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[IC] New Crobuzon & the World Beyond
TY sorry I meant H3 not H2.. stepping INTO melee, not out of melee.
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Crozar was scoop up the rivebow and move up near Simon (to G6).  The plant man will direct the elemental to continue attacking the "red" being while looking to see if anything around the monsters had also caught fire from Ning's blast.  If there is within 5' of both monsters [[specifically in the range of 1(E-I) or 2(E-G), ideally either 1G or 2G]]  Crozar will cast Elemental Blast on that fire [[http://dnd.arkalseif.info/spells/complet...index.htmlPossible Fire Damage: [1d8]=6, Reflex save for Half within 5'], Torque Check: [1d20+4]=1+4=5 Oh no!].  If there isn't any open flame in that area, Crozar will instead simply fire another charki at the "red" monster [[Rivebow: [1d20+3]=15+3=18, Damage: [2d6]=11]]
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[OoC: Sorry for the delay, I've been a bit under the weather.]

[OoC2: Betimi, there is only 1 place you can move to to avoid an AOO and that's J-5.  Everywhere else is within their reach.  So I'm going to assume that's where you want to move.]

ROUND 3

Initiative NameDamage HealedDamage InflictedCurrent Hit PointsConditionsNotes!
22.4Betimi---1(before);7(RC)08/52(58)----2 Con
21.2Tomeal---15pts(cave) 15/60(66)----1 Con
20.5Simon------ 00/51------
20.1Cozar------ 00/13------
20.1Sun Elemental---14(RC); 30(cave) 44/48---Critical
19.4Tegab------ 00/33------
16.9Red Creature10pts(cave)1pt/6pts(Crozar);1pt Elemental; 14pts(Ning);7pts Simon19/??------
16.9Purple Creature10pts(cave)19pts/10pts/35(Tomeal); 5(Selina); 14pts(Ning);1pt (Simon)74/??---Critical!!
14.6Kubo------ 00/27----5 Con
14.1Selina---2pts(PC);30pts(Cave)32/52(58)---Bloodied!!; -1 Con
10.9Ning/Nang------00/27---Spitsear returns on Round 4
9.6Elphaba------ 00/?? ------

Quote:[Ning/Nang: Primal Instinct: +5 initiative and survival checks; Primal Senses: +5 on Listen/Spot and Low light vision; Uncanny dodge as barbarian.  Protection from Chaos: +5 on Torque CL checks.]
[Simon:  Blur effect.  20% miss chance.]
[Selina: +1 Morale bonus on attacks]
[Sun Elemental: AC:18; HP's: 44/ 48; Attack: +6; Damage: 2d6+1]
[Vanguard Strike: Everyone gains a +4 bonus on ranged and melee attacks against that target until the start of Selina's next turn.]
[Island of Blades: If both you and an ally are adjacent to the same creature, the two of you gain the benefit for flanking that opponent. You can gain this benefit against multiple opponents at the same time, as can your allies. If both you and an ally are adjacent to the same two creatures, the two of you gain the benefit of flanking against both creatures. ]

The lights from the cave behind the creatures intensify and suddenly thick bolts of black lighting blasts from the opening.  The bolts electrify both creatures, Selina, Tomeal, Betimi and the elemental!  Both creatures seem suddenly reinvigorated and healed!!  After it discharges the dancing lights within the cave dim.

Lightning damage: [5d8]=30; Save DC: 16 for half

Elemental: Reflex Save: [1d20+7]=3+7=10; Failed; 30 damage; 44/48 hit points (almost dead)
Tomeal reflex save: [1d20+7]=11+7=18; Succeeded; 15 damage

Betimi steps back out of reach of the creatures...  [After seeing what lightning does to the creatures does Betimi still want to use her Stormstalk?]

As the beast slowly straightens its back, Tomeal stares up at the massive creature and mutters, "This doesn't look good..."  Tomeal furrows his brow, raises his blade and begins hacking at the beast, yelling, "Either by my blade or Selina's, you're going down!" 

[Power Attack 5]
Attack 1: [1d20+14]=14+14=28, Damage: [1d8+13]=4+13=17; HIT!!
Attack 1: [1d20+9]=16+9=25, Damage: [1d8+13]=5+13=18; Holy shite!  HIT!!

[Damage total: 35!]

Tomeal cuts deep into the beast's flesh twice!  Blood and gore bursts from the wounds covering both him and Selina (mostly Tomeal) in the sticky stench!  The towering creature staggers but does not yet fall!

Simon summons glass flask out of his backpack.  He then moves 5' east, to get a better angle, then throws the flask at G-2. 

Touch attack: [1d20+14]=10+14=24, Damage: [1d6+1]=6+1=7; HIT!!

