Dunndero continues his assault but due to the awkwardness of on attacking with the flat of his axe like a club or hammer, he drops his axe and starts slamming his huge ham sized fist and calloused knuckles into the face of the skeleton in front of him, the force of his caloused bear knuckles cracking and splintering bone with each hit. He obliterates the skull of the first skeleton with a devastating right hook, and moves into the next alcove and assaults thecskeleton there with a quick jab.
[OoC: Iron Fists (Ancestry Feat): -Your fists have been forged by battle, your naturally tough skin and dense bone further hardened by conflict. Your fist unarmed attacks no longer have the nonlethal trait and gain the shove weapon trait.]
Actions:
1. Unarmed Attack Action: Unarmed Attack = [1d20+10]=19+10=29 (Critical Hit!), Unarmed Attack Damage = [1d4+6]=3+6=9×2 = 18 Damage.
2. Move Action: moves to the next alcove
3. 2nd Unarmed Attack Action: 2nd Unarmed Attack =[1d20+5]=19+5=24 (Hit!), Unarmed Attack Damage = [1d4+6]=2+6=8 Damage.
[OoC: Iron Fists (Ancestry Feat): -Your fists have been forged by battle, your naturally tough skin and dense bone further hardened by conflict. Your fist unarmed attacks no longer have the nonlethal trait and gain the shove weapon trait.]
Actions:
1. Unarmed Attack Action: Unarmed Attack = [1d20+10]=19+10=29 (Critical Hit!), Unarmed Attack Damage = [1d4+6]=3+6=9×2 = 18 Damage.
2. Move Action: moves to the next alcove
3. 2nd Unarmed Attack Action: 2nd Unarmed Attack =[1d20+5]=19+5=24 (Hit!), Unarmed Attack Damage = [1d4+6]=2+6=8 Damage.