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The First Mission - (Chapter 1)
---Everyone---

The wall blows out neatly as Marcus uses his powers to knock an almost perfectly rectangular new exit through the south wall.  The North wall is the front door and the east wall behind the bar already had an opening via Viego's lightning.  The steady stream of townspeople are getting closer.  Now upon closer inspection, everyone can see they are all armed with obvious Coalition rifles.  

Viego fills billows a greenish gas out from the front door directly at the oncoming towns folk. Some of them drop immediately though it's hard to tell how many.  The majority however, keep walking as though nothing was out of the ordinary.  At their rate of speed, they will be at the front door of the inn in about two minutes.

Towns People 1 Save vs Poison: 1d20+5 = 24
Towns People 2 Save vs Poison: 1d20+5 = 18
Towns People 3 Save vs Poison: 1d20+5 = 6
Viego cursed, "That didn't drop them all time to go." He hustled towards the new opening. "Want me to drop this place on our way out?" He asks Sarge.
Nolan looks at Khayman and simply gives a curt nod. he'd let Khayman decide, and Viego was asking his direct superior not him.

He moves with pistol in hand to look out the new 'door' that Marcus created, to see where it lead. He was actually hoping it went into an adjacent building rather than outside.
Glancing Veigo's way, he snarled seeing that a good majority of the controlled citizens were still on their feet, No, we are trying to avoid a high casualty rate, otherwise I would have turned you all loose to begin with, follow behind Brand. Marcus, you have point, LT and I will cover you three. He snapped off orders as he too made his way toward the improvised exit, Use force only if you have no other choice, then muttering under his breath, albeit loud enough for all of them to hear, if it comes to that, don't hesitate or hold back.
Viego nods following orders and head out after the others. He wasn't sure why the sarge didn't let them at least burn the bar behind them to cause smoke and confusion but... he wasn't in command.
Aaron quickly followed the others out of the new hole in the wall. He wasn't particularly concerned about personal safety: possessed townsfolk taking potshots with weapons they more than likely had zero training with werent exactly the deadliest of threats, but a stray beam could cause unforseen collateral damage, or hit their unconscious new friend.

This whole scenario reminded Aaron of a random cheesy zombie movie that he had watched when he was younger.
Once the three boys go through the newly created doorway, Nolan will give one look back at Khayman, and give a nod before going through.

"Collapse it behind us if you can. No point in making it easy to follow us, they are gonna come around the building quick enough anyway."
Once everyone is out of the Inn, Marcus does his best to see if there is a good way to block the improvised exit.  He reaches with his Telekinesis and tries to collapse the roof over the wall. 

(Action - Normal Telekinesis to pull the roof down over the wall.)
---Marcus---

(DM - It takes 300 lbs. of pressure to collapse the roof. So you spend 30 ISP.)


---Everyone---

Marcus collapses the roof over the hole in the wall of the Inn behind everyone. It's not completely closed, but its blocked enough to allow only one person at a time through and even that would take a bit of effort. The group moves into the alley which runs north and south.  The south leads back to the street and toward the front gate where everyone came into the town.  The North leads deeper into the town, though considering its a farming town that's likely not an expansive street system to say the least.  There might be two blocks before the group reaches the north wall again. Given that none of the group had any real time to scout the place, moving deeper into the town could be tricky.  Though no less tricky than rushing the gate and trying to fight your way out.
"North it is. Boys, get us some firepower, I suspect our cover is now blown anyway."

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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.