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~Character Construction/ Creation~
#1
[Image: xmen+days+of+future+past+concept+art+mat...rebro1.JPG]



Thanks goes to Malcontent for taking the time to create this template.  Please use this sheet to create your characters.  If it seems a little complicated or confusing then there is a simpler sheet following this one.  Thanks!!

Character Sheet:  (Just quote post.  Then remove all information except the Sheet.  OR Copy and paste sheet to new post.)
Real Name: --
Alias(es):  --

[img]insert an image here[/omg]

Primary Abilities
AbilityRank Score Notes/Modifiers (roll)Green F.Yellow F.Red F.
FightingTypical5--51-8081-9798-00
AgilityTypical5--51-8081-9798-00
StrengthTypical5--51-8081-9798-00
EnduranceTypical5--51-8081-9798-00
ReasonTypical5--51-8081-9798-00
IntuitionTypical5--51-8081-9798-00
PsycheTypical5--51-8081-9798-00

Secondary Abilities
Health: --
Karma: --
Resources: --
Popularity: --
Origin: --

Karma Pool: --
Advancement Fund Karma:  --

Powers ( - / - )
PowerRank Score Notes/Modifiers (roll)Green F.Yellow F.Red F.
1) -Typical5--51-8081-9798-00
2) -Typical5--51-8081-9798-00
3) -Typical5--51-8081-9798-00
4) -Typical5--51-8081-9798-00

Talents ( - / - )
TalentNotes/ModifiersGreen F.Yellow F.Red F.
1) ------
2) ------
3) ------
4) ------

Contacts ( - / - )
ContactNotes
1) ---
2) ---
3) ---
4) ---

Group Affiliation: --
Base of Operations: --

Occupation: --
Identity: --

Physical Description
Sex: --
Age: --
Ethnicity: --
Height: --
Weight: --
Appearance:  --

Costume: --

Gear: --

Transportation: --

Background
Mother: --
Father: -- 
Siblings: --
Demeanor: --
Motivation: --
History: --

Notes: --

*******

Simplified Sheet!

Blank Sheet

Real Name:
Alias(es):

Primary Abilities
Ability | Rank | Score | Notes/Modifiers | Green Feat | Yellow Feat | Red Feat
Fighting | Typical | 5 | - | 51 | 81 | 98
Agility | Typical | 5 | - | 51 | 81 | 98
Strength | Typical | 5 | - | 51 | 81 | 98
Endurance | Typical | 5 | - | 51 | 81 | 98
Reason | Typical | 5 | - | 51 | 81 | 98
Intuition | Typical | 5 | - | 51 | 81 | 98
Psyche | Typical | 5 | - | 51 | 81 | 98

Health:
Karma:
Resources:
Popularity:

Group Affiliation:
Base of Operations:
Origin:
Occupation:
Identity:
Age:
Height:
Weight:
Appearance:

Costume:

Gear:

Transportation:

Background
Mother: --
Father: -- 
Siblings: --
Demeanor: --
Motivation: --
History: --

Notes: --


Point Buy Option

Introduction: Ok, if you guys want to reroll your ability and power ranks you can.  However, you might try something a little different that will make characters more equal.  I've been looking at a point buy system that was once introduced in Polyhedron #72.  

Starting Points: I think the old characters can have around 210 points, the new characters can have 190 pts, Old NPC's will start with 200 pts. 

Overpowering: If you want a power or ability of remarkable it will cost an additional 5pts; Incredible a total of 15pts; Amazing will cost you a total of 25pts.  So Static Charge's Amazing hyper-running will cost 85pts.  (10 base power + 50 power rank + 25 for the Amazing power rank= 85pts.)    These also have to be Oked by me. 

Origin Bonuses:

Induced mutant: +1cs any stat for free

Random Mutant:  +1cs endurance, Start with +10 Character points

Breed Mutant: +1cs to Endurance and Intuition for free.

Example: A random mutant spends 20pts for an Excellent Endurance.  He gets to raise his Endurance to Remarkable for free.  He also gets another 10pts to his starting character.

Additional Information: Older characters should buy their abilities and powers at Average Rank while the newbies should buy theirs at minimum for the rank.  So the average would be Fe2, Pr4, Typ6, Gd10, Ex20, Rm30, In40, Am50; and Newbies should purchase theirs at Fe1, Pr3, Ty5, Gd8, Ex16, Rm26, In36, Am46.  Any left over points can be put anywhere except ranks that are already RM, IN, or AM.

