05-11-2016, 05:52 PM
(05-11-2016, 02:41 AM)Lugar Wrote: Nice role-playing Toot by the way. Found myself cracking up when it wiped it's butt off with the Unicorn's hair. Just so wrong.
Thank you. Being what PBP is, I can't tell if people are enjoying Toot's actions or if they think it's not funny and inappropriate to be making jokes about farts and crapping himself. But Jermlaines are dirty little creatures. They cohabit with rats so they have no problem with traveling where rats go, like sewers.
And I keep imagining that when the spell ends, the unicorn vanishes and reappears in it's native forest. Then it suddenly realizes it's covered with Jermlaine droppings. Ewwwwww!
(05-11-2016, 01:35 PM)DM Surranó Wrote: Well what my actual intent was with rolling is that IF it is different in any way from crawling is that it's kind of a dodge maneuver you see in martial arts movies or K1 or whatever when the prone figure rolls away from the way of a blood-and-meat air-ground missile just in the last moment so that the missile cannot react and thus the attacker loses its advantage because both of them need the same time to scramble to their feet. For such a maneuver you need some skill, definitely. But for moving around, being lame and prone to attacks, it's the same as crawling so let's agree there's no such movement maneuver like "rolling".
The only maneuver I know of for getting quickly to your feet is, Kip Up. I think it's in the Complete Adventurer and it lets you stand from a Prone position with a DC 35 tumble check. Which is ridiculously high when you think about all people who have learned to flip back to their feet in the real world.