RPG Addicts | We Know You're Hooked

Not a member yet? Why not Sign up today
Create an account   Login to account




  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5


Entry Cavern
Taijun grabs a femur from the collapsed bones before heading off with the others. It would make do for a club, he thinks.
Ursk takes the other femur.
The trail turns Eastward and appears to go just South of the large mass rising in the center. After just a few short minutes of walking, another skeleton comes out of the darkness to attack the group. (60 ft. Reawyn and Chrome can act before it gets close.)
Reawyn will wait until it gets just a little closer (20') before throwing an alkahest bomb directly at it.

[Bomb attack [1d20+3] = 12+3 = 15, Damage v non-living [1d8+4] = 1+4 = 5 ranged touch attack]
Cin will delay until the skeleton looks beat up and then fire a shot.  [Rolled a 7; Even with it being a touch AC that's likely a miss.]
Chrome will maintain his previous fights actions, or lack there of, moving away from the skeleton and staying out of the way of the others.Once sufficiently vacated, "I should have studied necromantic topics more? Honestly, not sure what i expected to find down here." 
Eva waits (delays) and tries to attack the skeleton if she can reach it.

Eva's attack [1d20+1] = 6+1 = 7 dmg [1d6+1] = 6+1 = 7
Taijun observes the skeleton's speed, wondering if the group could outrun them if they had to.  One on one they are not a problem but if they outnumber us we would be in great danger, he thinks.
The creature moves fast but not past what most people could attain.

As it gets close, Reawyn tosses the bomb in its path. The bones are blown apart to scatter over the sand.
If there is a femur left intact, Reawyn will take a queue from Ursk and rearm himself with a club.

Digg   Delicious   Reddit   Facebook   Twitter   StumbleUpon  




Users browsing this thread:
5 Guest(s)

Forum software by © MyBB - Custom theme © iAndrew 2014 - All Material and Content © artCain, HJCain, and RPGAddicts 2009 - 2015
     
ABOUT US
A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.