Bonus powers: Those powers that are listed as bonus powers in the PHB and UPB don't cost the initial 10pts for getting a power.  But you can only get 1 bonus power for your character for this reduced cost.  Additional bonus powers are the regular cost.

Power stunts:  These do not cost Cp's because you have already paid Karma for these stunts.

Languages:  This Talent costs 5pts to gain 1 additional language.  To add more languages will depend upon how popular the language.  For example, it will cost an additional 3cp's for one of the following Popular languages: Mandarin, Spanish, English, Hindi, Arabic, Portuguese, Bengali, Russian, Japanese, and French.

Almost all other languages will cost 2cp's and any obscure language that hardly anyone has heard of will cost 1cp.

Character Point System

The MARVEL SUPER HEROES Advanced Set Players' Book, page 5, details the steps players should follow to create their own heroes. It is reproduced with minor modifications below:

Determine primary abilities FASERIP)

Determine secondary abilities (Health, Karma, etc.)

Ascertain special abilities (powers, talents, and contacts)

Fill in the blanks (hero and character names, background, etc.)

The Players' Book suggests you start with an origin for your hero. However, I recommend you decide which type of hero your PC will be (altered human, mutant, etc.), then create the origin. Be sure to note all the special aspects of each type of character except which column of the "Generating Primary Abilities" table the hero's abilities will be rolled on. You will not be using dice to determine your hero's abilities.

Do not feel compelled to fully detail your hero at this point. Save that for the "Fill in the Blanks" stage.

Determine Primary Abilities
Each player will now be given a number of Character Points (CPs). This number is determined by the Game Master and can range from 200 to 600 CPs or more. Let's say your GM gives you 300 CPs to build your hero. You would now "buy" your primary abilities (FASERIP) by spending CPs.

Purchase primary ability scores on a point-for-point basis. So if you want your character to possess Amazing (50) Strength, subtract 50 CPs +25 Over Power points from your point total. Do this for all seven primary abilities.  

You can purchase ability scores other than the normal rank number in each rank (For example, you could buy Amazing (46) Strength instead of Amazing (50) and save four CPs to use later.) Just remember any skimping like this will be reflected in your final Health and Karma scores.

Don't be too extravagant with your spending here, as your CPs will also be used to purchase your Resources level, powers, talents, and contacts. I don't recommend spending more than about half of your CPs at this stage.

Determine secondary abilities
Total up your Health and Karma points. Add those two figures together and they should equal the number of CPs you've spent so far. This is a good way to check your math.

Now buy your hero's Resources rank by spending two CPs for every point of Resources. (If you want Excellent (20) Resources, it would cost you 40 CPs.)

A player does not buy and cannot modify his hero's Popularity score, as it is a function of the hero's origin and the public's perception of the hero.

Determine Special Abilities:

Since each special ability (powers, talents, and contacts) is purchased slightly differently, each is discussed separately.

Powers
Each hero now buys powers and their ranks. All powers, except those with stars, cost 10 CPs each, and starred powers cost 20 CPs. Purchasing powers gives the hero the ability to buy ranks in those powers. Ranks for powers without stars are purchased on a point-for-point basis, as with the primary abilities. (If you wanted to buy the Flight power, it would cost 10 CPs. You can now buy a power rank for that power. Let's say you wanted to fly at Excellent (20) speed, it would cost you 20 more CPs. So buying the Flight power and an Excellent (20) rank cost you a total of 30 CPs.) Starred powers, because they are more powerful or more rare, each cost 20 CPs, as noted above, and their ranks are bought at a rate of two CPs for each rank number.

**Energy Sheath is a special case.  Because it rolls off a different table to get its rank than other 1 slot powers. It costs 20pts to buy and then 1cp for each rank number.

You purchase both powers and ranks so that five powers, each at Good (10) ranks will be more expensive than one power at Amazing rank. The hero with five powers is much more versatile, and he should pay for that.

