09-08-2021, 10:10 PM
(This post was last modified: 09-08-2021, 10:11 PM by Selina Parcellus.)
[[Sorry about the delay. Was away on holiday and had a small problem to take care of immediately after. Better Idea about what she can do...though I do wish Tomeal was a little bit closer to her on the map. Oh well.]]
[Gained Maneuver: Maneuver: [1d2]=2 Crusader's Strike. I'll just...use that right now...]]
Selina blinks away the brief stars as both Ningalu/Nangalu and Simon unleash a torrent of magical prowess against the vermin, then sees just one critter left in front of her and grins grimly. Not for much longer. Hefting her weapon, she gives it a little wink and lunges with the pointy end.
[[Attacku Lice 1, Hai!]]
Swing: [1d20+9]=19+9=28; And a Drive!: [2d6+3]=5+3=8; Something: [1d6]=2 Critical Threat!
Swing: [1d20+9]=9+9=18; And a Drive!: [2d6+3]=8+3=11; Something Big: [1d8]=5 ...I think that might be a very gooey Lice right there. Yeuch!
[[If that confirms the crit, that's 24 damage in one go for Selina, who is, at this point, hardly a melee monster. Not yet, anyway. But as per Crusader's Strike text:
As part of initiating this strike, you must make a successful melee attack against an enemy whose alignment has at least one component different from yours. This foe must pose a threat to you or your allies in some direct, immediate way. If your attack hits, you or an ally within 10 feet of you heals 1d6 points of damage + 1 point per initiator level (maximum +5).]]
Crusade: [1d6+4]=4+4=8 ...Overkill. 8 points of healing to Kubo.
[Gained Maneuver: Maneuver: [1d2]=2 Crusader's Strike. I'll just...use that right now...]]
Selina blinks away the brief stars as both Ningalu/Nangalu and Simon unleash a torrent of magical prowess against the vermin, then sees just one critter left in front of her and grins grimly. Not for much longer. Hefting her weapon, she gives it a little wink and lunges with the pointy end.
[[Attacku Lice 1, Hai!]]
Swing: [1d20+9]=19+9=28; And a Drive!: [2d6+3]=5+3=8; Something: [1d6]=2 Critical Threat!
Swing: [1d20+9]=9+9=18; And a Drive!: [2d6+3]=8+3=11; Something Big: [1d8]=5 ...I think that might be a very gooey Lice right there. Yeuch!
[[If that confirms the crit, that's 24 damage in one go for Selina, who is, at this point, hardly a melee monster. Not yet, anyway. But as per Crusader's Strike text:
As part of initiating this strike, you must make a successful melee attack against an enemy whose alignment has at least one component different from yours. This foe must pose a threat to you or your allies in some direct, immediate way. If your attack hits, you or an ally within 10 feet of you heals 1d6 points of damage + 1 point per initiator level (maximum +5).]]
Crusade: [1d6+4]=4+4=8 ...Overkill. 8 points of healing to Kubo.