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Character Creation and Discussion
#81
(05-26-2017, 06:47 PM)Rahullu Wrote: That depends actually, just waiting for the action to start so i guess i to get carried away Big Grin

(05-27-2017, 01:57 AM)Garlen Veir Wrote: It really just depends on life. Some days I might get like 10 posts in, others none at all.

10x a day! Oh good, nice to know that I will be among players that will be into it. I had to rein it in to post just 1-2 times a day in the prior game I was in, haha.

Another player from a SWD6 PbP game I was in that unfortunately ended abruptly (due to that GM suddenly going MIA for over 2 weeks) may join us here too, as we were among the more frequent posters who were most into it.

@ManInBlack, are we based on Dantooine already? Or reporting to, as in the original game announcement?

Any other pre-game stuff we should be aware of?
#82
When you start out, blaster bolts will already be flying. We're startin' HOT baby!
#83
I try to keep it to once or twice a day. Me being on the graveyard shift makes it tough. If everyone is posting, I'll oblige with extra posts. If there is a player or two that can't post like that, I'll hold off to give them a chance. No more than a day, though. I hate to see people get disheartened by the initial rapid pace and just drop out.
#84
Since we are going to be captured Rahullu will not bring is rykkblade with him

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#85
(05-27-2017, 04:33 AM)Man in Black Wrote: I try to keep it to once or twice a day.  Me being on the graveyard shift makes it tough.  If everyone is posting, I'll oblige with extra posts.  If there is a player or two that can't post like that, I'll hold off to give them a chance.  No more than a day, though.  I hate to see people get disheartened by the initial rapid pace and just drop out.

That makes sense. Seems like once or twice a day – or at least once every other day – is the standard? I'd also rather the game keep going well, without alienating anyone. Will keep it to that pace.

And best of luck with the graveyard shift! Though I've never worked the overnight, I've had a couple jobs with super early/late hours (and sleep schedules) where I never saw the sun. Hopefully yours is not too crazy!
#86
(05-27-2017, 10:11 AM)Rahullu Wrote: Since we are going to be captured Rahullu will not bring is rykkblade with him

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You know, I was kind of wondering about this myself, as I am reluctant to leave behind my trusty blaster.
Guess we'll have to wait and see how/where we start the adventure!
#87
(05-28-2017, 12:11 AM)Nova Wrote:
(05-27-2017, 10:11 AM)Rahullu Wrote: Since we are going to be captured Rahullu will not bring is rykkblade with him

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You know, I was kind of wondering about this myself, as I am reluctant to leave behind my trusty blaster.
Guess we'll have to wait and see how/where we start the adventure!

Nah, dont care about easily replacable goods, but a Rykkblade is all Rahullu has connecting him to his wookie heritage.
#88
Remember, the plan is to get arrested on purpose to get sent to prison. Don't take anything you might not be able to get back.
#89
Did someone step up to take the leadership position? Nova possibly? I know the wookie is first mate.

I'm eager to get started, as I'm sure the rest are, so hopefully we can get the last couple of sheets in soon. I don't want to leave anyone behind. All I need is the chosen template with the 7d distributed to skills. You can work out the fluff as you go.
#90
(05-28-2017, 07:17 AM)Man in Black Wrote: Did someone step up to take the leadership position?  Nova possibly?  I know the wookie is first mate.  

I'm eager to get started, as I'm sure the rest are, so hopefully we can get the last couple of sheets in soon.  I don't want to leave anyone behind.  All I need is the chosen template with the 7d distributed to skills.  You can work out the fluff as you go.

Rahullu seconds Nova as leader 

Btw new guys

A few templates for ideas

http://d6holocron.com/wiki/index.php?title=Templates

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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.