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The First Mission - (Chapter 1)
---Everyone---

[Image: a1udwrJ.png?1]

The thing chuckled softly and looked directly at Viego, "We are all clay - boy. One just prays that the sculptor is a master and not a child."

The being then raises his hand in a slight wave.

(DM - Everyone roll Initiative.  Anyone with Training in Lore: Magic. Roll it.)
initiative: 1d20 12
Marcus saw the man raise his hand toward Viego and knew talking was over. 

Initiative: 1d20+4 = 21
Initiative: 1d20+4 16
Iniative: 1d20+4=20
Initiative [1d20]=2

Lore:Magic [1d100]=97 vs 53%
---Nolan---

The gesture was so slight, that Nolan noticed it too late to recognize what it was.  The thing had cast a spell to be sure, but a spell he had never seen or read about.


---Everyone---


Great Old One's Initiative: 1d20+10 = 18

(DM - Viego and Marcus have the initiative.)
(DM - Everyone else can post or hold your actions as you like, they just occur after the enemies.)
Viego growls as he springs forward circling the 'man', moving to hopefully create a harder to hit target. As he moves he chooses to only let loose with a blast of fire from his fist, and a blast of lightning from his eyes. He wasn't sure what this 'man' was but he was obviously dangerous so for the first time in his short life he seemed to be cautious saving some of his focus to be able to dodge and avoid being hit. After all he had almost died earlier.

Breath Weapon 1 Fire: 1d20+7=24
Damage Fire: 3d6 MD = 12 (6ft wide area, 60ft away from him)

Breath Weapon 2 Lightning: 1d20+7=20
Damage Lightning: 4d6 MD = 13 

(Saving remaining actions for dodge)
(OOC: Holding action until bad guy and Marcus have acted)
(holding action as well)

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ABOUT US
A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.