07-11-2021, 04:28 PM
(This post was last modified: 07-11-2021, 04:34 PM by Aaron Brand.)
omg its red oil: 1d20 16
Aaron reflexively stepped back when Meris pulled out a vibro knife and, without warning, filleted open her arm like freshly caught fish. He had witnessed blood and wounds more gruesome than this during his paramedic training, but seeing carnage in photographs and clinical settings versus seeing a shower of blood erupt before his very eyes was a different matter altogether. (One might wonder why someone who could mend flesh and bone with a mere thought would go through the trouble of learning a mundane way of healing, but Aaron liked to understand what he was working with on more than an instinctual level, and having backup plans never hurt)
Aaron managed to regain his composure fairly quickly. He grabbed Meris' arm and squeezed. Almost immediately the blood stopped gushing and he got to work. Step one: stop the blood loss. Step two: apply anesthetic. Step 3: repair.
Flesh and metal, blood and oil; at the end of the day, man and machine werent all that different from one another.
stop bleeding: 1d6 1 4 ISP
Deaden Pain: 4 ISP
healing: 2d6 5 6 ISP
Aaron reflexively stepped back when Meris pulled out a vibro knife and, without warning, filleted open her arm like freshly caught fish. He had witnessed blood and wounds more gruesome than this during his paramedic training, but seeing carnage in photographs and clinical settings versus seeing a shower of blood erupt before his very eyes was a different matter altogether. (One might wonder why someone who could mend flesh and bone with a mere thought would go through the trouble of learning a mundane way of healing, but Aaron liked to understand what he was working with on more than an instinctual level, and having backup plans never hurt)
Aaron managed to regain his composure fairly quickly. He grabbed Meris' arm and squeezed. Almost immediately the blood stopped gushing and he got to work. Step one: stop the blood loss. Step two: apply anesthetic. Step 3: repair.
Flesh and metal, blood and oil; at the end of the day, man and machine werent all that different from one another.
stop bleeding: 1d6 1 4 ISP
Deaden Pain: 4 ISP
healing: 2d6 5 6 ISP