RPG Addicts | We Know You're Hooked

Not a member yet? Why not Sign up today
Create an account   Login to account




  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5


A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread]
Melville has [i]Light[/i[ memorized, we won't need it on deck. He recommends Rupert open that other door so that the main cabin can also start to vent.
Quote this message in a reply
Rupert moves to the other door, and waits for Bazz to check it.
Quote this message in a reply
[[OOC: I will hold on posting a new map until someone opens the door as no one has actually looked into the helmroom yet.]]
Quote this message in a reply
[OoC: I figured we may some sort of light when we enter the interior of the ship]
Quote this message in a reply
Once Bazz gives Rupert the all clear that he believes the door is safe to open, Rupert will move to try and pull or push the door open, depending on the orientation of the hinges. Strength Check = [1d20+3]=2+3=5
Quote this message in a reply
[Whoops he slipped in some slime]
Quote this message in a reply
Bazz doesn't see any signs of any traps or anything and while the door has a lock, it does not seem to be engaged.  The door is similarly swollen as the hatch into the helmroom.  Rupert attempts to tug it open, but finds the handle covered in a crusty wad of slime that collapses into a slimy, snotty wad in his hand as he pulls.  His grip slips due to this squishy mess between his fingers and the door remains closed.
Quote this message in a reply
Now that trhe helm room has had a moment to vent, while Rupet tries the cabin door, Melviller will cast Lighgt, and kneel down to stck his head into the helmroom for a quick look around.

[Note he is not going in, just sticking his herad through the gravity plane.]
Quote this message in a reply
Sticking his head into the foredeck room, Melville sees that the helmroom was the scene of a horrific fight.  The walls and ceilings are splattered with dried black blood and the floors and walls have sheen from the dried splatters of slime and pool of watery slime still covering the floor of the room.  The two "eye" porthole windows are practically crusted over and almost fully blocked by the splatters. An odd looking chair, crafted as if grown from swamp reeds and willow branches, is partially torn from the brackets that once held it to the floor in the center of the room.  Crumpled in front of the chair appears to be the body of a large crocodilian lizardfolk, multiple slashes apparent on the corpse. 

A small desk sits at the nose of craft. Melville would guess that it is a navigation workstation, although any maps that were on the desk are surely completely ruined.  The only other items in the room are a couple of scimitars, a couple smaller, buckler style shields, and a staff decorated with numerous objects but so coated with gore and slime that it is impossible to tell what they may be from a distance.

[Image: wasp_exterior2.png]
Quote this message in a reply
What glows with his Detect Magic (assuming he still has it, not sure hopw long the bucket bailing took).
Quote this message in a reply

Digg   Delicious   Reddit   Facebook   Twitter   StumbleUpon  




Users browsing this thread:
10 Guest(s)

Forum software by © MyBB - Custom theme © iAndrew 2014 - All Material and Content © artCain, HJCain, and RPGAddicts 2009 - 2015
     
ABOUT US
A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.