The flask shatters and ignites.  The area is doused with alchemist fire!  But the reinvigorated creature doesn't seem to be weakened like it was from Ning's Spitfire breath! [Red damaged 7; Purple damaged 1]

Crozar moves.  He spots nothing on fire so he fires a charki at the Red Creature.  The serrated disk slice deep into the beast's flesh. [6 damage!]

Despite being gravely injured, the ball of light lashes out at the creature...

Slam Attack: [1d20+7]=7+7=14, Damage: [2d6+1]=9+1=10; Miss!!

But unfortunately the elemental misses.

Tegab waits impatiently...

[Waiting now to see what Betimi does before the creature's attack.  Other players who haven't acted yet can change or declare their actions.]

Map:

[Image: VUf2rsW.png]
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Reflex: [1d20+3]=7+3=10 ((Nerp. Her Reflex mod is actually +4, not that it matters. 32 total damage to her, but 5 of that is currently held in her delayed damage pool. Will post in a bit.))
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[[When her turn comes up...*if* it comes up...]]
Selina grunts as the lightning reaction plants her right in the face and chars her flesh. Seeing stars, she blinks her eyes and shakes her head. That wasn't expected. Well...I'm not going to last if I don't whittle the odds down a bit. Just hope Tomeal can fill the void in while I heal. Until then...please, goddess, make my aim true...

And she lifts her blade and swings.

[[Crusader Strike against the Purple Creature. Furious Counterstrike active.]]
Swing: [1d20+11]=6+11=17; And a Drive!: [2d6+4]=2+4=6; Something: [1d6]=3 [[...hopefully that connects, because...]]
Crusade: [1d6+4]=1+4=5 [[Well...at least that clears the damage pool.]]
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(12-09-2021, 07:19 PM)GM Marvel Wrote: [OoC: Sorry for the delay, I've been a bit under the weather.]

[OoC2: Betimi, there is only 1 place you can move to to avoid an AOO and that's J-5.  Everywhere else is within their reach.  So I'm going to assume that's where you want to move.]

It was a 5 foot step to H3 from I4,  5 foot steps do not provoke attacks of opportunity.  Again she is stepping INTO merlee not out of it.
J5 would be out of melee , and NOT where she weants to go.

She is deliberately moving closer, not further away.

Quote:
ROUND 3

Initiative NameDamage HealedDamage InflictedCurrent Hit PointsConditionsNotes!
22.4Betimi---1(before);7(RC)08/52(58)----2 Con
21.2Tomeal---15pts(cave) 15/60(66)----1 Con
20.5Simon------ 00/51------
20.1Cozar------ 00/13------
20.1Sun Elemental---14(RC); 30(cave) 44/48---Critical
19.4Tegab------ 00/33------
16.9Red Creature10pts(cave)1pt/6pts(Crozar);1pt Elemental; 14pts(Ning);7pts Simon19/??------
16.9Purple Creature10pts(cave)19pts/10pts/35(Tomeal); 5(Selina); 14pts(Ning);1pt (Simon)74/??---Critical!!
14.6Kubo------ 00/27----5 Con
14.1Selina---2pts(PC);30pts(Cave)32/52(58)---Bloodied!!; -1 Con
10.9Ning/Nang------00/27---Spitsear returns on Round 4
9.6Elphaba------ 00/?? ------

Quote:[Ning/Nang: Primal Instinct: +5 initiative and survival checks; Primal Senses: +5 on Listen/Spot and Low light vision; Uncanny dodge as barbarian.  Protection from Chaos: +5 on Torque CL checks.]
[Simon:  Blur effect.  20% miss chance.]
[Selina: +1 Morale bonus on attacks]
[Sun Elemental: AC:18; HP's: 44/ 48; Attack: +6; Damage: 2d6+1]
[Vanguard Strike: Everyone gains a +4 bonus on ranged and melee attacks against that target until the start of Selina's next turn.]
[Island of Blades: If both you and an ally are adjacent to the same creature, the two of you gain the benefit for flanking that opponent. You can gain this benefit against multiple opponents at the same time, as can your allies. If both you and an ally are adjacent to the same two creatures, the two of you gain the benefit of flanking against both creatures. ]

The lights from the cave behind the creatures intensify and suddenly thick bolts of black lighting blasts from the opening.  The bolts electrify both creatures, Selina, Tomeal, Betimi and the elemental!  Both creatures seem suddenly reinvigorated and healed!!  After it discharges the dancing lights within the cave dim.

Lightning damage: [5d8]=30; Save DC: 16 for half

Elemental: Reflex Save: [1d20+7]=3+7=10; Failed; 30 damage; 44/48 hit points (almost dead)
Tomeal reflex save: [1d20+7]=11+7=18; Succeeded; 15 damage

Betimi steps back out of reach of the creatures...  [After seeing what lightning does to the creatures does Betimi still want to use her Stormstalk?]

