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Escape from the Mines (Shunna Maza , Ubi Sunt & Callie)
Use computer: [1d20+10] = 4+10 = 14; +2 from the pilot; Total 16.  Rolleyes

[As I said, you're putting a lot on this one roll.   Dodgy ]

Using an action point...

Action Point: [1d6] = 5; New total = 21.
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You meant Fore point not action point I assume. You know the Dc needed was 10 right, unless you are tryng to do it as a full round ation. (need to rell me if you are truing to doit as dulle round action BEFORE you roll, I will assume that was your intent)
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There are afew tense moents , the four TIE fighters in the nearest wing quickly fly up and assume an escort position around the lamda, which is ineed covered in blood and blaster scorch marks from the earlier firefight.

Njon hoots and trills.. Zero understands it to mean.. ~this better work..~

He barely has time to finish the though when all of a sudden the stars are just streaks through the viewscreen.. you have jumped to hyperspace. Destination .. the planet Generis, in Atrivis sector. Since you are already in Atrivis seotor it will only be a jump of about 12 hours at hyperspeed x2.
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(10-20-2020, 12:02 AM)DM Vitkyng Wrote: You meant Fore point not action point I assume.  You know the Dc needed was 10 right, unless you are tryng to do it as a full round ation. (need to rell me if you are truing to doit as dulle round action BEFORE you roll, I will assume that was your intent)

[[I obviously thought the DC was 20 and I wanted to get it done as quickly and easily as possible.  I didn't even know there was a DC10 option.  But even if I did think DC10 was an option I would have went for the DC20 because DC10 takes 1 minute (10 rounds) and even if I failed 8 times (highly unlikely) and succeeded on the 9th, it would have been faster than 1 minute!]

[[Without the pilot's help we would have failed.  So woo hoo for Shunna remembering to get his help!] ]

"Is anyone else injured other than Dez?"
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Shunna replies, "I'm slightly injured but nothing a rest can't take care of."  Then turning to the others, she asks, "What about the rest of you?"

Once the injured are sorted out, Shunna will look at the pilot ans say, "Thank you for your help.  ~You go and have a long sleep and when you awaken, you will let someone know.~"

Mind Trick DC is Target's Will Defense: [1d20+15] = 9+15 = 24

Shunna will then sit down in a chair and slouch into a comfortable position. She closes her eyes and slips into a Force Trance.

[Shunna has UTF +15 and the DC of Force Trance is only DC10. Shunna is off 8 hit points and will gain 5 hit points every hour and will be fully healed in 2 hours.]

Quote:Force Trance (Trained Only)
As a Full-Round Action, you can enter a Force Trance with a DC 10 Use the Force check. In this state, you remain fully aware of your surroundings. Each hour you remain in the trance, you regain a number of hit points equal to your character level. You can emerge from the trance as a Swift Action. If you remain in a Force trance for 4 consecutive hours, you emerge from the trance fully rested (As though you'd rested for 8 hours). While you're in a Force Trance, you can go ten times as long as normal without air, food, or water (See the Endurance Skill).
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Zero will continuously scan to detect any ships that might be trying to follow.
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Ubi will fret about the fate of his ship and cargo, and being sick of not being able to fly his own ship locates the ships flight manual and begins tostudy the flight manual, teaching himself the skills he needs to pilot space craft. [OoC: trying to build a bit of story for him gaining the Pilot Skill from taking 2 lvls of Scoundrel]
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(10-29-2020, 07:10 PM)IT-O (Zero) Wrote: Zero will continuously scan to detect any ships that might be trying to follow.

As far as you are aware, there is no way to track ships in hyperspace, aside from tracking the trajectory of their jump, but since ship[s routinely drop out of hyperspace, correct course and jump aagain, without any input from pilots as part of the astrogation process, that method usually only works for extremely short jumps.

Your knowledge life sciences doesn't help in this field unfortunately.
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We are moving to a new thread

Generis Station
http://forums.rpgaddicts.com/showthread....2#pid46242
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