[OoC: Sorry for the delay. I was waiting on a reply and then the weekend came and I always have a visitor on my weekends off. I would normally have today off but as usual I picked up a shift. But I will squeeze a post in before I go to bed.]
[OoC2: Anyone can make a Knowledge: Planes check DC 13 to know what type of creatures are attacking you.]
[OoC3: FYI I moved the 'imps' around Selina and Tomeal. They are suppose to be ABOVE them poking at the parachute rather than 10' to the north. Their new position makes more sense. But remember they were about 15' to 20' above them both. ]
Betimi shoots an arrow at the creature[4] attacking the parachute. It hits but doesn't seem all too bothered by the attack. [Unless it's magical then it hurts him. If it is Magical then Simon will change his action.]
Ning sneaks over to the railing of the ship...
The captain orders all his sailors below deck and only come out when called. He also orders Simon out of the way so the Captain can take control of the wheel.
The Guards pull Tomeal and Selina toward the ship. Soon they both are hugging the ship's stern... There are guards manning Ballista but both miss their targets.
Nang, the Twin Kobold, is petrified with fear but manages to quietly hiss the words to a spell. When he does, everyone, including himself suddenly feel filled with courage. [Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects, for 1 minute.]
Selina climbs onto the ship. [Please choose either E7 ot E9. It will take a full round action to climb aboard.]
Nacesh throws an Ice Dagger and hits one of the creatures. [Who are you attacking? Please make your attack and damage rolls]
Simon moves 5' to allow the captain access to the wheel. When seeing that Betimi's arrow did nothing, Simon summons a small vial of liquid from his backpack and then smears the oil onto her bow. "Try that!" [Betimi's Bow is now +1]
Round 2
[OoC1: Too many rolls and not enough time. So I will just quickly roll saves for NPC's.]
Initiatives:
25 Creatures
23 Forge
15 Kee
14 Tomeal
12 Betimi
11 Ning
10 Captain, Guards and Sailors
8 Selina
7 Nang (Ning's twin)
5 Nacesh
4 Simon
The creatures continue to giggle happily. Kee notices that the imp he damaged seems no longer injured. "Guys, I think they have some kind of regeneration!"
The creatures attack...
Imp1: moves toward the row of 3 guards and breaths a cone of dust and grit. [One failed their save] [Guard1: 1 dam; Guard2: 1 dam; Guard 3: 3 dam]
Imp2: flies down and breaths at Ning, Nang, Necesh, Simon and Betimi. [I rolled 1 damage. I don't think even with a save you can go lower than that. If someone can find a rule then I will be happy to allow you to take 0 damage. ] [Nang: 1 damage; Simon: 1 damage]
Imp3: Flies down and also breaths at Ning, Nang, Necesh, Simon and Betimi. [Reflex saves DC12] [Damage 5 or 2 on a successful save] [Nang: 2 damage; Simon: 2 damage]
Imp4: Physically attacks Guard4 and misses.
Imp5: Physically attacks Guard5 and hits for 1 damage.
Imp6: Breaths on Kee, Forge and Guard3. [DC12 reflex saves. Damage is 3 or 1] [Kee: 3 damage; Forge: 3 damage; Guard3: 3 damage]
Imp7: Breaths on Forge, Guard3, Guard2. [DC 12 reflex saves. Damage is 4 or 2] [Forge: 2 damage; Guard3: 4 damage, Guard2: 2 damage]
Imp8: Breaths on Guard3, Guard2, Guard1. [DC 12 reflex saves. Damage is 4 or 2] [All failed: 4 damage]
Tomeal follows Selina on board. [Full round action]
Kee summons a spiritual weapon and sends it after Imp6. The imp had no chance to avoid the shimmering blade [rolled 19] as it slashes the creature across the chest. [Damage 5]
Forge readies to slash at any imp that gets close to him.
