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OOC
How deep is the water? If it's shallow enough for Ursk, he will 5' step into it to help provide flanking. But I've been avoiding it because I'm not sure if it means he will wind up swimming
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Wondering about how long the blinded duration lasts, myself.
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Well I believe this thing is a magical beast.  So a successful knowledge: Arcane check should answer that question.  But if it's what I think it is we aren't going to like the answer.
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I'm blind and never saw the critter!
>.<
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It's an aberration. I noted the required roll in the combat thread.
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Now that we've finally started getting items collected, I've decided to try putting together a loot document to keep things organized for items that we're carrying with us but that nobody is specifically taking. Feel free to take things off of it to add to your own inventory and create a note to the side when you do so. Also, if you're adding the items collected from a finished combat or search, etc. you should also modify the "Last Updated from" so that we don't double-dip.

https://docs.google.com/spreadsheets/d/1...edit#gid=0
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(05-25-2017, 06:04 PM)Chrome Veneer Wrote: Now that we've finally started getting items collected, I've decided to try putting together a loot document to keep things organized for items that we're carrying with us but that nobody is specifically taking. Feel free to take things off of it to add to your own inventory and create a note to the side when you do so. Also, if you're adding the items collected from a finished combat or search, etc. you should also modify the "Last Updated from" so that we don't double-dip.

https://docs.google.com/spreadsheets/d/1...edit#gid=0

Good idea, TY Love Google sheets, we use em for work.
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I don't think alchemists can actually use Spellcraft to identify items, because they lack the ability to Detect Magic. Still, with potions you have Craft:Alchemy so your result would have been the same.
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(05-26-2017, 12:35 AM)Chrome Veneer Wrote: I don't think alchemists can actually use Spellcraft to identify items, because they lack the ability to Detect Magic. Still, with potions you have Craft:Alchemy so your result would have been the same.

I could not find any rukle in Pathfinder that allows Craft Alchemy to Identify potions. Just Perception.
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It's not under Craft:Alchemy, but rather the alchemist blog itself. The very second line describing his alchemy:
"When using Craft (alchemy) to create an alchemical item, an alchemist gains a competence bonus equal to his class level on the Craft (alchemy) check. In addition, an alchemist can use Craft (alchemy) to identify potions as if using detect magic. He must hold the potion for 1 round to make such a check."
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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.