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Chapter 1: Hollows Last Hope
Breezy looked around saying "No I can't use that weapon. If we find where the wolf has been I might be able to track it." the small Leshy offered trying to be helpful. Then something occurs to it. "Out of curiosity what did they offer as the reward for dealing with the wolf? We might do the mushrooms on the way to the monastery because it is on the way, and deep in the woods."
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Toryn looks over the map closely and to him it almost seems it might be better to go uo north and avoid the larger river altogether. amd cross up by whats indicated as the Elder Tree. Thinking about Droskars Crucible he cannot think of anything noteworthy
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(12-11-2023, 11:17 PM)Brilliant Breeze Wrote: Breezy looks at the map, and the three marked locations.  "Question is where do you want to go first?"


Nature 1d20+7=15 (to find best path to goals)

As Toryn says what he thinks, Breezy says he wouldnt advise going to the Elder Tree. Thats The area The Fey Frequent and is doubly dangerous. Hed suggest going through the Shallows on the river to cross it. Its up to his neck, but on most people its only knee high. but a few hundred yards across.  Then either go straight to the Ruins or to Hag Hollow but then going the other place after.
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Hmm, I see. Toryn frowned in disappointment, but nodded in deference to the leshy. That is sage advise, Mister Bush. The blood of the First World runs deep in my family tree, you know. Fey parties are quite the spectacle, but the clean-up can be such a chore. The last time we invited some of our pixie cousins over for tea, my bedroom ended up being filled to the brim with turnips! Toryn clicked his tongue in disapproval but then chuckled a bit. They could have used potatoes at least...
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So we've decided our starting point will be the logging camps, and investigating the big wolf. so where does everyone stand on selling the figurine and splitting the money earned to at least outfitting us for the start of our exploration. I for one would rather set out with a means to fight the warewolves just in case they are part of the wolf problem the loggers are facing.
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"Do ya think we can get enough fer Dat statue to get us all properly outfitted? ", inquires Dunndero
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((ooc: The Figurine is worth 34 Gold meaning you'll get 17 gold for selling it...low grade silver is +40 gold to the cost of the item...you will not get enough gold to do that.  however silversheen costs 6 gold to be able to go through 1 fight with a weapon coated -or 10 pieces of ammunition....you could sell the dog at the general store, and purchase the silversheen at Roots and Remedies))
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Breezy raises his small hand for a moment then realizes he doesn't probably have too do that, and just speaks. "I don't require silver for weapons. I have a spell that works for my needs. So you don't have to count me for that." 
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Hearing Larz perked her up suddenly, Sell the dog, but it's so cute, and magical, falling into a sulk, she muttered a little loudly, I guess if we have to we have to, I can always just steal it back, then realizing what she had blurted, she giggled and said, sorry, the voices.
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"Yes, Magic harms werewolves well enough. I won't be needing silver. " He cleans his pen before storing it away neatly. "Though we should make sure we have the herbalist or the local priest has what they need to treat the bites if one us gets inflicted. If not, that's something else we will need to be on the lookout for."

"I'm not money savvy enough to know if selling the statue at the prices we would get in this town would be adequate. I leave that to all of you."
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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.