07-23-2019, 04:49 PM
Ursk ties a rope between everyone and then wades into the wretched water. Wisely deciding to leave rather then exploring further, you all proceed south toward Torch. The placid stream quickly becomes deeper and deeper until you all can only barely touch the bottom.
[OoC: I will give everyone a +2 bonus on their swim checks so you need a DC 8. If you succeed then you need to roll a DC:11 Fortitude save to avoid being sickened. If you failed your swim check by 5 or more then you are considered to have ingested a little of the water and you receive a -4 penalty on your save or suffer the same fate. Note the penalties to your Skill checks if you become sickened.]
[OoC: I will give everyone a +2 bonus on their swim checks so you need a DC 8. If you succeed then you need to roll a DC:11 Fortitude save to avoid being sickened. If you failed your swim check by 5 or more then you are considered to have ingested a little of the water and you receive a -4 penalty on your save or suffer the same fate. Note the penalties to your Skill checks if you become sickened.]
Quote:Sickened
The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.