05-03-2016, 06:48 PM
(This post was last modified: 05-04-2016, 03:57 AM by Johnny Blair.)
(05-03-2016, 05:05 PM)GM Marvel Wrote: No that's fine. I just don't want you to take the power and then I spring a bunch of rules upon you that would make you regret your choice.
Appreciate it.
After looking around at my information I've come up with some clarifications.
Ok. I think I got it. Not exactly sure why I raised Psyche, but I'll check into that later. I also need to look at stunts. I'm thinking it's better that I keep his Intuition high to guard against someone mind-raping him the same way.
- Emotion Control is a starred power so it costs double. This means the base cost is 20cp's plus 2cp's per rank number. The reason for this is because unlike mind control, it can effect more than one person at once so therefore it is more powerful.
- Initially it only effects people in the same area as you. An area is about half a city block or around 44 yards horizontally. I round up to 45 yards. Vertically distance is measured in floors. Each floor is around 15 feet or 5 yards. It's been awhile but I believe indoor ranges are changed to feet. So a horizontal area inside a building would be 44 (45) feet. (I will have to look that up again to make sure)
- You start off with 2 emotions and can develop more as power stunts. Or you can choose 1 emotion and get a +2cs on the rank.
- Emotion Control is resisted by Intuition.
- I think that's it for now...
Some ideas to consider are taking Empathy, so you can detect emotions. Force field vs Emotion attacks would allow you to help others too.
I thought about empathy, but I don't think he has the cp for it. Force field sounds interesting.
As for your other ideas, Regeneration and Bio physical control: Healing/ Regeneration is also a Starred powers!
Ah. Bummer.
The Lesser Healing is the healing power located in the Players handbook. Which means you can't use the power on yourself. Both can heal a maximum of the rank number per person per day. So if you have an Remarkable 30 rank and someone gets hurt for 10 points of damage. You can heal that 10 hit points and you still may heal that same character up to 20 more hit points in the 24 hour period. The timer starts when you first healed that character.
Ok, it's an idea. Hmm...you know what? Now I'm thinking of dropping the healing thing and making him a straight up empath.
I hope this helps.
Yup. Thanks a lot