Limitations:
Page 9 of the Players' Book gives a list of possible limitations for powers. Players can buy one limitation per hero to gain more CPs. Use the maximums listed at the top of each list of limitations on page 9. This determines the number of CPs gained from taking a limitation. For example, taking the limitation "Power can only be used three times/day" from the list "Maximum of Excellent" for your Flight power would gain you an additional 20 CPs, as it is an Excellent rank limitation.

Points gained through limitations are the normal rank numbers for that rank only. All normal rules regarding limitations apply. Subtract all CPs spent on powers and ranks, and add any CPs from limitations to figure your hero's new point total.

Talents:
All skills listed under the Weapon, Fighting, and Mystical or Mental Skills tables, and all starred talents cost 10 CPs each. All other skills cost 5 CPs each (buying Chemist costs 5 CPs, while the Medicine or the Guns skill would cost 10 CPs each). Subtract all CPs spent here to get your hero's new CP total.

Contacts:
Unless the GM specifies otherwise, each contact costs 5 CPs. Don't detail each contact now, as contacts often work best when chosen during an adventure with the GM's O.K.

Fill in the blanks and there, you're done. If you have any CPs left over, it's up to the GM what you can do with them. I suggest simply adding them to your hero's Karma points. Beginning heroes often don't have much Karma to spend on their first adventures. Don't forget to modify your hero as per the origin you picked for him earlier, and round out your hero with his heroic and character names, background, job, costume, how he gained his powers, why he risks his life as a hero, etc.

Character Advancement
All normal game rules on character advancement apply. Character Points are used only during a hero's creation and do not apply to the character's future advancement. For example, you cannot pay 10 CPs for a power and not buy a rank for it during the hero's creation.

GM-Imposed Limits
Test this system by creating several characters. You'll realize then, if you haven't already, that the system is flexible and can be abused unless the GM lays down some guidelines. The GM could impose spending limits on primary abilities (no FASERIP scores above Amazing, for example), powers (such as no more than four total), power ranks (no power ranks above Incredible, power limitations (one limitation only, no limitation ranks above Incredible), and even the number of talents and contacts. 

Breaking down Marvel characters by using this system can give GMs a good idea on what limits to place on character generation for their campaigns. Using the characters listed in the Advanced Set Judge's Book, for example, Invisible Woman, Marvel Girl, and Wasp each add up to about 300 CPs. Spider- Man, Thing, and Vindicator (Heather Hudson) each add up to between 450 and 500 CPs. Magneto adds up to almost 700 CPs.

Discuss with your players the kind of campaign you want to have and then experiment with different point totals before deciding how many CPs to give your players. For Avengers style campaigns, I'd suggest 300-350 CPs per hero. For low-powered, gritty, "realistic," or pulp campaigns, I'd give out about 200 CPs. If you want to play a high-powered or cosmic campaign, I recommend handing out at least 500 CPs.

This system also allows GMs to built customized villains. By tailoring the number of CPs each villain is built with, a GM can gain a good handle on how well the villain should perform against the heroes. (For example, three 500- CP miscreants, 1500 CPs total, should do pretty well against five 300 CP heroes, despite being outnumbered.)

Example: Static Charge Starts with 210cp's+10cp's (random mutant)= 220cp's
F+A+S+E=36pts.  (DO NOT INCLUDE +1cs for Endurance for being an random mutant and +1cs to Agility for Hyper-running)

R+I+P=17pts

Total so far: 53

Resources: Feeble 1 ( 2pts)

Hyper-Running= 85pts

Electrical Generation=45pts (10 base + Rm 30 + 5pt penalty for being RM)

Resist Electrical=35pts (0 base (bonus power)+ Rm 30 + 5pt penalty for being RM)

Cooking=5pts

Business world=5pts

Total so far is=230 (10pts over so then you take some limitations)

Limitations:
  • Make a Gd Agility feat to make turns when running or any special special running maneuvers. +10pts.


Starting Karma

I'm not exactly sure what to do with the Karma everyone gained before PH was axed. With the Character Point system I think most people came out a little more powerful. There may be a couple characters that stayed pretty much the same but they were most likely a little over powered compared to the rest of the people anyways. 

