07-25-2015, 06:32 PM
I remember some of my stuff, but not the crunchy bits. If nothing comes back up, I'll have to re-roll.
Marvel Super Hero's OoC Thread
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07-25-2015, 06:32 PM
I remember some of my stuff, but not the crunchy bits. If nothing comes back up, I'll have to re-roll.
07-25-2015, 08:13 PM
Yeah. No real idea. I tend to spend as little time staring at my sheets as possible.
Pretty sure Aurum had a ridiculous Psyche. Pretty sure Gedeon had a good Fighting, from being Infantry, and good Intuition, from being a Breed Mutant. Oh, in the IC thread, I was waiting on Johnny to take an action first, since I screamed and got shot. Johnny would act before Aurum.
07-25-2015, 08:26 PM
:p
The Goldness wasn't her powers. That was Ashley's powers. Aurum just benefitted. And needing to eat more isn't a power. It's a Disorder. But her actual powers were easy. Her primary was Mind Probe at rank "Ri-donk-ulous." Telepathy was secondary at a passable level (made bigger by not being able to shut it off). And I'd stunted the Telepathy once on inducing sleep, and once on a Group Mind-Link (it was super-effective!). Skills... She was an artist... She recently picked up Staff Fighting from Wolverine (those lessons had to be interesting...). Xavier mind-dumped Russian and Mind Block skills at the start of school. There's one I can't remember. I think I had 6 skills...
07-25-2015, 09:48 PM
(07-22-2015, 11:30 AM)GM Marvel Wrote: So what do you guys want to do? Wait for a couple of days to see if the Plothook owners have a change of heart or should we start remaking characters and carry on. I actually remember most of Aurum's stats because Jessica had just attacked her. I believe Aurum has... @Aurum, this is what I remember from your stats. I believe your Telepathy was Incredible. I thought your mind probe was around Good because we ended up switching your probe with your Telepathy. But I could be wrong about that. If you remember a RM then I'm fine with that too.
07-25-2015, 10:53 PM
Yeah. Having a higher Telepathy than Mind Probe makes more sense. If we didn't switch it around before, it is certainly something to do now.
If it's ok with you, I'll just go with Typical Reason and Good Intuition. One or both may have been higher, but I really can't remember, and I think I would have done something had they been lower. And Karma Points... I do recall that she had more than most others, on account of not being up for a team. Also, everyone had recently put Karma into shared pools, and most bumped up a stat. I don't think I'd done that yet.
07-25-2015, 11:08 PM
For Gedeon... Considering how little I remember and how unspectacular she was, system-wise, it is probably easier to just reroll stuff for her. The only things that made her outside average was the bonuses from being a Breed Mutant and the Infantry template.
07-26-2015, 05:35 PM
(07-25-2015, 11:08 PM)Gedeon Salazar Wrote: For Gedeon... Considering how little I remember and how unspectacular she was, system-wise, it is probably easier to just reroll stuff for her. The only things that made her outside average was the bonuses from being a Breed Mutant and the Infantry template. These were pretty 'outside average'...
Introduction: Ok, if you guys want to reroll your ability and power ranks you can. However, you might try something a little different that will make characters more equal. I've been looking at a point buy system that was once introduced in Polyhedron #72.
Starting Points: I think the old characters can have around 210 points, the new characters can have 190 pts, Old NPC's will start with 200 pts. Overpowering: If you want a power or ability of remarkable it will cost an additional 5pts; Incredible a total of 15pts; Amazing will cost you a total of 25pts. So Static Charge's Amazing hyper-running will cost 85pts. (10 base power + 50 power rank + 25 for the Amazing power rank= 85pts.) These also have to be Oked by me. Origin Bonuses: Induced mutant: +1cs any stat for free Random Mutant: +1cs endurance, Start with +10 Character points Breed Mutant: +1cs to Endurance and Intuition for free. Example: A random mutant spends 20pts for an Excellent Endurance. He gets to raise his Endurance to Remarkable for free. He also gets another 10pts to his starting character. Additional Information: Older characters should buy their abilities and powers at Average Rank while the newbies should buy theirs at minimum for the rank. So the average would be Fe2, Pr4, Typ6, Gd10, Ex20, Rm30, In40, Am50; and Newbies should purchase theirs at Fe1, Pr3, Ty5, Gd8, Ex16, Rm25, In36, Am46. Any left over points can be put anywhere except ranks that are already RM, IN, or AM. Bonus powers: Those powers that are listed as bonus powers in the PHB and UPB don't cost the initial 10pts for getting a power. But you can only get 1 bonus power for your character for this reduced cost. Additional bonus powers are the regular cost. Power stunts: These do not cost Cp's because you have already paid Karma for these stunts. Languages: This Talent costs 5pts to gain 1 additional language. To add more languages will depend upon how popular the language. For example, it will cost an additional 3cp's for one of the following Popular languages: Mandarin, Spanish, English, Hindi, Arabic, Portuguese, Bengali, Russian, Japanese, and French. Almost all other languages will cost 2cp's and any obscure language that hardly anyone has heard of will cost 1cp. Character Point System Determine Primary Abilities Determine secondary abilities Determine Special Abilities: Since each special ability (powers, talents, and contacts) is purchased slightly differently, each is discussed separately. Powers Limitations: Talents: Contacts: Character Advancement GM-Imposed Limits Example: Static Charge Starts with 210cp's+10cp's (random mutant)= 220cp's |
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