[OoC: If I missed something I'm sorry but this post took longer than I expected and I needed to get to bed. ]
Everyone else's turn!! Remember, everyone has +1 to attack due to Ning's Bless spell.
[OoC2: Anyone can make a Knowledge: Planes check DC 13 to know what type of creatures are attacking you.]
[OoC3: FYI I moved the 'imps' around Selina and Tomeal. They are suppose to be ABOVE them poking at the parachute rather than 10' to the north. Their new position makes more sense. But remember they were about 15' to 20' above them both. ]
Betimi shoots an arrow at the creature[4] attacking the parachute. It hits but doesn't seem all too bothered by the attack. [Unless it's magical then it hurts him. If it is Magical then Simon will change his action.]
Ning sneaks over to the railing of the ship...
The captain orders all his sailors below deck and only come out when called. He also orders Simon out of the way so the Captain can take control of the wheel.
The Guards pull Tomeal and Selina toward the ship. Soon they both are hugging the ship's stern... There are guards manning Ballista but both miss their targets.
Nang, the Twin Kobold, is petrified with fear but manages to quietly hiss the words to a spell. When he does, everyone, including himself suddenly feel filled with courage. [Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects, for 1 minute.]
Selina climbs onto the ship. [Please choose either E7 ot E9. It will take a full round action to climb aboard.]
Nacesh throws an Ice Dagger and hits one of the creatures. [Who are you attacking? Please make your attack and damage rolls]
Simon moves 5' to allow the captain access to the wheel. When seeing that Betimi's arrow did nothing, Simon summons a small vial of liquid from his backpack and then smears the oil onto her bow. "Try that!" [Betimi's Bow is now +1]
Round 2
[OoC1: Too many rolls and not enough time. So I will just quickly roll saves for NPC's.]
Initiatives:
25 Creatures
23 Forge
15 Kee
14 Tomeal
12 Betimi
11 Ning
10 Captain, Guards and Sailors
8 Selina
7 Nang (Ning's twin)
5 Nacesh
4 Simon
The creatures continue to giggle happily. Kee notices that the imp he damaged seems no longer injured. "Guys, I think they have some kind of regeneration!"
The creatures attack...
Imp1: moves toward the row of 3 guards and breaths a cone of dust and grit. [One failed their save] [Guard1: 1 dam; Guard2: 1 dam; Guard 3: 3 dam]
Imp2: flies down and breaths at Ning, Nang, Necesh, Simon and Betimi. [I rolled 1 damage. I don't think even with a save you can go lower than that. If someone can find a rule then I will be happy to allow you to take 0 damage. ] [Nang: 1 damage; Simon: 1 damage]
Imp3: Flies down and also breaths at Ning, Nang, Necesh, Simon and Betimi. [Reflex saves DC12] [Damage 5 or 2 on a successful save] [Nang: 2 damage; Simon: 2 damage]
Imp4: Physically attacks Guard4 and misses.
Imp5: Physically attacks Guard5 and hits for 1 damage.
Imp6: Breaths on Kee, Forge and Guard3. [DC12 reflex saves. Damage is 3 or 1] [Kee: 3 damage; Forge: 3 damage; Guard3: 3 damage]
Imp7: Breaths on Forge, Guard3, Guard2. [DC 12 reflex saves. Damage is 4 or 2] [Forge: 2 damage; Guard3: 4 damage, Guard2: 2 damage]
Imp8: Breaths on Guard3, Guard2, Guard1. [DC 12 reflex saves. Damage is 4 or 2] [All failed: 4 damage]
Tomeal follows Selina on board. [Full round action]
Kee summons a spiritual weapon and sends it after Imp6. The imp had no chance to avoid the shimmering blade [rolled 19] as it slashes the creature across the chest. [Damage 5]
Forge readies to slash at any imp that gets close to him.
[OoC: If I missed something I'm sorry but this post took longer than I expected and I needed to get to bed. ]
Everyone else's turn!! Remember, everyone has +1 to attack due to Ning's Bless spell.