02-01-2021, 12:45 AM
(01-31-2021, 06:51 AM)Melville Wrote: Advantage rolls: Arcana+5 [1d20+5] = 3+5 = 8; Investigation++5 [1d20+5] = 20+5 = 25; Insight+3 [1d20+3] = 20+3 = 23
The Investigation and Insight are definitely just a TOUCH better, the Arcana not so much.
Anders also gave you guidance, which adds a d4 to each of those (not that you really need it much on the Investigation or Insight). Just to move things along I'll go ahead and roll these for you: Guidance: [1d4] = 2, [1d4] = 3, [1d4] = 3, which would give you a final arcana roll of 14, Investigation of 28 (!) and Insight of 25.
Melville settles himself down on the belly of the ship and takes just a moment to reflect on the shine of the stars in the shard. He quickly performs the detect magic ritual, highlighting the magical weave that surrounded and infused the shard. He could see filaments of raw arcane power that had inclinations towards both divination and transmutation magics. The power around this shard is wild and unstructured. While it is fairly obvious [[Arcana DC 10]] that this shard could be used as a component in the creation of a magical item, Melville is unsure how to really begin that process. More detailed research would be needed for that. He is pretty sure, however, that in the short term this shard would likely have a amplifying effect on any divination or transmutation that is targeted through it's reflection. [[Investigation DC 25]] There is a chance that any spell targeted in such a way would unravel due to the nature of the infused power of the shard and become a wild surge instead. [[Insight DC 20]] He is also fairly confident that an Identify ritual would allow for a more precise understanding of these effects, although as it is not a real spell effect, just a natural magical residue, some degree of uncertainty is likely unavoidable. [[Investigation DC 20]]