So I think the new players will start with their starting Karma. The old players will start out with their starting karma plus 300, so you can add 100 to the team karma if you want and have a little left over. And the NPC's will start at their karma plus 150 so they contribute to the team Karma too, if needed.
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#2
Samba~ 166cp spent/190 point buy+10 random

Real Name: Porsche Villar
Alias(es): Samba

[img]-[/img]

Primary Abilities
AbilityRank Score Notes/Modifiers (roll)Green F.Yellow F.Red F.
FightingTypical5-5 cp-61-9091-9900
AgilityExcellent20-20 cp-56-8586-9900
StrengthPoor3-3 cp-51-8081-9798-00
EnduranceExcellent16-8 cp +1 cs random-41-6566-9495-00
ReasonTypical5-5 cp-51-8081-9798-00
IntuitionGood8-8 cp-36-6566-9495-00
PsycheTypical5-5 cp-41-6566-9495-00

Secondary Abilities
Health: 44
Karma: 18
Resources: Poor (3) ~ 6 cp
Popularity: 0
Origin: Random Mutant

Karma Pool: -
Advancement Fund Karma:  -



Powers ( 3 / 4 )
PowerRank Score Notes/Modifiers (roll)Green F.Yellow F.Red F.
1) Heat EmissionExcellent16-10+16 cp-36-6566-9495-00
2) Thermal ControlRemarkable26-10+5+26-41-6566-9495-00
3) Energy Sheath (Heat) -Excellent16-20+16-51-8081-9798-00
4) --------



Talents ( 2 / - )
TalentNotes/ModifiersGreen F.Yellow F.Red F.
1) Acrobatics-10 cp----
2) Dance-5 cp----
3) Tumbling-10 cp----
4) ------



Contacts ( 1 / 4 )
ContactNotes
1) Law Enforcement5 cp ~Brother - works for Border Patrol in Laredo, TX
2) Crime5 cp ~ one of her brothers old friends who while still in the gangs in Corpus Christi, is somewhat sweet on her
3) ---
4) ---



Group Affiliation: none
Base of Operations: Xavier's School for gifted youngsters

Occupation: student
Identity: public

Physical Description
Sex: female
Age: 16     Date of Birth: June 5th, 1991 
Ethnicity: Hispanic
Height: 5'4"
Weight: 103lbs.
Appearance: --

Costume: --

Gear: --

Transportation: none

Background
Mother: -- 
Father: --
Siblings: --
Demeanor: --
Motivation: --
History: --


Notes: --
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#3
Aurum


Real Name: Roslyn Pan
Alias(es): Ros, Goldfish, Aurum

Primary Abilities
AbilityRank Score Notes/Modifiers (roll)Green F.Yellow F.Red F.
FightingPoor4--56-8586-99100
AgilityPoor4--56-8586-9900
StrengthPoor4--56-8586-99100
EnduranceGood10Typical (6) +1 CS for Random Mutation46-7576-9798-100
ReasonTypical6--51-8081-9798-00
IntuitionGood10--46-7576-9798-100
PsycheIncredible40--31-6061-9091-100

Secondary Abilities
Health: 22
Karma: 56?
Resources: Poor (4)
Popularity: 0
Origin: Random Mutant

Karma Pool: -
Advancement Fund Karma:  -



Powers (1/4)
PowerRank Score Notes/Modifiers (roll)Green F.Yellow F.Red F.
1) TelepathyIncredible (40)40--31-6061-9090-100
Bonus Power: Mental ProbeGood (10)10--46-7576-9798-100


Stunts


PowerRank Score Notes/Modifiers (roll)Green F.Yellow F.Red F.
Sleep (1 attempt)Incredible (40)40Telepathy31-6061-9090-100
Mind Link (1 attempt)Incredible (40)40Telepathy31-6061-9090-100



Talents ( 5 / 5 )
TalentNotes/ModifiersGreen F.Yellow F.Red F.
1) Acrobatics-----
2) Blunt Weapons-----
3) Artist-----
4) Russian (language)-----
5) Resist Domination-----



Contacts ( 1 / 4 )
ContactNotes
1) Kurt WagnerComputer Guy



Group Affiliation: none
Base of Operations: Xavier's School for gifted youngsters

Occupation: student
Identity: public

Physical Description
Sex: female
Age: 17

Date of Birth:  
Ethnicity: Caucasian
Height: 5'6"
Weight: 98lbs.
Appearance: Gold skin

