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The First Mission - (Chapter 1)
Perception 41%: 1d100=10

Viego moved to keep an eye at the door to prepare for anything coming their way. He wasn't pleased he had blasted a hole in the wall.
Perception 47%: 1d100 65
---Khayman---

Khayman is preoccupied with looking over the bartender contemplating if its worth bothering with him. 


---Marcus, Viego, and Aaron---

All three boys notice that several armed townspeople have lined up a bit down the road and are now marching single file toward the damaged Inn. 


---Nolan---

Nolan not only notices the armed townspeople moving in, but also that there is a section down the road that is completely clear of any people or bystanders in the opposite direction.  This is very suspect and leads him to firmly believed that something is lying in wait down that stretch of road. Especially considering the direction of the armed townspeople, that vacant area would normally be the logical direction to retreat.  But if that's not a trap, Nolan is a pixie.
Viego looks to Nolan for orders. "Is it odd they are all in a line?" He asks out loud.
Looking from the Bartender to Veigo, and then to Nolan, What the fuck? He asked, having noticed nothing out of the norm.
"Those townsfolk are supposed to drive us down that empty street. Whomever is controlling them expects us to refuse to fight townsfolk."

"Non-lethal if possible, but take them out. Do not let them steer us down that street, it's a kill-box. If you have to kill them, make it quick and clean, but we are not going down that street, at least not the way they want. ."

"In fact, Marcus, we need a side exit, not the front door and not the back."
Veigo, Khayman snapped, gesturing to the street in front of the bar, Gas the fucking area when they are in range. We will try the friendly don't approach first, if worse comes to worse, we make a serious impression. Marcus, he then gestured to the farthest part of the wall adjacent to the door leading out into the street, Open a new doorway please. Brand, cover Veigo.
Viego nods to the Sargent and moves to get a better angle on the door. Knowing his gas is only a range of sixty feet, he has to wait and as he does so he decided to try something new also. Once they are within sixty feet he uses two melee attacks to gas the area they are coming from, and at the same time he uses the gas to cover a sheet of ice he does aiming the ice blast at the ground only to create a slippery area for them.

After he fires his breath weapons he turns to leave knowing that the gas won't last long.

Breath Weapon Gas #1: 1d20+7=25
Breath Weapon Gas #2: 1d20+7=10
Breath Weapon Ice #3: 1d20+7=15

Gas #1: 1d4+1=3
Gas #2: 1d4+1=5 Minutes
"Yes Sir! On it!" Marcus snaps a salute to the LT and the Sarge then moves to the opposite wall of the Inn.  He concentrates and the focuses his telekinetic aura to surround him.  Then he focuses his strength against it to increase the area that he can apply his punch and blows out the wall.  Hopefully not to the point where he blows everything apart behind it, but just enough to open it up for an escape route. 

 (Action - Telekinesis (Super) ; 10 ISP, Creating a field around his fist so his punch doesn't just blow a fist sized hole through the wall.)
Aaron scooped up the bartender and threw his limp body over his shoulder. As the first human they encountered in this town who wasn't under mind control, the man was a valuable witness. He then stuck close to Marcus as they made another impromptu doorway.

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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.