack Action: 2nd Comp Longbow Attack =[1d20+6]=13+6=19 (Hit!], Comp. Longbow Damage =[1d8+1]=5+1=6 Damage.
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#38
Cutter try's to escape but try as he might he can't break free, so he attempts to hit the ghoul holding him but again in his present position Cutter can't hit the creature either, so Cutter instead pulls a lesser healing potion and downs it.

Actions
1st escape
2nd hit
3rd drink healing potion.

(Escape 1d20+10=14) failed
(To hit 1d20+11=16) miss
(Drink potion 2d8+5=10) healed 10 HP
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#39
Merika let out a growl of his own as he lashed out his stance low to the ground as he used his claws in rapid succession to strike at the ghoul he felt one find purchase and rip into rotted flesh successfully. The sensation did not fill him with joy but he did enjoy the sensation of a devastating blow striking. The lizardfolk moved to find another target as he felt the one he was fighting drop. 


Action:
 1: Flurry of Blows: Flurry of Blows 1: 1d20+11=16  Flurry of Blows 2:  1d20+7=24  Damage: 1d8+4=12
2: Moving to next Ghoul
3: Attack: Attack 2: 1d20+3=18 Damage: 1d8+4=5
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#40
Cutter tried to jerk his way free from the Ghouls Grasp and failing, quickly pulled a potion and downed it feeling some of his wounds healed. On Robsons shoulder Chip became animated as he felt Cutters distress.

Eloric moved around the cave entrance next to Aquila and with a pat on the head of the dinosaur, he pointed a finger at the Ghoul healing by eating dead flesh and a bolt of force jumped in and out of phase at it darted toward the ghoul and blew a hole in its chest. 

Cade glanced at the Ghoul Merika had been injuring and with a quick savage slash of a hand, a gust of severe wind slashed across the dead flash ripping it open and dropping it to the floor and commanded Aquila to attack pointing at the Ghoul holding Cutter, The Raptor move quickly to through the low cavern and snapped the creatures spine as she bit it with precise force.

The remaining ghoul stared at Benjy its eyes glazed over with only calmness in its undead brain.

Robsen moved into the cave in front of Merika and put an arrow through each of the calm ghouls eyesockets and watched as it fell to the floor. 

All the ghouls destroyed, the group paused and looked at each other...and they could hear a low chanting coming from a nearby chamber in Goblin. 

Benjy's song continued to play...

Push me again
This is the end
(Here we go, here we go, here we go now)



One, nothing wrong with me
Two, nothing wrong with me
Three, nothing wrong with me
Four, nothing wrong with me

One, something's got to give
Two, something's got to give
Three, something's got to give now

Let the bodies hit the floor
Let the bodies hit the floor
Let the bodies hit the floor
Let the bodies hit the floor
Let the bodies hit the floor
Let the bodies hit the floor







Initiative
23 Cutter 
23 Chip
23 Eloric Psi Shield +1 AC Concealed: Flat DC 5 to attack
23 Cade
23 Aquila
23 Ghouls (4)
22 Robsen Arrow Tracking 39/30  
22 Benji
14 Khaymen
12 Merika

Rallying Anthem (+1 status bonus to AC and Saves, Damage Reduction 1 vs physical) 60 ft emanation lasts 1r .

The Ceiling height within the warren is 6' and treated as difficult terrain (2x movement and a -2 to attack) for those over 6 feet. It is total darkness within the warrens; except in the tunnel you are advancing down as the sunlight outside shows down the tunnel mouth. Cutter has a make-shift 'flashlight' that provides for dim light. All enemies within 20' (40' for Lowlight) of Cutter are considered 'concealed', needing a flat check of DC 5 to be able to attack them unless you have Darkvision.




Benji Copperclaw AC:21 HP:42/42 Saves: FO:+7 RE:+11 WL:+8 Perception:+8 CDC:20 SDC:20
4th Bard (Maestro) M Kobold (Copper)  Archetype: Sorcerer {Draconic}
Resistances: n/a Immunities: n/a Reactions: Eat Fire (fire resist 5), Counter Performance Hero Points: 2

Cade Fallenleaf AC:21 HP: 42/42 Saves: FO:+9 RE:+11 WL:+12 Perception:+12 CDC:20 SDC:20
4th Druid (Animal Order) M Halfling (Wildwood) (Otherworldly Mission) Archetype: Geomancer Dedication
Resistances: n/a Immunities: n/a Reactions: Shield Block, Spore Shield Break Hero Points: 1

Aquila AC:20 HP: 33/42 Saves: FO:+11 RE:+12 WL:+10 Perception:+10 CDC: n/a SDC: n/a
Mature Dromasaur Animal Companion
Resistances: n/a Immunities: n/a Reactions: n/a

Cutter AC:21 HP: 31/42 Saves: FO:+7 RE:+12 WL:+9 Perception:+9 CDC:20 SDC:19
4th Rogue (Thief) M Elf (Woodland) {Criminal}  Archetype: Wizard {Battlemagic}
Resistances: n/a Immunities: n/a Reactions: Nimble Dodge Hero Points: 0

Chip AC:21 HP:20/20 Saves: FO:+7 RE:+12 WL:+9 Perception:+7
4th Familiar  M Spider Monkey 
Resistances: n/a Immunities: n/a Reactions: none

Eloric AC:18 HP:36/36 Saves: FO:+7 RE:+8 WL:+8 Perception:+6 +2 Initiative CDC:18 SDC:20
4th Psychic (Conscious: Distant Grasp/Sub: Wandering Reverie) M Human (Nephilim) (Dauntless)  Archetype: Chronoskimmer Dedication
Resistances: n/a Immunities: n/a Reactions: Turn Back The Clock, Indomitable Act Hero Points: 2

Khayman AC:21 HP: 46/52 Saves: FO:+9 RE:+12 WL:+9 Perception:+9  +2 to Initiative CDC:20 SDC:n/a
4th Rogue (Thief) M Human (Versatile) (Martial Disciple)  Archetype: Gunslinger
Resistances: n/a Immunities: n/a Reactions: Nimble Dodge Hero Points: 1

Merika'arme AC:21 HP: 43/48 Saves: FO:+8 RE:+11 WL:+9 Perception:+7 CDC:20 SDC:19
4th Monk  M Lizardfolk (Frilled Lizard) (Discarded Duplicate)  Archetype: Rogue
Resistances: n/a Immunities: n/a Reactions: Stand Still Hero Points: 2

Robsen AC:21 HP: 54/54 Saves: FO:+10 RE:+12 WL:+10 Perception:+10 +2 to Initiative CDC:20 SDC: n/a
4th Ranger (Precision) M Elf (Woodland) (Hunter)  Archetype: Archer Dedication
Resistances: n/a Immunities: n/a Reactions: none Hero Points: 2

vs

Ghoul Stalkers (x4) AC:17 HP: 16/16, FO:+4 RE:+9 WL:+5 Perception:+7 CDC:14 SDC:17
Undead 1 Stench: 10'  FO DC 14 fail=Sickened 1 (Slowed 1 while sickened on Crit Fail)
Resistances: n/a Immunities: Bleed, Death Effects, Disease, Paralyzed, Poison, Unconscious.


Sickened 1 Condition: -1 to all checks (d20 rolls) and all your DC's (spell dc's class dc's etc) Cannot willingly ingest any potions or elixers.
Can try to recover by spending an action retching Get Fort Save (DC:14 in this case) Success removes 1 level of sickened. Crit success 2 ranks.

Slowed 1- removes 1 action.
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