Costume: --

Gear: --

Transportation: none

Background
Mother: -- 
Father: --
Siblings: --
Demeanor: --
Motivation: --
History: --


Notes: --
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#4
Malcontent ~ test of point buy rules using 190 points


Real Name: Malcolm Lewis
Alias(es):  Malcontent,  also Loser, Wimp, wuss.. he's heard them all

[Image: malcolm.jpg]

Primary Abilities
AbilityRank Score Notes/Modifiers (roll)Green F.Yellow F.Red F.
FightingPoor4-4 point buy-56-8586-9900
AgilityTypical6-6 points-51-8081-9798-00
StrengthPoor4-4 points-56-8586-9900
EnduranceExcellent16-8 points +1 cs breed mutant-41-6566-9495-00
ReasonTypical5-5 points-51-8081-9798-00
IntuitionRemarkable26-16 points +1 CS breed-36-6566-9495-00
PsycheRemarkable26-5+26 ponts-41-6566-9495-00
faserip = 56 points

Secondary Abilities
Health: 30
Karma: 57
Resources: Poor (3)  - 6 points
Popularity: 0
Origin: Breed Mutant

Karma Pool: -
Advancement Fund Karma:  -

Powers ( 2 / 4 )
PowerRank Score Notes/Modifiers (roll)Green F.Yellow F.Red F.
1) TelekinesisRemarkable26-10 buy + 5  RM + 26-36-6566-9495-00
2) Body ResistanceExcellent16-10 buy +16-41-6566-9495-00
3) Remote SensingGood16-10 buy +8-46-7576-9798-00
4) -Typical5--51-8081-9798-00
Powers = 85 points

Talents ( - / - )
TalentNotes/ModifiersGreen F.Yellow F.Red F.
1) Student-10 points----
2) ------
3) ------
4) ------

Contacts ( - / - )
ContactNotes
1) Law5 points -- Lawyer that has been overseeing Malcolm's case and called Xavier to prevent him from entering juvenile detention.
2) Journalist5 points -- Journalist investigating the events following 9/11 including the arrest without trial of many mutants as 'terrorists'
3) ---
4) ---

Talents = 10 points

Total pointts = 74+6+72+10+10==172   so I'd have enough points to buy a third power of GD 8 (10+8) adding iron will (flavorful and just adds to his damage sponge role)

Group Affiliation: none
Base of Operations: Xavier's School for gifted youngsters

Occupation: student
Identity: public

Physical Description
Sex: male
Age: 14     Date of Birth: Sept 15, 1993 
Ethnicity: Caucasian
Height: 5'3"
Weight: 108lbs.
Appearance:  Malcolm looks like a scrawny, awkward teenager.  He has a very self-effacing manner.  He will usually  wear clothes like jeans and hoodies, where he can  keep his head down and pull his hood up, trying to keep people at bay.

Costume: none

Gear: ipod, roleplaying game books and dice, pencils, pens, markers, sketchbook

Transportation: none

Background
Mother: imprisoned following th events of 9/11- mutant.. 
Father: killed during the events following 9/11
Siblings: none
Demeanor: withdrawn, lone wolf, he is a very angry young man, but also craves acceptance
Motivation: He wants to find his mother, prove her innocence. 
History: --

Notes: --
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#5
Jessica Peters

Alias(es):  Spectrum

[img]insert an image here[/omg]

Primary Abilities
AbilityRank Score Notes/Modifiers (roll)Green F.Yellow F.Red F.
FightingTypical 66pts51-8081-9798-00
AgilityGood 1010pts46-7576-9798-00
StrengthTypical66pts51-8081-9798-00
EnduranceExcellent 2010pts +1cs random41-7071-9495-00
ReasonTypical66pts51-8081-9798-00
IntuitionGood1010pts46-7576-9798-00
PsycheGood1010pts46-7576-9798-00

Secondary Abilities
Health: 42
Karma: 26
Resources: Typical 6
Popularity: -0
Origin: Random

Karma Pool: --
Advancement Fund Karma:  --

Powers ( - / - )
PowerRank Score Notes/Modifiers (roll)Green F.Yellow F.Red F.
1) Light EmissionIncredible4015+10+40=6531-6061-9091-00
2) **FlashIncredible40Power stunt 5/1031-6061-9091-00
3) True FlightExcellent2010+20=3046-7576-9798-00
4) Energy SheathGood1020(star)+10=3046-7576-9798-00