When she gets to H3 she will attack the Purple creature with her light mace, knowing her spear will be ineffectual.  No one has tried blunt weapons yet.. maybe..
She continues to attack defensively, so the -4 penalty and the +4 bonus balance out.  

light mace [1d20+6]=8+6=14; Damage [1d6]=1 +2 to hit for flanking = 16
[/quote]
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[OoC: I thought you were also trying to avoid their reach.  But since you want to advance on the creatures... ]

Betimi attacks with her mace and misses.

[Betimi still needs to make a reflex save, DC16 or half]

[Image: PWN4gHR.png]
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Reflex save [1d20+6]=8+6=14 Ouch 30 damage
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ROUND 3

Initiative NameDamage HealedDamage InflictedCurrent Hit PointsConditionsNotes!
22.4Betimi---1(before);7(RC)08/52(58)----2 Con
21.2Tomeal---15pts(cave);20pts(PC) 35/60(66)---Bloodied!!; -1 Con
20.5Simon------ 00/51------
20.1Cozar------ 00/13------
20.1Sun Elemental---14(RC); 30(cave) 44/48---Critical
19.4Tegab------ 00/33------
16.9Red Creature10pts(cave)1pt/6pts(Crozar);1pt Elemental; 14pts(Ning);7pts Simon19/??------
16.9Purple Creature10pts(cave)19pts/10pts/35(Tomeal); 5(Selina); 14pts(Ning);1pt (Simon)74/??---Critical!!
14.6Kubo------ 00/27----5 Con
14.1Selina---2pts(PC);30pts(Cave)32/52(58)---Bloodied!!; -1 Con
10.9Ning/Nang------00/27---Spitsear returns on Round 4
9.6Elphaba------ 00/?? ------

Quote:[Ning/Nang: Primal Instinct: +5 initiative and survival checks; Primal Senses: +5 on Listen/Spot and Low light vision; Uncanny dodge as barbarian.  Protection from Chaos: +5 on Torque CL checks.]
[Simon:  Blur effect.  20% miss chance.]
[Selina: +1 Morale bonus on attacks]
[Sun Elemental: AC:18; HP's: 44/ 48; Attack: +6; Damage: 2d6+1]
[Vanguard Strike: Everyone gains a +4 bonus on ranged and melee attacks against that target until the start of Selina's next turn.]
[Island of Blades: If both you and an ally are adjacent to the same creature, the two of you gain the benefit for flanking that opponent. You can gain this benefit against multiple opponents at the same time, as can your allies. If both you and an ally are adjacent to the same two creatures, the two of you gain the benefit of flanking against both creatures. ]

The blast of black lightning explodes from the cave.  Selina, Betimi and the elemental were all struck by the massive discharge of energy, scorching their armor, skin and hair, while Tomeal manages to dive and avoid the brunt of the blast!  While the ladies body's smolder, the creatures actually seem to have been healed and reinvigorated by the jolt of electricity!  Behind the creatures you spot the swirling lights from inside the cave dim but have not disappeared.

Both monsters roar and slam their fists together like they've been given new life!  The Red creature raises one fist high in the air and slams it down...

Attack 1: [1d20+10]=15+10=25, Damage: [2d8+5]=10+5=15; HIT!!

The oversized fist crashes down on the Light elemental and literally snuffs it out of exitance!  It then drops its second fist onto Betimi...

Attack 2: [1d20+10]=10+10=20, Damage: [2d8+5]=6+5=11; MISS!!

Since Betimi was fighting defensively [+2 dodge] she manages to just sidestep his fist as it crashes down beside her.  [That's correct right?  With the +2 dodge bonus you have an AC22?]

The purple creature has 3 targets but 1 has really pissed it off!  It lifts both fists up and crashes them both down on Tomeal!

Attack 1: [1d20+10]=11+10=21, Damage: [2d8+5]=15+5=20; HIT!!  [20 damage!] 
Edit: Attack 2: Attack 1: [1d20+10]=3+10=13, Damage: [2d8+5]=9+5=14; MISS!! 

As fists rain down on him, Tomeal holds up his shield like an umbrella.  He manages to deflect one of the slams but the other fist connects and blasts him with a solid blow!

[Waiting on Kubo to act!  Selina has already posted and Ning must post his action]

Map:

[Image: SmjdJCe.png]
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Kubo uses a free action to reload his master work light crossbow and takes a 5' step to the right (J8), takes careful aim and launches a bolt at the large red creature.
MW Light Crossbow Attack: [1d20+8]=6+8=14 +1 moral bonus = 15,
Light Crossbow Damage = [1d8]=5.
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