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~Character Construction/ Creation~
#53
Yeah, I agreed with both suggestions for about the same reasons. I love the flavor of Empathy and I like the idea of him protecting his new friends from whatever manipulative basterd not named Jonathon Blair might be out there Wink. According to the Ultimate Powers book, Force Field vs Emotion protects against anything that targets Intuition, not just EC. So it seems much more useful than at first thought.

I'm honestly not sure how I want to play him. He's a high school football player, but doesn't have much in the way of hit points. I have a number of power stunt ideas. Stun is definitely one of them, but I also had the idea of a Pacify-like stunt where he channels all sorts of happy, peaceful emotions into the enemy to the point where the mug just says "You know what? I'm jus' gonna sit dis one out. Peys." I like the idea of controlling the battlefield so that only a certain number of enemies is actually engaged at any particular time. Also, I'm not sure I can add True Flight. He already has all 4 Power slots occupied.
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Messages In This Thread
~Character Construction/ Creation~ - by GM Marvel - 07-23-2015, 07:20 AM
RE: ~Character Construction/ Creation~ - by Aurum - 07-25-2015, 09:10 PM
RE: ~Character Construction/ Creation~ - by Blink - 08-20-2015, 08:29 AM
RE: ~Character Construction/ Creation~ - by Aurum - 05-05-2016, 07:44 PM
RE: ~Character Construction/ Creation~ - by Aurum - 05-05-2016, 11:50 PM
RE: ~Character Construction/ Creation~ - by Johnny Blair - 05-08-2016, 03:33 AM
RE: ~Character Construction/ Creation~ - by Brunt - 08-16-2021, 02:40 AM
RE: ~Character Construction/ Creation~ - by Brunt - 08-18-2021, 11:37 AM
RE: ~Character Construction/ Creation~ - by Brunt - 08-18-2021, 07:44 PM
RE: ~Character Construction/ Creation~ - by Brunt - 08-18-2021, 08:42 PM
RE: ~Character Construction/ Creation~ - by Brunt - 08-19-2021, 01:40 AM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.