Talents ( - / - )
TalentNotes/ModifiersGreen F.Yellow F.Red F.
1) Aerial Combat+1cs dodge, evade, escaping---
2) ------
3) ------
4) ------

Contacts ( - / - )
ContactNotes
1) Business WorldFather
2) ---
3) ---
4) ---

Group Affiliation: New Mutant
Base of Operations: X-mansion

Occupation: None, Small trust
Identity: Secret

Physical Description
Sex: Female
Age: 16
Ethnicity: White
Height: 5'6"
Weight: 120#
Appearance: Very attractive.  Jessica has a bit of a resting bitch face.

Costume: minimal

Gear: Rich kid stuff.  iPhone, iPad, iPod, Laptop (surface)

Transportation: Public

Background
Mother: Beverly Taylor
Father: Jamie Peters
Siblings: Thomas (younger brother)
Demeanor: Sarcastic
Nature: ??
Motivation: Fun
History: --

Notes: --
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#6
Trevor Stevens
Real Name:  Trevor Stevens
Alias(es):  Ballista, Ballistic

[img]insert an image here[/omg]

Primary Abilities
AbilityRank Score Notes/Modifiers (roll)Green F.Yellow F.Red F.
FightingPoor44pts51-8081-9798-00
AgilityGood1010pts51-8081-9798-00
StrengthTypical66pts51-8081-9798-00
EnduranceExcellent2010pts +1cs51-8081-9798-00
ReasonTypical66pts51-8081-9798-00
IntuitionGood1010pts51-8081-9798-00
PsycheTypical65pts51-8081-9798-00

Secondary Abilities
Health: 40
Karma: 922 (last gained from battle at Lisa's house with Jack)
Resources: Poor 4
Popularity: 0
Origin: Random Mutant

Karma Pool: --
Advancement Fund Karma:  --

Powers ( - / - )
PowerRank Score Notes/Modifiers (roll)Green F.Yellow F.Red F.
1)  Kinetic ControlIncredible4010pts+40pts+15pts=65pts51-8081-9798-00
2) Bonus Power- Kinetic Boltincredible400pts+40pts+15pts=55pts51-8081-9798-00
3) Carrier WaveGood1010pts+10pts=20pts51-8081-9798-00
4) -----51-8081-9798-00

Talents ( - / - )
TalentNotes/ModifiersGreen F.Yellow F.Red F.
1) Student5pts---
2) ------
3) ------
4) ------

Contacts ( - / - )
ContactNotes
1) 1 contact bought5pts
2) ---
3) ---
4) ---

Group Affiliation: New Mutants
Base of Operations: X-mansion

Occupation: None
Identity: Secret

Physical Description
Sex: male
Age: 16
Ethnicity: half Latino/ Caucasian
Height: 5'10"
Weight: 150#
Appearance: Good looking.  A great sense of style. 

Costume: yes

Gear: Typical Teen gear.  Cell phone (samsung), ear buds, and Ipod.

Transportation: Bicycle, flight

Background:
Mother: Stephanie Diaz
Father: Troy Stevens
Siblings: Cassandra (Casey) (Older sister), Jonathan (Little brother)
Demeanor: Friendly
Nature: Sneaky
Motivation: Teen aged boy
History: Accidentally used his power on his sister when her and her friends tried to take the channel changer from him.  Knocked her on her butt.  Parents got scared and sent him to Professor Xavier's school for gifted youngsters.

Notes: --

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#7
Saleem Abo El Asan: aka Hellspawn, Hellborne, Spawn
Real Name: Saleem Abo El Asan
Alias(es):  Hellspawn, Hellborne, Spawn

[img]insert an image here[/omg]

Primary Abilities
AbilityRank Score Notes/Modifiers (roll)Green F.Yellow F.Red F.
FightingExcellent2020pts51-8081-9798-00
AgilityGood1010pts51-8081-9798-00
StrengthGood1010pts51-8081-9798-00
EnduranceRemarkable3020pts +1cs51-8081-9798-00
ReasonTypical55pts51-8081-9798-00
IntuitionGood1010pts51-8081-9798-00
PsycheGood1010pts51-8081-9798-00

