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Entry Cavern
"Good throw."
[OoC: Did Cyn even shoot?]

"Nice!" Cyn says when the skeleton blows up.  "Lets continue on.."
(Yes, you fired a shot and missed.)

The party moves along the path. The large mass seen in the distance becomes a small mountain that rises North of the trail. The dull glow to the Southeast becomes more visible as the ;path leads them East. Eventually, the path comes to a wall in this massive 'room.' The path turns South along the rocky wall. After another few minutes of walking, the path does a u-turn and leads to a dead end.
Path without a destination? - she asks and looks for a hidden entrance in the wall

Eva perception [1d20+6] = 17+6 = 23
Chrome will shrug and grab a bone as well, having it just in case before they continue on forward.
As they reach the dead end he agrees with Eva's thought of a hidden door or something of that sort. However, looking around it's clear he doesn't know the the first thing to look for.
Eva notices that there is an eerie glow just behind the wall. It's like the wall is nearly transparent.
I think it's only an illusion ... or a trap. - she touches the wall and tries to step across.
"Hmm, a path with an end and no passage?  I think you are right Eva, something is not as it seems."

Ooc - hologram = illusion in midieval times?
This metal room is brightly lit by glowing panels in the ceiling
above. To the left and right, complex machines consisting of
spiral tubes and nozzles twitch and hum.

Showers of sparks spray intermittently from the machines on either side of the small room. Another set of closed doors are on the other side of the room. This room appears similar to the room the lead into this desert landscape.
She looks around and examines the details.

Eva perception [1d20+6] = 20+6 = 26

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ABOUT US
A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.