Secondary Abilities
Health: 70
Karma: 925 (Gained after battle with Jack at Lisa's home)
Resources: Good 10
Popularity: 0
Origin: Random Mutant (200+10=210pts)

Karma Pool: --
Advancement Fund Karma:  --

Powers ( - / - )
PowerRank Score Notes/Modifiers (roll)Green F.Yellow F.Red F.
1) Natural weaponry (blades)Incredible4010+5+30pts=45pts +1cs limitation51-8081-9798-00
2) Body ResistanceExcellent2010pts+20pts=30pts51-8081-9798-00
3) -Typical5--51-8081-9798-00
4) -Typical5--51-8081-9798-00

Talents ( - / - )
TalentNotes/ModifiersGreen F.Yellow F.Red F.
1) Edged Weapons+1cs edged weapons - 10pts---
2) Martial Arts DIgnore compared strength and Endurance's - 10pts ---
3) ------
4) ------

Contacts ( - / - )
ContactNotes
1) one Contact 5pts
2) ---
3) ---
4) ---

Group Affiliation: new Mutants
Base of Operations: X-mansion

Occupation: Small trust fund
Identity: Secret

Physical Description
Sex: Male
Age: 17
Ethnicity: Egyptian
Height: 5'11"
Weight: 175/
Appearance:  Dark, attractive.  In Spawn Form, he`s jet black with glowing yellow ruins crawling over his skin, yellow eyes, fangs.

Costume: Dark colors.

Gear: Rich kid gear.  Apple everything.

Transportation: Car

Background
Mother: Dead
Father: Alive 
Siblings: 2 older brothers, 1 younger brother, 3 younger sisters.
Demeanor: Biting sense of humor
Nature: Dark
Motivation: Working out
History: --

Notes: --
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#8
Interface
Real Name: Johnny Callaghan
Alias(es): Interface, Network

[img]insert an image here[/omg]

Primary Abilities
AbilityRank Score Notes/Modifiers (roll)Green F.Yellow F.Red F.
FightingTypical66pts51-8081-9798-00
AgilityTypical55pts51-8081-9798-00
StrengthTypical66pts51-8081-9798-00
EnduranceExcellent2020pts51-8081-9798-00
ReasonAmazing5020pts (Ex)+1cs+Hyper Intelligence (Ex20 counted later)51-8081-9798-00
IntuitionGood1010pts51-8081-9798-00
PsycheGood1010pts51-8081-9798-00

Secondary Abilities
Health: 37
Karma: 70
Resources: Poor 4 (8pts)
Popularity: 0
Origin: Induced

Karma Pool: --
Advancement Fund Karma:  --

Powers ( - / - )
PowerRank Score Notes/Modifiers (roll)Green F.Yellow F.Red F.
1) Communication /w cyberneticsRemarkable3030pts+10pts+5pts=45pts51-8081-9798-00
2) Machine AnimationRemarkable3030pts+10pts+5pts=45pts51-8081-9798-00
3) Machine CreationExcellent2020pts+10pts=30pts51-8081-9798-00
4) Hyper IntelligenceExcellent2020pts+10pts=30pts51-8081-9798-00

Talents ( - / - )
TalentNotes/ModifiersGreen F.Yellow F.Red F.
1) Computers+1cs computers, A.I. and computer controlled equipment - 5pts---
2) Electronics+1cs electronics including creation and repair - 5pts---
3) Repair/Tinkering+1cs for repair/modify existing items (cumulative) - 5pts---
4) ------

Contacts ( - / - )
ContactNotes
1) None--
2) ---
3) ---
4) ---

Group Affiliation: New Mutants
Base of Operations: X-mansion

Occupation: Freelancer
Identity: Secret

Physical Description
Sex: Male
Age: 17
Ethnicity: Irish
Height: 5'11"
Weight: 150
Appearance: Good looking.  

Costume: --

Gear: Every tech device imaginable.  He either bought it, refurbished it or built it.

Transportation: Car

Background
Mother: Anna MacCarthy
Father: Gregory Callaghan
Siblings: Twin Jack.  Baby sister Kaira
Demeanor: Smooth
Nature: Big Brother
Motivation: Tech and Roslyn
History: Johnny's powers appeared after something went wrong with a genetic experiment.  He was below average intelligence so his parents decided to enroll him in an experimental program.  Unfortunately the study was bogus and they were only trying to get research money from the government.  There was a Lab accident and Johnny genetically reacted with chemicals pumped into his brain and the strange energy from the explosion.  All the kids died except Johnny who was in a coma.  About 6 months later he woke up and he was much different.  His I.Q. increase exponentially over the next few days.  And during an attempted mugging, Johnny accidentally made a car slam into the mugger.  Since he was the only survivor of the lab accident, the company wanted to know why.  They wouldn't stop hounding the family.  To protect Johnny, they sent him to the X-mansion to study with teens just like him.

Notes: --
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#9
Character Sheet:  
Real Name: -- Brittany Norris
Alias(es):  --Sylph

[img]insert an image here[/omg]

Primary Abilities

Secondary Abilities
Health: --
Karma: --
Resources: -- Poor 2
Popularity: --
Origin: -- Breed Mutant

Karma Pool: --
Advancement Fund Karma:  --

Powers ( - / - )
[table]
AbilityRank Score Notes/Modifiers (roll)Green F.Yellow F.Red F.
FightingGood10--46-7575-9798-00
AgilityExcellent20--41-7071-9495-00
StrengthTypical6--51-8081-9798-00
EnduranceExcellent16--41-7071-9495-00
ReasonExcellent16--41-7071-9495-00
IntuitionRemarkable26--36-6566-9495-00
PsycheExcellent20--41-7071-9495-00
PowerRank Score Notes/Modifiers (roll)Green F.Yellow F.Red F.
1) Emotion ControlExcellent20--41-7071-9495-00
2) Air ControlExcellent20--41-7071-9495-00
3) Winged FlightExcellent20--41-7071-9495-00
4) -Typical5--51-8081-9798-00

Talents ( - / - )
TalentNotes/ModifiersGreen F.Yellow F.Red F.
1) Acrobatics ------
2) Tumbling -----
3) ------
4) ------

Contacts ( - / - )
ContactNotes
1) ---
2) ---
3) ---
4) ---

Group Affiliation: --
Base of Operations: --

Occupation: --
Identity: --

Physical Description
Sex: -- Female
Age: -- 16
Ethnicity: -- white
Height: -- 5'5"
Weight: -- 101
Appearance:  --

Costume: --

Gear: --

Transportation: --

Background
Mother: --
Father: -- 
Siblings: --
Demeanor: --
Motivation: --
History: --

Notes: --

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#10
Gedeon Salazar
[Spoiler]Real Name: Gedeon Salazar
Alias(es):  Dirk

Primary Abilities
AbilityRank Score Notes/Modifiers (roll)Green F.Yellow F.Red F.
FightingRemarkable2626 +5 cps36-6565-9495-00
AgilityExcellent1616cps41-7071-9495-00
StrengthExcellent161641-7071-9495-00
EnduranceRemarkable2616 +1CS Breed Mutant36-6566-9495-00
ReasonGood88cps46-7576-9798-00
IntuitionExcellent168 +1 CS Breed Mutant41-7071-9494-00
PsycheGood88cps46-7576-9798-00

Secondary Abilities
Health: 84
Karma: 32
Resources: Poor (3)
Popularity: --
Origin: --

Karma Pool: --
Advancement Fund Karma:  --

Powers ( - / - )
PowerRank Score Notes/Modifiers (roll)Green F.Yellow F.Red F.
1) Natural Weapons (sword arms)Remarkable2610+16 - +1CS for limitation (Bladed Weapons only)36-6566-9495-00
2) Weakness DetectionExcellent1610+1641-7071-9495-00

Talents ( - / - )
TalentNotes/ModifiersGreen F.Yellow F.Red F.
1) Martial Arts A-----
2) Bladed Weapons-----
3) First Aid-----

Contacts ( - / - )
ContactNotes
1) Mother - Council of Neverwhere--

Group Affiliation: --
Base of Operations: --

Occupation: --
Identity: --

Physical Description
Sex: --
Age: --
Ethnicity: --
Height: --
Weight: --
Appearance:  --

Costume: --

Gear: --

Transportation: --

Background
Mother: --
Father: -- 
Siblings: --
Demeanor: --
Motivation: --
History: --

Notes: --
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ABOUT US
A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.